ActionScript 2.0 :: Creating Custom Classes Or Editing Built-in Ones
Aug 28, 2005
Could somebody please tell me how to go about creating custom classes or editing built-in ones (such as the Math class). I want to have easier access to some equations that I commonly use. Is this possible or will I have to continue creating new functions?
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Similar Posts:
Aug 5, 2005
I have been playing around with the tweening class, and wanted to make some tweeks to the motion inside the Back class, but when I tried added in some trace code it was like the /classes/functions were not being called?I went as far as renaming the easing folder to see what would happed, but nothing did, swf continued to play fine as if nothing had happened...are the classes it uses at run time in a different place?
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Oct 24, 2009
I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).
Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?
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Dec 21, 2005
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
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Jun 9, 2011
Is the source available for build in classes and or components? If so, where? I am running CS5 on Win7 64 bit. I would like to add functionality to the ScrollPane component but I need to know how it works and which functions I can override. I was a little confused when a page I found suggested extending it to fix a bug. The Adobe reference only shows one protected method and so although the fix worked, I wouldn't have had any way of fixing it if I didn't come upon that page.
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Jun 25, 2009
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
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Mar 25, 2011
Question for those who are much smarter than I: Is it possible to edit class files that are present within a component?
The reason I ask is that I have a component that has been supplied to me that has certain class files in it. Those class file have specific methods that I don't wish to alter for actual use, but that prevent me from testing within the IDE or anything else besides a browser, which is less than ideal.
What I'm looking for is a way to alter certain aspects of the class files for development purposes, and then return them to normal for launch.
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Dec 10, 2010
A few days ago I decided I wanted to make my own drag&drop flash components, with inspectable properties. Since the documentation for flash components is so limited, I followed the workflow of some blogs I found around the web (mostly about CS3 components). In the end I managed to create a component that has a Live View, that gets a visual update whenever you change the properties (width, height, color..) ....in CS4 !
The problem in CS5 is that when I drag my component on the stage, the timeline of this movieclip starts playing in a loop. As you may or may not know, Components have 1 "Avatar" frame, and 1 "Assets" frame. So this looks kinda weird when that timeline plays.
There is always the possibility that I made a mistake, but when I download the source files from the blog post on the page http://active.tutsplus.com/tutorials/actionscript/creating-flash-compo nents-for-distribution/comment-page-1/#comment-33865
the same thing happens.
When I then save my CS5 FLA as a CS4 FLA and try to use the downloaded component and my own, both of them work fine in CS4. So I think this might be a bug in CS5.? Which is pretty bad because I wanted to use these components in iphone development using the CS5 packager...I read somewhere that we actually use the UIComponent because it has no timeline, so I don't see how it's possible that it plays.
I uploaded my source files to [URL]
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Dec 6, 2010
When the users loads the Flash File, I want the ActionScrip to create an XML file that says:<id="000000" tutorial="no" name="000000" coins="3000">Now, I want the flash file to see that the user hasn't completed the tutorial.. and if it says NO it should load: tutorial.swfThen, once the tutorial.swf end, after the final button is clicked I want it to edit the XML file so that tutorial="no" is replaced with tutorial="yes" and it loads 'user.swf' And when the FlashFile is reloaded, it checks that the tutorial="" says yes, and it skips outtutorial.swf and it goes straight to user.swf..If it's not clear I'll show it below:Load tutorialcheck.swfIf tutorial="" says no load tutorial.swfIf tutorial="" says yes load user.swf
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Oct 27, 2009
CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
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Feb 13, 2010
It seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"
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Jan 28, 2010
I am curious about where I can find sound files that I can use in Flash CS4 or some software that may be usefull in creating/editing/converting sound files to .wav or .mp3 for use in Flash. I should probably also note that although I do have Flash CS4 I am very low on funds for software
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Sep 17, 2011
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
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Jan 27, 2012
I am trying to understand event propagation in Flex framework and have a following doubt on it:
Scenario: I have a built-in component DropDownList on change of which I want to create a custom event refreshPreview and want to propagate it to a custom component PictureComponent.
In the custom component's mxml, I have added the Metadata directive as follows to register a refreshPreview event with the compiler
<fx:Metadata>
[Event(name="refreshPreview", type="flash.events.Event")]
</fx:Metadata>
Layout Details: In my main mxml application I have laid out DropDownList and the custom component such that both are siblings (i.e. have a common indirect parent)
e.g.
<s:Group id="contentGroup">
<s:Group id="formGroup">
<s:Form x="11"
[Code]....
I am seeing that the refreshPreview event is not getting propagated to the custom component.
I doubt this is because the built-in component is a sibling of the target (where the event got generated) and not a parent. how to make refreshPreview event propagate to custom component?
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Apr 8, 2010
I use multiple custom classes like tweenlite, csvparse, papervision and many more. The way I do is put them in one central location and edit Flash CS4 Actionscript 3.0 settings to include that location.The problem I face is even though I don't use all the classes in a project, flash CS4 compiles every single class that is in that central location eventually increasing my compile time by minutes.
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Aug 26, 2009
Is there any way to get a list of custom classes? I'd like to be able to dynamically access the custom classes (that I've created by the "Export for Actionscript" checkbox in the "Linkage" dialog) without having to hard-code their names into the script.
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Jun 5, 2009
[code]This is my document class, with the Textfields beeing placed on stage.While this all compiles and displays fine I do not get the trace output for the text fields, actually the only trace I get is "constructing". I tried it without the "each" keyword but to no avail as well.
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Jul 26, 2009
I'm looking to extend Vector.<T>, but it's final, so I'm going to have to include it as a member instead.Regardless, I'd like to make the wrapper class type independant, so I was wondering what the snytax for template classes are.
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Dec 26, 2009
Lets suppose, I have a class with so many public properties
class person{
public var address:String;
public var name:String;
public var fathername:String;
//etc etc
}
Now i want to iterate over them in a simple way like
for (var key:string in person){
trace("property is " + key + " and value is " + person[key]);
}
But AS3 doesnt allow this to do with Classes
what would be the better and simple way to iterate over them as i dont want to do so many if(else) on it.
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Oct 27, 2010
How can I get some var / data from a custom classes?The XML class
package classes
{
import flash.net.URLLoader;
[code].....
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Aug 28, 2009
i'm still in the process of grasping my move from AS2 to AS3 (or from timeline coding to external classes), and here's a problem i've run into.i have two classes, for the sake of easiness, call them Class1 and Class2.in frame 1, if i have
ActionScript Code:
var c1:Class1 = new Class1();
var c2:Class2 = new Class2();
[code]....
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Sep 10, 2009
How do I let a custom classes know, what I've done at other classes,so that it would run an action accordingly?a function in the button classes:
ActionScript Code:
public function btnClick(event:MouseEvent):void {
var zoomF:theZoom = new theZoom();
[code].....
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Dec 14, 2010
Say I have a document class called index, where I set up some variables and methods and include a class.
I get this error:
Error: Error #2136: The SWF file file: index.swf contains invalid data.
at com::index/initIndex()
at com::index()
[Code]...
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Sep 29, 2005
I'm trying to get a button to change color via a Custom class written in ActionScript. I have built and attached an example to show you all what I'm trying to achieve. The code works perfectly with a MovieClip, but when I try to apply it to a Button, it falls flat (can't even find the reference to the button it seems). On my stage are two objects:
1. A Movie Clip
2. A Button
These are both set to "Export for ActionScript", and have an attached class called 'ColorClass'. ColorClass is basically what does all the work (makes a Color object, and has set and get methods). I also have an action layer where all my other code is contained. I'm fairly new to ActionScript, but come from a Java background
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Oct 30, 2006
im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix.
error report:
Code:
verify PointAirFri$iinit()
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushundefined
stack: PointAirFri void?
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
2:setslot 14
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
4:abs_jump 78424138 45
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushscope
stack:
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
2:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
3:constructsuper 0
VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0.
at PointAirFri$iinit()
at docClass/::init()
at docClass$iinit()
this is how the defined the classes:
Code:
package{
public class Point
{
vars
public function verlet(a)
{
code
}
public function savePoint()
{;
code
}
public function restore()
{
code
}
public function Point(__x:Number, __y:Number, __fr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
friction = __fr;
}
}
}
package{
import Point;
public class PointAirFri extends Point
{
private var airFriction;
public override function verlet (a)
{
code
}
public function PointAirFri(__x:Number, __y:Number, __afr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
airFriction=__afr;
}
}
}
if anyone has any idea why that error happens please enlighten me
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Feb 10, 2007
I have a few custom classes stored in AS files. Is it possible to have these classes imported another way from using the following method:
Code:
import ClassFile;
I want to have the AS files loaded from a server (policy file created for inter-domain talk) into to flash. Also I want it to work, if a person downloads the main SWF and plays it on their compy,i want the class files to be loaded from [URL] and so on.
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Jun 26, 2008
I've started to work with Actionscript 3.0 for a couple of weeks and I've just started my very first "top-to-bottom" AS3 project which I'll be delivering (a "demo") next Monday.However, some basic complications are arising and I just don't know what to do, this probably has been answered a lot of times but I can't seem to find a single blogpost/forum/website that addresses this issue in a way that I can understand instead of "copy/pasting" code.[code]Ok, when I press a button inside the NavBar class I want it to execute a function that tells the DocumentSetup generated MovieClip(contentLoader) to load in a different SWF based on the arguments passed on the Event.My questions are:
1 - How do I access a public function on a different class? Let's say I have my navFunction() placed on the DocumentSetup Class, do I need to create "another" instance of the DocumentSetup Class just to tell it to do something?
2 - Let's say you're able to explain to me how to solve the problem above.How can I reference a MovieClip generated by the DocumentClass through another Class? I need something to tell the contentLoader MovieClip to change contents, how do I communicate with it from another Class if the MovieClip was added to the DisplayList through code on the DocumentClass?
3 - How can I create a Variable which is identified throughout the website, let's say I have an XML file with all the text content that's going to fill in the content placeholder's. How do I make this XML data accessible from all classes instead of having to re-import the XML again and again?
My external classes all work 100% themselves but I cannot get them to communicate with each other, I keep getting compiler errors...A website in which you can't navigate to a different page is basically useless
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Aug 22, 2011
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Jan 5, 2012
I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.
Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.
I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.
[Code]...
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Jun 13, 2009
I have a an array of a custom class that I'm trying to store in a SharedObject.Storing is working fine, but when I recall the SO next compile it only returns an array of generic Objects instead of my custom class. This only happens with custom classes.Code excerpt below, this may be way too cut out, but it seems it's what I've narrowed the problem down too.[code]
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