ActionScript 3.0 :: Loads Of Errors With Classes: 1067 Implicit Coercion 118 Illegal Assignment
Jun 27, 2011
I have a main.fla and the two classes below VirtualGarage and VirtualCar. Main has VirtualGarage as its class which in turn works with VirtualCar. The code seems quite good but I get these errors.
I've been working on this game for class (I'm pretty novice, FYI) and I'm having trouble with this one error... mentioned in the title. I've had this error for a couple of weeks and I don't know what to do to fix it. I've uploaded my zip file for anyone who can PLEASE PLEASE PLEASE help me figure this out... or at least point me in the right direction of how to fix it. [URL]...
To begin with, I'm a student currently learning how to build a website in Flash using nothing but ActionScript 3.0. I've run into a little snag and I'm at the very beginning of my code, just setting things up. Here is all the code thus far:
[Code]....
And I got this error message relating to the addChild lines: 1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject. I'm not a complete novice with Flash, but this has me puzzled.
package{ import flash.display.MovieClip import flash.events.Event public class maintest extends MovieClip{ private var animalsArray:Array = new Array("Cat" ,"Dog" ,"Elephant","Gorilla","Hippo" ,"Lion" ,"Mouse1" ,"Ostrich"); public function main():void{ stage.addEventListener(Event.ENTER_FRAME, animals); } private function animals(evt:Event):void{ this.addChild(animalsArray); } } }
I'm trying to apply a custom filter to bitmapData. I keep getting two errors, really frustrating: Code: Scene 1, Layer 'actions', Frame 1, Line 39 1067: Implicit coercion of a value of type CustomFilter to an unrelated type flash.display:BitmapData. Scene 1, Layer 'actions', Frame 1, Line 39 1067: Implicit coercion of a value of type int to an unrelated type flash.filters:BitmapFilter. .fla: (error line is highlited)
I get the error message. Doing like tuts said. package { import flash.events.*; // rememeber to import all flash libraries or the ERROR will come up with "TYPE" does not exist etc.
I'm basically having the following error: 1067: Implicit coercion of a value of type void to an unrelated type Array. In relation to the event listener that calls 'Backdrop'. Backdrop is a public function in another class, but it does still recognise Backdrop as a function.
im making a game and i have occured a problem.i have a hits text on the screen and every time a enemys bullet hits me it decrases by 1.and i wanna make that when it gets to 0 my ship explodes.
I have a dynamic text field on the stage, instance name contentLength. I get this error: 1067: Implicit coercion of a value of type Number to an unrelated type String.
Code: import flash.display.*; import flash.events.*; import flash.text.TextField; var mcHolder:MovieClip = new MovieClip(); mcHolder.width = 200; contentLength.text = mcHolder.width;
for (var i:int = 0; i < menuArray.length; i++) { var currentIndex:MovieClip = this["menuButton" + i] currentIndex.menuButtonTxt.text = menuArray[i];
[code]...
So when I did this the problem that I am having is that it throws an error at compile time. 1067: Implicit coercion of a value of type void to an unrelated type Function.
var result:int; if(observerButton.selected == true) result = assignMemberAsObserverToEvent(dataGrid.selectedItem.id_event,dataGrid2.selectedItem.id_person,assignmentDescription.text); else if(adminButton == true)
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There is error on two assign function calls.
The error is: Description Resource Path Location Type 1067: Implicit coercion of a value of type void to an unrelated type int. AssignUser.mxml /pui2/src line 149 Flex Problem
Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
package { import flash.display.MovieClip; import flash.events.MouseEvent; public class particle extends MovieClip { //private var _xmouse:Number; //private var _ymouse:Number; private var mc1:MovieClip = new MovieClip(); private var mc2:MovieClip = new MovieClip(); private var mc3:MovieClip = new[code].....
I very new to AS. I'm getting an error with the below code: gotoAndPlay("scene2", 1); Error: 1067: Implicit coercion of a value of type int to an unrelated type String. Go I want to do at this point is jump to 'scene2' when the time line hits a certain frame on scene1. Is this the correct way of doing it,
I am building little games never anything too big. I'm having fun. I'm getting the following error message 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.
It's got to do with the varObject variable I pass into the hitTestObject (at the end of the code) a. I exported the moveclip for actionscript and gave it an instance name so what's the problem???
So for instance, I've got three .as files called 'Helicopter.as, Game.as, Blue.as' and I also have a .fla file called Helicopter.fla (These files are all suppose to link together, to make the helicopter game) . In the Game.as file, I have the following;
[Code]....
Flash doesn't recognise the original Helicopter symbol (in the Helicopter.fla file, because I deleted it). But I want the system to detect the 'circle' drawn using API (In the Helicopter.as file). And I have no idea how to how to name the API drawn circle 'Helicopter', thus I'm getting an error. So how do I name the API circle to 'Helicopter', so the Game.as file recognises it.
Why doesnt my Array work? I get this message: "Scene 1, Layer 'Actions', Frame 1, Line 83 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:MovieClip."
PHP Code:
var boxArray:Array= new Array();boxArray.push(WallLeft);boxArray.push(WallLeft2);
dc is an instance of the document class, which contains the score variable. But in the class, I have score declared as a variable, not as a constant.
Code: public var score:uint = 0;
I remember that the code worked an hour ago, but I don't recall changing anything here.
I also get these: 1195: Attempted access of inaccessible method updateScores through a reference with static type rd2:dclass. 1195: Attempted access of inaccessible method spawnUmbrella through a reference with static type rd2:dclass.
So, in this game I'm working on I'm trying to change the ChildIndex for enemies that are shot down, so that they drop behind a certain background element, instead of in front of it. The enemy in question (when shot down) dispatches an event to my main/engine class, and after that a certain function is called. Here's the code that goes into that function:
Actionscript Code: var groundObj:DisplayObject = stage.getChildByName("Ground"); var groundIndex:int = stage.getChildIndex(groundObj); //trace(groundIndex); setChildIndex(e.currentTarget, groundObj -1);
I'm able to trace the groundIndex variable, but I can't set the new index for the enemy. Errors I get are: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject. and 1067: Implicit coercion of a value of type flash.display:DisplayObject to an unrelated type Number.
Then, if I try to just put 4 or something, instead of "groundObj -1" I only get the first error. I actually managed to "solve" this problem temporarily by spawning the enemies before I add that specific background element to the stage. Like, if I let the enemies drop bombs or something later, I want the bombs to be one ChildIndex above the player.
mplicity coercion of a value with a static type flash.display:DisplayObject to a possibly unrelated type flash.display:MovieClip The line the error points to is "addInfoBubble(item)" below
Error 1067: Implicit coercion of a value of type String to an unrelated type flash.text:TextField. stop( ); this.addEventListener(Event.ENTER_FRAME, loading); function loading(e:Event): void { var total: Number = this.stage.loaderInfo.bytesTotal; var loaded: Number = this.stage.loaderInfo.bytesLoaded; bar_mc.scaleX = loaded/total; loader_txt = Math.floor( (loaded/total)*100)+ "%"; if (total == loaded) { play(); this.removeEventListener(Event.ENTER_FRAME, loading); }}