ActionScript 3.0 :: Extending To Custom Classes?

Dec 14, 2010

Say I have a document class called index, where I set up some variables and methods and include a class.

I get this error:

Error: Error #2136: The SWF file file: index.swf contains invalid data.
at com::index/initIndex()
at com::index()

[Code]...

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ActionScript 2.0 :: Extending Custom Classes In AS3?

Oct 30, 2006

im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix.
error report:

Code:
verify PointAirFri$iinit()
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushundefined
stack: PointAirFri void?
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
2:setslot 14
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
4:abs_jump 78424138 45
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushscope
stack:
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
2:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
3:constructsuper 0
VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0.
at PointAirFri$iinit()
at docClass/::init()
at docClass$iinit()
this is how the defined the classes:


Code:
package{
public class Point
{
vars
public function verlet(a)
{
code
}
public function savePoint()
{;
code
}
public function restore()
{
code
}
public function Point(__x:Number, __y:Number, __fr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
friction = __fr;
}
}
}

package{
import Point;
public class PointAirFri extends Point
{
private var airFriction;
public override function verlet (a)
{
code
}
public function PointAirFri(__x:Number, __y:Number, __afr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
airFriction=__afr;
}
}
}

if anyone has any idea why that error happens please enlighten me

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ActionScript 3.0 :: Custom Base Classes And Custom Classes

Jun 25, 2009

I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?

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ActionScript 3.0 :: Extending The Core Classes

Apr 12, 2007

Is it possible? If so, what's the preferred way? I'm seeing lots of ArrayUtil and StringUtil AS3 classes, but I don't like using them as it defeats the purpose of an object (StringUtil.trim(str) instead of str.trim()).

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ActionScript 3.0 :: How Dose Extending Classes Work

Mar 10, 2010

I dont understand how extend workes.. when i extend a class,will it replce that class entery point or will a class that extends another have "two" entery points? And can i pass paramters to the extended class?

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Professional :: Difference Between Importing And Extending Classes

Jun 1, 2010

What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?

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ActionScript 3.0 :: Extending Classes With Private Methods?

Aug 18, 2011

my understanding of extending classes is that you gain all the functions and methods of that class thus You could over ride any one of them. How ever I am confused on weather or not you inherit and can over ride private methods of the class you are extending or if you have to have all methods public in an extended class.

[Code]....

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Flex :: Extending A Class With Multiple Classes

Jul 16, 2010

I'm creating a class that extends another class.

public class ASClass extends UIComponent{
}

but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?

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Actionscript 3.0 :: DispatchEvent For Classes Extending Object?

Mar 9, 2010

I've recently come to a roadblock in my code for a non-visual class I created; a sound class if you want to know. At first I coded with it extending Sprite (I can't remember why I started it out that way, but that's the way it was). When I came back to this code, I thought that extending sprite doesn't make any sense if it's an audio class and non-visual, where is no real reason to add something to the stage if you can't see it. So I removed "extends Sprite" from the class and errors started popping up around "dispatchEvent" coded areas. I then tried putting back the extention with "extends Object", hoping that would solve the problem; got the same thing. I've searched with google on why I can't use dispatchEvent on objects or classes not extending anything, but it only came up with how to use dispatchEvent with the usual MovieClip or Sprite tutorial.

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ActionScript 3.0 :: Extending Classes - Get Events In Class B?

Nov 5, 2010

i have a class A. it uses this code:

Code:
public function SideModule() {
if (stage) {
init();// stage accessible, call init function[code]....

if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?

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Actionscript 3 :: Extending Any Class From MovieClip Make Both The Classes Fixed

May 8, 2011

I have a library symbol, exported for Action-Script and to Frame1. Now in the document Class, i write

public class Test
{
public function Test():void
{

[Code]....

Now the code works fine but when i write my own (sealed/fixed) Box Class that surely Extends MOVIE-CLIP, statement-2 gives error , i know the Box Class is not dynamic but the Movie-Clip is Dynamic. Now what i understand that Movie-Clip Class being dynamic becomes fixed/sealed when it is extended by any Fixed/sealed Class???

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Professional :: Loading External Swfs Extending From Classes In The Same Shared Codebase?

Jul 25, 2011

I'm currently developing a game in flash and want to be able to divide up my .fla assets in a way that means artists can work on a game menu .fla in isolation from the game.fla and rest of the game code.If I could briefly explain how I've approached this so far, I would be extremelyMy project is setup like this:HighScoreMenu.fla -> document class HighScoreMenu extending GameMenu class.game.fla ->document class game.asgame.as class loads the published HighScoreMenu.swf and manipulates the menu i.e. animates on and off screen via inherited functions in the GameMenu class.

Now this seemed to work to begin with, until my code evolved and upon going to publish my HighScoreMenu.fla flash started complaining about symbols being used in Game.as that were in Game.fla... If I'm only publishing the HighScoreMenu which extends from GameMenu then why is it even looking to compile Game.as

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Actionscript 3 :: Flex 4: Can't Define S:layout For Subclasses Of Classes Extending Group?

Sep 9, 2011

I'm trying to create a base class for components by extending Group in Flex 4, but I can't seem to define the layout through MXML. Any time I try to move the definition to a subclass of my base component, I get the following error:

Error: Could not resolve <s:layout> to a component implementation.

Judging by that error, it seems that some magic from the framework's side goes into assigning it for a Group and thus the compiler fails when trying to assign it for any other classes. Does anyone know how this is supposed to work? how to allow me to define it in subclasses?

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ActionScript 3.0 :: Extending The Custom Class?

Feb 12, 2012

I made the transition to AS3 two years ago, but I still carry with me old AS2 habits. Could someone please help me understand how I extend a custom class correctly. I have the bad habit of putting most of my code in one .as file (the Document class), but I use a few custom classes now and then. What I'm tring to figure out is how I would extend a class of this type:
 
public class ClipDragger {
private var _clip:MovieClip;
public function ClipDragger(clip:MovieClip) {
_clip = clip;

[code]....
 
For example I would like to add a MOUSE_MOVE listener, and also add actions to the drag function.

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Flex :: Extending DataGridColumn For Custom Sorting Function

Aug 25, 2009

I extended the DataGridColumn because I wanted to include a custom itemToLabel function (to be able to show nested data in the DataGrid. See this question.

Anyways, it also needs a custom sorting function. So I have written the sorting function like so:

private function mySortCompareFunction(obj1:Object, obj2:Object):int{
var currentData1:Object = obj1;
var currentData2:Object = obj2;

[Code].....

Whenever I try to sort the column, I get the error "Error: Find criteria must contain at least one sort field value."

When I debug and step through each step, I see that the first few times, the function is being called correctly, but towards the end, this error occurs.

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Actionscript :: Extending Object On A Custom Class That Would Normally Be Unextended?

Dec 29, 2010

extending Object on a custom class that would normally be unextended?

package qnx.notificationManager
{
public class Notification extends Object
{

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ActionScript 3.0 :: Custom Class Extending MovieClip - Constructor/assignment?

Jul 10, 2009

I've got a simple class:
 
package somepackage
{
import flash.display.MovieClip;

public class NewMc extends MovieClip{  public var myVar:String = "something";}}
 
And there is a question now: how can I assign a "real" MovieClip object to my created-class object?
I mean: var realMc:MovieClip = new MovieClip();

[Code]...

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Flex :: Custom Preloader - Extending Sprite To Load Animation SWF

Jan 10, 2011

I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF.
test.mxml (main app)

BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.

CustomPreloaders.SparkAnimationProgressBar.as
package customPreloaders {
import flash.display.;
import flash.events.;
import flash.net.;
import flash.utils.;
[Code] .....

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Flex4 :: Make A Custom Item Renderer Without Extending ItemRenderer Class?

Oct 21, 2010

How to make a custom item renderer in flex 4 without extending the ItemRenderer class?I need this because I want to use a custom class that is extended in all my components. as this item renderer for me is like a component, i would like to extend that custom class.[code]the ThumbView doesn't extend the ItemRenderer

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Flex :: Extending Panel : Calculating Title's Width In Custom Component?

May 28, 2011

I'm extending the Flex 3 panel component. I need to figure out the width of the title's text. Because, title is a private variable in panel, I can't access it via title.width.I know the font, fontsize (14), and length of the title (which will vary). Knowing this info is there a way to calculate how many pixels wide the title is?

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Flash :: Convert A Movieclip To A Custom Class Extending Movieclip?

Jan 20, 2012

I have a coin MovieClip which revolves around different orbits in my puzzle game.

[Code]...

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Flex :: Extending MXML Custom Components Via MXML?

Feb 3, 2011

What I'd like to do: create an MXML component with some children, then extend it via MXML to create a new component with more children, without losing the original set.In other words

create a component bc.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:BorderContainer xmlns:fx="http://ns.adobe.com/mxml/2009"

[code].....

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IDE :: How To Add Custom Classes

Apr 8, 2010

I use multiple custom classes like tweenlite, csvparse, papervision and many more. The way I do is put them in one central location and edit Flash CS4 Actionscript 3.0 settings to include that location.The problem I face is even though I don't use all the classes in a project, flash CS4 compiles every single class that is in that central location eventually increasing my compile time by minutes.

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ActionScript 3.0 :: Custom Event Without Extending Event?

Sep 19, 2009

I'm using a Static EventDispatcher for all event handling in my application, and one of the issues with it is that the Static EventDispatcher becomes the target and currentTarget of the custom Event. Usually, I just pass the event to the custom event which it will carry as its own property. I usually call it "scope". So, instead of using "evt.target" or "evt.currentTarget" in the event handler, I use "evt.scope.target" or "evt.scope.currentTarget" instead. This works fine.

The issue is that I want to simplify this with custom events by overriding the target and currentTarget methods so that they return scope.target/scope.currentTarget. At run time, I get an error saying that I cannot convert Event to whatever I named the custom event. So, I tried not extending Event, and that produced an error stating that the class function is expecting exactly 0 parameters. I just want to make it so that people using Static EventDispatcher handling events as they normally would.

So, the question is there a way to override target and currentTarget while extending the Event class, or is there a way to create a custom event without extending Event?

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IDE :: Get A List Of Custom Classes?

Aug 26, 2009

Is there any way to get a list of custom classes? I'd like to be able to dynamically access the custom classes (that I've created by the "Export for Actionscript" checkbox in the "Linkage" dialog) without having to hard-code their names into the script.

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ActionScript 3.0 :: For Each Loop And Custom Classes

Jun 5, 2009

[code]This is my document class, with the Textfields beeing placed on stage.While this all compiles and displays fine I do not get the trace output for the text fields, actually the only trace I get is "constructing". I tried it without the "each" keyword but to no avail as well.

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ActionScript 3.0 :: Custom Template Classes?

Jul 26, 2009

I'm looking to extend Vector.<T>, but it's final, so I'm going to have to include it as a member instead.Regardless, I'd like to make the wrapper class type independant, so I was wondering what the snytax for template classes are.

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ActionScript 3.0 :: Iterate Through Custom Classes?

Dec 26, 2009

Lets suppose, I have a class with so many public properties

class person{
public var address:String;
public var name:String;
public var fathername:String;
//etc etc
}
 
Now i want to iterate over them in a simple way like
 
for (var key:string in person){
trace("property is " + key + " and value is " + person[key]);
}
 
But AS3 doesnt allow this to do with Classes
 
what would be the better and simple way to iterate over them as i dont want to do so many if(else) on it.

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Actionscript 3 :: Getting Data From Custom Classes?

Oct 27, 2010

How can I get some var / data from a custom classes?The XML class

package classes
{
import flash.net.URLLoader;

[code].....

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ActionScript 3.0 :: Custom Classes Talking To Each Other?

Aug 28, 2009

i'm still in the process of grasping my move from AS2 to AS3 (or from timeline coding to external classes), and here's a problem i've run into.i have two classes, for the sake of easiness, call them Class1 and Class2.in frame 1, if i have

ActionScript Code:
var c1:Class1 = new Class1();
var c2:Class2 = new Class2();

[code]....

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