ActionScript 3.0 :: Classes / No Errors Code Doesn't Work
Aug 12, 2011
Basically I have a class called player.as The symbol "Player" is the only linkage it has.[code]It is trying to make the player, a movieclip onscreen, with an instance name "Player", move with the arrow keys. Sadly it doesn't work.
View 9 Replies
Similar Posts:
Sep 28, 2011
i have flash cs5 professional and adobe flash builder, SDK flex builder 4.0, publish with flash 10, and find that a simple "hello world" doesn't work. Dont output some message of error.What i do is create a new flash proyect save the fla file and then create a class where in the constructor i put the trace function with the message "hello world".I follow the instruction, and concepts, and understand everything, im not a new programmer i have experience with several lenguages.
View 8 Replies
May 7, 2005
I made a class named "fo" :
Code:
class fo {
function onEnterFrame(){
trace("HERE");
}
}
the swf file calling this file had:
Code:
var tr:fo = new fo();
Now when i run this swf ... it traces nothing ... ?( The as file is named fo.as and is in the same foledr as the swf file )
View 10 Replies
Feb 9, 2010
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
View 0 Replies
Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
View 4 Replies
Apr 25, 2009
Okay, I know this is an old topic by now. I've searched numerous places how to save to a simple text file, and at one point in my life I was able to do it. However, the code doesn't seem to work anymore Flash Code:
Code:
myData = new LoadVars();
submit.onRelease = function() {
[code].....
View 10 Replies
Jun 11, 2009
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
Here is the code:
stop();
button01.onRelease = function() {
if (_root._currentframe == 1) {
gotoAndPlay(2);
[code]....
View 2 Replies
Mar 16, 2009
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure
(ChildOfMain must subclass MainClass).
Download
Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class
Objects In Project Library
platform (movieclip)
subjectMovieClip (movieclip)
[code]....
View 6 Replies
Dec 11, 2011
In other language I can use this kind of sentences:
[Code]....
How can achieve this? because the above code does not work.
View 1 Replies
Feb 28, 2009
I have used a pop up window code several times before and now it doesn't seem to work. I've tried in several different movies now and when pressing the button it simply flashed the page and moves a little, but won't actually pop up to the page it's pointed to.Here's the code:
on (release) {
getURL ("javascript:NewWindow=window.open('http://www.angelfire.com/in/HansonArtGallery/2newpaintingbig.html','newWin','width=650,height=6 50,left=0,top=0,toolbar=No,location=No,scrollbars= No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);");
}
View 1 Replies
Dec 19, 2010
I have a Rectangle Box called (Panel1_mc).And inside it there is a button called (BoardMessage1_btn). When I click on this button, the Rectange Panel should move upwards. Right now it is on the bottom of the page. The following code throws an 1010 error:
Panel1_mc.BoardMessage1_btn.addEventListener(Mouse Event.CLICK, clickSection);
function clickSection(evtObj:MouseEvent){
var Panel1Tween:TweenMax = new TweenMax(Panel1_mc, 6, {y:450, delay:1, ease:Strong.easeOut});
}
What is wrong with this code?
View 1 Replies
Dec 5, 2006
why this wont work?
here is my code:
Code:
on(rollOver){
_root.tabmenu.butt_effects.services_button.gotoAndPlay(2);
}
[Code].....
View 2 Replies
Apr 16, 2009
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
View 7 Replies
Dec 17, 2010
I have a button instanced "howto_weblink_btn" which is located inside a MC instanced "HowTo_maininfo_mc". I would like to write a code allowing me to access this button from the main navigation menu. Here is what I come up with:
HowTo_maininfo_mc.howto_weblink_btn.addEventListener(MouseEvent.CLICK, onClick_openJTV);
function onClick_openJTV(event:MouseEvent) :void {
HowTo_maininfo_mc.navigateToURL(new URLRequest("http://www.ubloom.com/index.php?
[code]......
View 7 Replies
Feb 3, 2005
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
View 3 Replies
Feb 3, 2005
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
View 3 Replies
May 12, 2010
Following embed code is from [URL] but it doesn't work in Internet Explorer 8. Firefox no problems. Any recommendations for improvements?
[Code]....
UPDATE 2010-05-14: If I'm not mistaken HD.se uses Flowplayer and all those flasvars are for that. Perhaps someone here is good with Flowplayer? I've never used it myself.
View 2 Replies
Jul 13, 2009
I followed the tutorial on here have 2 files. test.fla and test.as in the same folder. test.fla has one layer and one frame only. the code is place on this frame on the main timeline.
test.as code
Code:
package
[code].....
View 4 Replies
Mar 22, 2010
I have a movieClip that I want to also function as a button.Instance name is "_onDemand". This movieClip is on the stage of my Home.fla."_onDemand" movieClip properties Class:HomePage Base clase: flash.display.MovieClip.I want the user to click this movieClip and take the user to an external URL within a new browser window or tab.My code:
package com.cox4college.pages
{
import com.gaiaframework.templates.AbstractPage;[code]....
Getting the following errors:1120: Access of undefined property _onDemand.
View 9 Replies
Jun 27, 2011
I have a main.fla and the two classes below VirtualGarage and VirtualCar. Main has VirtualGarage as its class which in turn works with VirtualCar. The code seems quite good but I get these errors.
[Code]...
View 9 Replies
Jan 1, 2009
My first attempt involved using LoadVars and "load", and only calling loadMovie if the file successfully loaded (found the technique somewhere out here). However, I found that the ProcessRequest function in the HttpHandler was getting called twice when the file does exist. Makes sense - once for load, once for loadMovie.Now I'm using MovieClipLoader instead (also found this technique out here). This way does call ProcessRequest only once whether or not the file is found. But my problem is that the onLoadError function is only working when I give it a bad URL. If I give it a good URL that passes a bad filename to the handler, the handler throws an error, but my onLoadError function doesn't seem to recognize that there's a problem - I just get a blank area where the error message should be showing up.Here's the relevant AS2 code:
function CheckFileExists(inFile) {
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, err:String){
[code].....
View 1 Replies
Jun 9, 2011
I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:
puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);
[code].....
View 7 Replies
Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
View 1 Replies
Oct 8, 2009
I'm trying to import a web service with the Flex builder feature (Data > Import Web Service). The process proceeds as expected and the classes are generated based on the web service description. The code is generated with compile errors in it though.There are 20 errors of 2 varieties. I've included a sample of the errors below.It looks like an error in the auto gen. The auto gen code is trying to dispatch an object of ArrayCollection type. As far I know that isn't possible. rror examples:
1067: Implicit coercion of a value of type net.responsys:ListTablesForCampaignResultEvent to an unrelated type flash.events:Event. Responsys/src/net/responsysResponsysWS57.as
1119: Access of possibly undefined property headers through a reference with static type
[code].....
View 1 Replies
Mar 28, 2011
I have firefox 3.6.15 with flash debug version 10.3. whenever an error occurs a popups comes up with the error and a stack trace but it does not line numbers of each leaf in the stack trace which makes it more difficult to debug. how to configure it to actually show line numbers ?
I think it may relate to how I compile my flash application. (i think!) i use eclipse FDT 4.2 to compile and i added the following compiler flags: -debug=true -compiler.verbose-stacktraces i think these parameters should be enough but I may be wrong.
View 1 Replies
May 3, 2011
Finishing off the code for my interactive top trumps game ... Basically I have a few layers for code as there's so much and one of the layers 'InGame Script' is code that I only want to run when the start button is pressed. Only problem is that by putting the code into an event listener it throws up all sorts of errors.
View 11 Replies
Mar 22, 2011
Hows it going, learning actionscript in college, ive done the following code from notes, but when i do a test run i get the following error messages.[code]The above is not code i will be implementing, but more a learning tool to understand the syntax, so the actual visible outcome i'm not concerned with. Just incase you're looking at that part I'm using Flash CS5, running Windows 7 ultimate 64bit.
View 3 Replies
Apr 21, 2010
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
View 4 Replies
Sep 18, 2010
with this code I get the following errors:
"Access of undefined property stage.
Access of undefined property pressHandler
Access of undefined property myTimer
Access of undefined property timerHandler"
I didn't get these errors when I had the code in an actions frame.Just now that I have them in a seperate document class they come up.
View 1 Replies
Apr 7, 2010
My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?
View 1 Replies