ActionScript 3.0 :: Extending The Core Classes

Apr 12, 2007

Is it possible? If so, what's the preferred way? I'm seeing lots of ArrayUtil and StringUtil AS3 classes, but I don't like using them as it defeats the purpose of an object (StringUtil.trim(str) instead of str.trim()).

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Add Core Classes Of Flex To My Classpath?

May 25, 2011

I want to open/convert a class in Flash that has was build for Flex. Now there are includes like StringUtil wich are easy to rewrite and others like bitmapasset which are not found.Is it possible to add the core classes of flex to my classpath?

View 1 Replies

ActionScript 3.0 :: Extending To Custom Classes?

Dec 14, 2010

Say I have a document class called index, where I set up some variables and methods and include a class.

I get this error:

Error: Error #2136: The SWF file file: index.swf contains invalid data.
at com::index/initIndex()
at com::index()

[Code]...

View 2 Replies

ActionScript 2.0 :: Extending Custom Classes In AS3?

Oct 30, 2006

im trying to port my code to as3 but i stumbled on a problem i have no idea how to fix.
error report:

Code:
verify PointAirFri$iinit()
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushundefined
stack: PointAirFri void?
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
2:setslot 14
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
4:abs_jump 78424138 45
stack:
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
0:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$]
locals: PointAirFri Number Number Number
1:pushscope
stack:
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
2:getlocal0
stack: PointAirFri
scope: [global Object$ Point$ PointAirFri$] PointAirFri
locals: PointAirFri Number Number Number
3:constructsuper 0
VerifyError: Error #1063: Argument count mismatch on Point$iinit(). Expected 3, got 0.
at PointAirFri$iinit()
at docClass/::init()
at docClass$iinit()
this is how the defined the classes:


Code:
package{
public class Point
{
vars
public function verlet(a)
{
code
}
public function savePoint()
{;
code
}
public function restore()
{
code
}
public function Point(__x:Number, __y:Number, __fr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
friction = __fr;
}
}
}

package{
import Point;
public class PointAirFri extends Point
{
private var airFriction;
public override function verlet (a)
{
code
}
public function PointAirFri(__x:Number, __y:Number, __afr:Number)
{
x = __x;
y = __y;
dx = 0;
dy = 0;
vx = 0;
vy = 0;
airFriction=__afr;
}
}
}

if anyone has any idea why that error happens please enlighten me

View 2 Replies

ActionScript 3.0 :: How Dose Extending Classes Work

Mar 10, 2010

I dont understand how extend workes.. when i extend a class,will it replce that class entery point or will a class that extends another have "two" entery points? And can i pass paramters to the extended class?

View 3 Replies

Professional :: Difference Between Importing And Extending Classes

Jun 1, 2010

What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?

View 8 Replies

ActionScript 3.0 :: Extending Classes With Private Methods?

Aug 18, 2011

my understanding of extending classes is that you gain all the functions and methods of that class thus You could over ride any one of them. How ever I am confused on weather or not you inherit and can over ride private methods of the class you are extending or if you have to have all methods public in an extended class.

[Code]....

View 2 Replies

Flex :: Extending A Class With Multiple Classes

Jul 16, 2010

I'm creating a class that extends another class.

public class ASClass extends UIComponent{
}

but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?

View 2 Replies

Actionscript 3.0 :: DispatchEvent For Classes Extending Object?

Mar 9, 2010

I've recently come to a roadblock in my code for a non-visual class I created; a sound class if you want to know. At first I coded with it extending Sprite (I can't remember why I started it out that way, but that's the way it was). When I came back to this code, I thought that extending sprite doesn't make any sense if it's an audio class and non-visual, where is no real reason to add something to the stage if you can't see it. So I removed "extends Sprite" from the class and errors started popping up around "dispatchEvent" coded areas. I then tried putting back the extention with "extends Object", hoping that would solve the problem; got the same thing. I've searched with google on why I can't use dispatchEvent on objects or classes not extending anything, but it only came up with how to use dispatchEvent with the usual MovieClip or Sprite tutorial.

View 3 Replies

ActionScript 3.0 :: Extending Classes - Get Events In Class B?

Nov 5, 2010

i have a class A. it uses this code:

Code:
public function SideModule() {
if (stage) {
init();// stage accessible, call init function[code]....

if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?

View 4 Replies

Actionscript 3 :: Extending Any Class From MovieClip Make Both The Classes Fixed

May 8, 2011

I have a library symbol, exported for Action-Script and to Frame1. Now in the document Class, i write

public class Test
{
public function Test():void
{

[Code]....

Now the code works fine but when i write my own (sealed/fixed) Box Class that surely Extends MOVIE-CLIP, statement-2 gives error , i know the Box Class is not dynamic but the Movie-Clip is Dynamic. Now what i understand that Movie-Clip Class being dynamic becomes fixed/sealed when it is extended by any Fixed/sealed Class???

View 1 Replies

Professional :: Loading External Swfs Extending From Classes In The Same Shared Codebase?

Jul 25, 2011

I'm currently developing a game in flash and want to be able to divide up my .fla assets in a way that means artists can work on a game menu .fla in isolation from the game.fla and rest of the game code.If I could briefly explain how I've approached this so far, I would be extremelyMy project is setup like this:HighScoreMenu.fla -> document class HighScoreMenu extending GameMenu class.game.fla ->document class game.asgame.as class loads the published HighScoreMenu.swf and manipulates the menu i.e. animates on and off screen via inherited functions in the GameMenu class.

Now this seemed to work to begin with, until my code evolved and upon going to publish my HighScoreMenu.fla flash started complaining about symbols being used in Game.as that were in Game.fla... If I'm only publishing the HighScoreMenu which extends from GameMenu then why is it even looking to compile Game.as

View 4 Replies

Actionscript 3 :: Flex 4: Can't Define S:layout For Subclasses Of Classes Extending Group?

Sep 9, 2011

I'm trying to create a base class for components by extending Group in Flex 4, but I can't seem to define the layout through MXML. Any time I try to move the definition to a subclass of my base component, I get the following error:

Error: Could not resolve <s:layout> to a component implementation.

Judging by that error, it seems that some magic from the framework's side goes into assigning it for a Group and thus the compiler fails when trying to assign it for any other classes. Does anyone know how this is supposed to work? how to allow me to define it in subclasses?

View 1 Replies

Flex Core Process Window?

Aug 10, 2009

if someone presses ctrl +alt +delete or any kind of shutdown hook from any os and delete the flex process from task manager then how can i track from that flex process application that killing that flex process was activated so i like to do some processing before killing this process.

View 1 Replies

Flex :: Core ByteArray Image?

Sep 6, 2009

var myFile:File = new File("./test.jpg");
var myFileStream1:FileStream = new FileStream();
myFileStream1.open(myFile, FileMode.READ);[code].....

now how can i add byte variable to the canvas ? for example

var canvas:Canvas = new Canvas();
canvas.addChild(byte);

is it possible to add ByteArray to the canvas?

View 2 Replies

Flash :: Mx.core::BitmapAsset Could Not Be Found

May 22, 2010

I tried the code EmbedAssets.as below found in sample here: [URL] I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found

[Code]...

View 2 Replies

Flash :: AS3 Core Packages Reference?

May 25, 2011

I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.

import flash.display.Sprite;

Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.

View 2 Replies

ActionScript 3.0 :: Install A Core Library?

Sep 12, 2009

I would like to use the ActionScript 3 Core Library (in order to use the JPEGEncoder functions it includes) that you can download in here[url]...

but I've seen no information on how to install it. Does anybody know how to integrate this library into Adobe Flash CS3/4?

View 1 Replies

ActionScript 3.0 :: Use Mx.core.UIcomponent In Flash?

May 8, 2011

I know it is intended for flex ... but what does that mean ... can I use it in flash ... if not, why not ...

but more importantly: all of the mx classes, spark classes, flashx classes ... why are they NOT for flash? pixels are pixels, matrices are matrices, 0's are 0's, 1's are 1's.

View 4 Replies

ActionScript 3.0 :: Core Animation With Flash Player 10.1

Jul 18, 2010

First of all I take it it's alright to start developing for 10.1 - is it out of beta? So, core animation used bt iphone/ipad with it's underlying c language etc. How can we use this for AIR android development - any tutorials/blogs - googled it and nothing comes up even on the adobe site. This is supposed to be a revolution so where's the info hiding???

View 9 Replies

Flex :: Why Doesn't Mx.core.Container Always Use The 'contentPane'

Mar 23, 2010

Why is it that the mx.core.Container uses its contentPane sometimes, but doesn't at other times?Or, in other words, how come the children of Container are only put into the contentPane if some complex logic decides that they should be put there? Why not simply always put all children in the contentPane?

View 1 Replies

Actionscript 3 :: Managing A Core Library In Subversion

Sep 15, 2010

This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.

I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.

View 3 Replies

Flash 10 :: Cpu - Multiple Core Usage On Adobe?

Sep 23, 2011

I'm developing a p2p mutliplayer game using adobe rtmfp server on facebook using flex 4. I have box2d for physics engine and the hardware acceleration is on. In 60fps, Average cpu cost for 6 players room is %40 for 1.86mhz intel core 2 duo. But in 8 and more players rooms, the cpu usage increases to %50 and fps drops to 50. I'm guessing that flash player uses only 1 core in full performance and resting the other. However I need all cores for 8+ rooms to simulate 60 fps smooth game. Is there a way to make flash use multiple cores at once?

View 1 Replies

ActionScript 3.0 :: Can't Find Mx.core.linear And MovieClipLoaderAsset

Sep 9, 2010

I'm making changes to this website i didn't build everything was going fine with the xml. I have to make changes to this file called content.swf but i don't know how this file was created, i'm assuming it was created with a file called Main.as When I try to export Main.as a swf i get this mx.core error. I know this is a flex package. I download flex sdk 3 and 4. When I try to export Main.as in flash CS5 it tells me I need to locate the flex path, so i choosed flex sdk3 and flex sdk4 on two different occasions it still wont work.

Here is the window that pop ups:"You have used a feature that requires Flex SDK:"Embed" metadata set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders:

View 1 Replies

ActionScript 3.0 :: Call Core Function/constructor By Its String Name

Jun 9, 2009

I worked out a way to call a function whose name is in a String variable. That is:
 
function myFunction()
{
trace("Hello!");
}

[Code]....

View 3 Replies

Flex :: Create The CORE Application To Reference Sub-applications?

Jun 3, 2009

I am trying to create a large flex project. This Project consists of a CORE application, and other sub-applications.The CORE application should contain information that will be shared by all other projects (e.g., link to database, data manager which loads data from the database, application information like height width colors fonts... etc.).

The sub-applications each has a certain task. Each sub-application is a large project by itself so I don't think its a good idea to put all code inside one HUGE project.The CORE project should run the main application, and through a navigation menu, I should be able to click and run other sub-applications.Is there a way to created the CORE application to reference those sub-applications so that I can run them inside of the CORE. At the same time, those sub-applications should reference the CORE applications to get the NetConnection to the database and other important information that they might share?

View 3 Replies

ActionScript 3.0 :: Import Mx.core.* With CS4 - Error: 1004: Namespace Was Not Found?

Jun 3, 2009

Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;

I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.

View 4 Replies

Media Server :: Fail To Generate Core Dump In FMS On Linux?

Jul 6, 2009

I have failed in generating core.I have added a line "ulimit -c unlimited" in server's start function. I killed the fmsedge process by "killall -6 fmsedge". The process do be killed but no core. file is seen in /opt/adobe/fms finally.

View 1 Replies

ActionScript 3.0 :: Using Core Library To Do Export A A Movie Clip Into A Jpeg?

Nov 24, 2009

I'm using as3 core library to do export a a movie clip into a jpeg. I can export the movie clip just fine, but I do come when I add a mask to the movieclip. When the jpeg is exported only the mask is visible. Heres how some of the code looks:

ActionScript Code:
//This is the movie clip created and imported to the Library then called again in AS3
var drawArea:DrawArea = new DrawArea();

[code].....

View 1 Replies

ActionScript 2.0 :: Create Four Floating Balloons Which Are Tied Up Together With A Thin Core?

Aug 5, 2004

Recently, I want to create four floating balloons which are tied up together with a thin core. Now, I need some AS in order to make them look like floating in air smoothlyand slowly along with a thin core. Also wanna give the ballons random scale motion as well.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved