Flash :: AS3 Core Packages Reference?
May 25, 2011
I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.
import flash.display.Sprite;
Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.
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Feb 3, 2009
this is the URL of the language reference website I have been using for Flash/AIR: [URL]Is this URL the correct one I should be using when I need to look up a class or method or property or something like that? Because it does not match up with what actually shows up in the Flash IDE when I type an import statement. Most of the packages match up but not all.
For instance, the reference URL has a fl.events package, and so do I locally, but my package seems to be missing lots of classes from it that the reference URL shows. This leads me to believe I don't have the latest SDK's or SWC's or whatever I need installed, whether they be Flash, Flex, Air, etc.Also, I have a few packages locally that don't show up in the reference URL. Things like "flash.debugger" and "flash.trace", they are not my custom classes, not sure where they came from.
Lastly, there are certain AIR classes missing, and I'm sure this is because I don't have the latest AIR SDK installed. I did find it and download it, just not sure how to download it.
1) Is the above URL the one I should be using? If not, is there a better definitive location for Flash/AIR language reference that is updated and always has the latest and greatest info?
2) I have the latest AIR sdk on my desktop, how do I install it? (I'm using Flash CS5 on Mac OSX 10.6)
3) How can I make sure that what I see in that reference URL is what shows up in my code hinting when I type import statements in the Actions Panel? Basically I just want to make sure I am all up to date so everything is showing and working the way it should be. For instance, I am missing a ton of fl classes (containers, controls, core, data, etc.) I want to get these in place so my local copies are synchronized as close as possible with the reference. Documentation doesn't help much when you don't have the tools it tells you to use...
4) Take the fl.ik package for instance. Locally, I have available all the classes in the reference URL that I should, plus a bunch more that aren't there.
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Jun 3, 2009
I am trying to create a large flex project. This Project consists of a CORE application, and other sub-applications.The CORE application should contain information that will be shared by all other projects (e.g., link to database, data manager which loads data from the database, application information like height width colors fonts... etc.).
The sub-applications each has a certain task. Each sub-application is a large project by itself so I don't think its a good idea to put all code inside one HUGE project.The CORE project should run the main application, and through a navigation menu, I should be able to click and run other sub-applications.Is there a way to created the CORE application to reference those sub-applications so that I can run them inside of the CORE. At the same time, those sub-applications should reference the CORE applications to get the NetConnection to the database and other important information that they might share?
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Sep 26, 2009
Trying to migrate to AS 3.0 here, but are facing a tough time at kick-off: I have a base fla file located in a folder named "game". The "game" folder is in a folder named "northcreek" which again is in a folder named "no". For no other reason than that I read somewhere that this was smart. Anyway, I have in my (document) class under publish settings this: no.northcreek.game.Engine Both my "game.fla" and my "Engine.as" reside in the "game" folder, but I fail to reference my as-class from my fla file. What do I do wrong? It works if I simply remove all namespace names, and only type namespace, but I am trying to do it the right way here...
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May 22, 2010
I tried the code EmbedAssets.as below found in sample here: [URL] I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found
[Code]...
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May 8, 2011
I know it is intended for flex ... but what does that mean ... can I use it in flash ... if not, why not ...
but more importantly: all of the mx classes, spark classes, flashx classes ... why are they NOT for flash? pixels are pixels, matrices are matrices, 0's are 0's, 1's are 1's.
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Jul 18, 2010
First of all I take it it's alright to start developing for 10.1 - is it out of beta? So, core animation used bt iphone/ipad with it's underlying c language etc. How can we use this for AIR android development - any tutorials/blogs - googled it and nothing comes up even on the adobe site. This is supposed to be a revolution so where's the info hiding???
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Sep 23, 2011
I'm developing a p2p mutliplayer game using adobe rtmfp server on facebook using flex 4. I have box2d for physics engine and the hardware acceleration is on. In 60fps, Average cpu cost for 6 players room is %40 for 1.86mhz intel core 2 duo. But in 8 and more players rooms, the cpu usage increases to %50 and fps drops to 50. I'm guessing that flash player uses only 1 core in full performance and resting the other. However I need all cores for 8+ rooms to simulate 60 fps smooth game. Is there a way to make flash use multiple cores at once?
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May 18, 2011
I would like to read the source of the flash.net.FileReference class. Is this possible?Where can I find the source files, do the come with the Adobe Flash or Flash Builder?
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Mar 4, 2011
I am trying to develop a away3d project to learn away3d. i searched internet and found some sample codes but all of them are including packages like
package
{
....
}
but i could not integrate the packages into flash action script panel. I copied and pasted but it always fails.
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Feb 21, 2010
I would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
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May 23, 2010
I've googled a lot trying to find how to properly import and use .swc files in Flash CS 4, tried lots of different methods but none seem to work.
What I've done is:
1. Placed it in my "D:Program Files (x86)AdobeAdobe Flash CS4enConfigurationComponents" folder. It does however not show up in the component inspector.
2. Added it in Publishing Settings as a Library and External Library, still can't seem to use it.
I've also tried adding
"import org.osflash.signals;"
After each method but I receive the error
"1172: Definition org.osflash:signals could not be found."
So what I'm asking for is an easy way to get the .swc package working code-wise with all classes imported etc. The .swc file is as you may have guessed as3signals.
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Jul 7, 2010
I am unable to import some (seemingly) core packages: flash.desktop.Clipboard fl.managers.FocusManager
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Sep 13, 2010
I'm trying to understand how packages and dependencies work with Adobe Flash Builder 4. I've copied an example here and put it in a .as file called DependencyGraph. However I get the error message:
A file found in a source-path must have the same package structure '',
as the definition's package, 'DependencyGraph'.
I understand that the original file has a package name called package flare.apps. What should I change to enable this to run?
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Sep 18, 2011
OK, heres the thing. Since i cannot stop the code from continuing while i', waiting for amf to send the data, i remember to put a simple rectangle with alpha 0 in front of the stage while waiting for amf to arrive, then remove it.
Since the amf call is done from another class. I don't know how to do this.
[Code].....
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Mar 31, 2009
[URL]
Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?
Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?
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Jun 14, 2010
I'm just getting off the ground as an AS3 programmer and I'm having a lot of trouble getting Flash to recognize my packages. My intention is to keep a code library of all my AS3 source data and have Flash simply go fetch classes from there.
I have set Flash's source path to the following to accommodate my library:
C:Documents and Settings<username>My DocumentsMy DropboxCodeAS3src
However, when I attempt to include a class into a .fla, Flash gives me an error that it can't find the AS class files in the .fla's folder at compile time. So it seems to not be detecting the AS class files in the source path I have set.
Within src, the folders are structured as follows:
srcsivyrmap<AS classes here>
In my AS files themselves, I have written the package and class declarations as follows:
Code:
package sivyr.map {
// Includes
include "flash.display.Sprite"
[code]....
And when I write an include to grab one of these classes, I write it as:
Code:
include "sivyr.map.Grid"
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Jul 7, 2011
My code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
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Nov 13, 2010
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
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Dec 19, 2010
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
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Aug 10, 2009
if someone presses ctrl +alt +delete or any kind of shutdown hook from any os and delete the flex process from task manager then how can i track from that flex process application that killing that flex process was activated so i like to do some processing before killing this process.
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Sep 6, 2009
var myFile:File = new File("./test.jpg");
var myFileStream1:FileStream = new FileStream();
myFileStream1.open(myFile, FileMode.READ);[code].....
now how can i add byte variable to the canvas ? for example
var canvas:Canvas = new Canvas();
canvas.addChild(byte);
is it possible to add ByteArray to the canvas?
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Sep 12, 2009
I would like to use the ActionScript 3 Core Library (in order to use the JPEGEncoder functions it includes) that you can download in here[url]...
but I've seen no information on how to install it. Does anybody know how to integrate this library into Adobe Flash CS3/4?
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Apr 12, 2007
Is it possible? If so, what's the preferred way? I'm seeing lots of ArrayUtil and StringUtil AS3 classes, but I don't like using them as it defeats the purpose of an object (StringUtil.trim(str) instead of str.trim()).
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May 25, 2011
I want to open/convert a class in Flash that has was build for Flex. Now there are includes like StringUtil wich are easy to rewrite and others like bitmapasset which are not found.Is it possible to add the core classes of flex to my classpath?
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Mar 23, 2010
Why is it that the mx.core.Container uses its contentPane sometimes, but doesn't at other times?Or, in other words, how come the children of Container are only put into the contentPane if some complex logic decides that they should be put there? Why not simply always put all children in the contentPane?
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Sep 15, 2010
This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.
I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.
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Sep 9, 2010
I'm making changes to this website i didn't build everything was going fine with the xml. I have to make changes to this file called content.swf but i don't know how this file was created, i'm assuming it was created with a file called Main.as When I try to export Main.as a swf i get this mx.core error. I know this is a flex package. I download flex sdk 3 and 4. When I try to export Main.as in flash CS5 it tells me I need to locate the flex path, so i choosed flex sdk3 and flex sdk4 on two different occasions it still wont work.
Here is the window that pop ups:"You have used a feature that requires Flex SDK:"Embed" metadata set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders:
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Jun 9, 2009
I worked out a way to call a function whose name is in a String variable. That is:
function myFunction()
{
trace("Hello!");
}
[Code]....
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Nov 10, 2009
Can Adobe Flash Media Streaming Server 3.5 run on AMD Athlon Dual Sock Quad Core?I just requested a Dell server to be added to our farm to run as a Media Server and to my surprise, while reading the requirements for FMS it states the following: 3.2GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended)
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