ActionScript 3.0 :: Get Value Of A Variable Code Doesn't Work
Dec 11, 2011In other language I can use this kind of sentences:
[Code]....
How can achieve this? because the above code does not work.
In other language I can use this kind of sentences:
[Code]....
How can achieve this? because the above code does not work.
I'm trying to pass the contents of variable playnoyes to the long line of code below to decide whether or not to autoplay the flash movie, but doing it as I have below, the resultant line of code has the variable in quotes and therefore the code doesn't execute it as expected. My question is, how can I pass the variable so that the resulting line of code doesn't have the quotes around the variable value.
var playnoyes='true';
var testtext = "<script type='text/javascript'>AC_FL_RunContent ('codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.[code]....
Okay, I know this is an old topic by now. I've searched numerous places how to save to a simple text file, and at one point in my life I was able to do it. However, the code doesn't seem to work anymore Flash Code:
Code:
myData = new LoadVars();
submit.onRelease = function() {
[code].....
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
Here is the code:
stop();
button01.onRelease = function() {
if (_root._currentframe == 1) {
gotoAndPlay(2);
[code]....
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure
(ChildOfMain must subclass MainClass).
Download
Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class
Objects In Project Library
platform (movieclip)
subjectMovieClip (movieclip)
[code]....
I have used a pop up window code several times before and now it doesn't seem to work. I've tried in several different movies now and when pressing the button it simply flashed the page and moves a little, but won't actually pop up to the page it's pointed to.Here's the code:
on (release) {
getURL ("javascript:NewWindow=window.open('http://www.angelfire.com/in/HansonArtGallery/2newpaintingbig.html','newWin','width=650,height=6 50,left=0,top=0,toolbar=No,location=No,scrollbars= No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);");
}
I have a Rectangle Box called (Panel1_mc).And inside it there is a button called (BoardMessage1_btn). When I click on this button, the Rectange Panel should move upwards. Right now it is on the bottom of the page. The following code throws an 1010 error:
Panel1_mc.BoardMessage1_btn.addEventListener(Mouse Event.CLICK, clickSection);
function clickSection(evtObj:MouseEvent){
var Panel1Tween:TweenMax = new TweenMax(Panel1_mc, 6, {y:450, delay:1, ease:Strong.easeOut});
}
What is wrong with this code?
Basically I have a class called player.as The symbol "Player" is the only linkage it has.[code]It is trying to make the player, a movieclip onscreen, with an instance name "Player", move with the arrow keys. Sadly it doesn't work.
View 9 Replieswhy this wont work?
here is my code:
Code:
on(rollOver){
_root.tabmenu.butt_effects.services_button.gotoAndPlay(2);
}
[Code].....
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
View 7 RepliesFlash CS3, AS 2.0 so I have an XML file containing the number 72, and this script:
Code:
var imageNumber = new XML();
imageNumber.load("imageNumber.xml");
Then later, this script:
[Code]...
The problem is, the variable doesn't carry into my second bit of code. I can add a button and use trace to display the correct variable in the output box, so I know it's getting into Flash. The problem is that it's not applying itself to the second piece of script. Triple checked that the code with by putting in the number manually and using a normal variable, only when I use the XML file as a variable does it refuse to work. I'm very new to Flash so sorry if I've left any important information out, but can anybody shed some light on this?
I have a button instanced "howto_weblink_btn" which is located inside a MC instanced "HowTo_maininfo_mc". I would like to write a code allowing me to access this button from the main navigation menu. Here is what I come up with:
HowTo_maininfo_mc.howto_weblink_btn.addEventListener(MouseEvent.CLICK, onClick_openJTV);
function onClick_openJTV(event:MouseEvent) :void {
HowTo_maininfo_mc.navigateToURL(new URLRequest("http://www.ubloom.com/index.php?
[code]......
I run a demo code,it extends Sprite,like follows:
public class Vehicle extends Sprite{ protected var _position:Vector2D; public function Vehicle(){ _position = new Vector2D(); draw(); } protected function draw():void{ graphics.clear(); graphics.lineStyle(0); [code]....
I don't understand following code,because I only define _position and don't define position variable,why I can use position.x? x = position.x; y = position.y;
My problem is that I am using a variable to identify an element section of the many galleries I have under the tag "galleryType" and nothing is returning for me to display. Am I searching for my galleryType the right way in my code or do I need to loop through my galleryTypes on my XML.
here is my xml code:
<My_gallery>
<galleryType Name="GalleryName001">
<images>
[Code]....
I'm getting frustrating Why in Gods name this example doesn work???kirupa2 loads kirupa1 in which is _gloal variable setup (_global._myVariable = "XYZ")After clicking on PLAY button trace outcome is undefined
View 6 Replieswhat happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
I have several movieclips which name is assigned to the variable MoveN when clicked on. But moving them with MoveN variable doesn't work.
[Code]...
When a variable reaches 0 gotoAndPlay frame 4
ActionScript Code:
//Variable Name: ammo
if(_root.ammo = 0;
_root.gotoAndPlay(4);
Doesn't work maybe?
Following embed code is from [URL] but it doesn't work in Internet Explorer 8. Firefox no problems. Any recommendations for improvements?
[Code]....
UPDATE 2010-05-14: If I'm not mistaken HD.se uses Flowplayer and all those flasvars are for that. Perhaps someone here is good with Flowplayer? I've never used it myself.
I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
View 1 RepliesI have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:
puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);
[code].....
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
I was wondering how you can make variable code within code, for example, normally, you can use this["blabla"+variable]; to make the code say blablavariable. But now i want to make new variables by using this code, within a for loop [using teller1 as the increasing value] this["var ringsegment_mc:Ring_"+teller1+"=new [Ring_"+teller1+"]()"]; which i basically want to have say:var ringsegment_mc:Ring_1=new Ring_1();
but this doesnt work, it doesnt make a variable called ringsegment_mc. why I want to do this, is because i need to make an add child which makes 16 parts, from 16 different movieclips.
[Code]...
I must be missing a capital or something because this just doesn't work.
Code:
import flash.text.*;
import flash.display.*;
import flash.net.*;
[code]....
Note: No runtime errors. No nothing. The text shows up entirely unformatted. I even made an HTML document and imported the same exact css file into that, and it worked fine... It just doesn't work in flash.
The UIScrollBar in the code below doesn't appear and i don'tknow why
[Code]...
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML();
xmlResultFinish.ignoreWhite = true
xmlResultFinish.onLoad = loadXmlResultFinish;
[code]....