this is the URL of the language reference website I have been using for Flash/AIR: [URL]Is this URL the correct one I should be using when I need to look up a class or method or property or something like that? Because it does not match up with what actually shows up in the Flash IDE when I type an import statement. Most of the packages match up but not all.
For instance, the reference URL has a fl.events package, and so do I locally, but my package seems to be missing lots of classes from it that the reference URL shows. This leads me to believe I don't have the latest SDK's or SWC's or whatever I need installed, whether they be Flash, Flex, Air, etc.Also, I have a few packages locally that don't show up in the reference URL. Things like "flash.debugger" and "flash.trace", they are not my custom classes, not sure where they came from.
Lastly, there are certain AIR classes missing, and I'm sure this is because I don't have the latest AIR SDK installed. I did find it and download it, just not sure how to download it.
1) Is the above URL the one I should be using? If not, is there a better definitive location for Flash/AIR language reference that is updated and always has the latest and greatest info?
2) I have the latest AIR sdk on my desktop, how do I install it? (I'm using Flash CS5 on Mac OSX 10.6)
3) How can I make sure that what I see in that reference URL is what shows up in my code hinting when I type import statements in the Actions Panel? Basically I just want to make sure I am all up to date so everything is showing and working the way it should be. For instance, I am missing a ton of fl classes (containers, controls, core, data, etc.) I want to get these in place so my local copies are synchronized as close as possible with the reference. Documentation doesn't help much when you don't have the tools it tells you to use...
4) Take the fl.ik package for instance. Locally, I have available all the classes in the reference URL that I should, plus a bunch more that aren't there.
I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.
import flash.display.Sprite;
Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.
Trying to migrate to AS 3.0 here, but are facing a tough time at kick-off: I have a base fla file located in a folder named "game". The "game" folder is in a folder named "northcreek" which again is in a folder named "no". For no other reason than that I read somewhere that this was smart. Anyway, I have in my (document) class under publish settings this: no.northcreek.game.Engine Both my "game.fla" and my "Engine.as" reside in the "game" folder, but I fail to reference my as-class from my fla file. What do I do wrong? It works if I simply remove all namespace names, and only type namespace, but I am trying to do it the right way here...
Theres a new (beta) version of the AS3 language reference with all Adobe frameworks included which can be included or filtered out at will:ery useful in terms of documentation!...Of course it also makes it apparent how ugly and inconsistent the different framework names are. flash
I am unable to view the majority of the downloadable standalone ActionScript 3.0 Language Reference.To replicate:
1) Download the file from [URL] ndalone.zip.
2) Expand the zip, open the resulting folder and open the index.html document in your web browser.
3) Pick any filter link you desire from the choices on this page. Notice that the package and class filters in the header continuously display "Retrieving Data from Server..."
4) Click on the Classes link in the header at the top.
Result: The class list displays only momentarily, then completely hides.
It would be great if there was a way to completely circumvent the filters. There appear to be several missing linked elements in the download, such as en_US/shared/ahpods/AHPod.js.
I would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
I've googled a lot trying to find how to properly import and use .swc files in Flash CS 4, tried lots of different methods but none seem to work.
What I've done is: 1. Placed it in my "D:Program Files (x86)AdobeAdobe Flash CS4enConfigurationComponents" folder. It does however not show up in the component inspector. 2. Added it in Publishing Settings as a Library and External Library, still can't seem to use it.
I've also tried adding "import org.osflash.signals;" After each method but I receive the error "1172: Definition org.osflash:signals could not be found."
So what I'm asking for is an easy way to get the .swc package working code-wise with all classes imported etc. The .swc file is as you may have guessed as3signals.
I'm trying to understand how packages and dependencies work with Adobe Flash Builder 4. I've copied an example here and put it in a .as file called DependencyGraph. However I get the error message: A file found in a source-path must have the same package structure '', as the definition's package, 'DependencyGraph'. I understand that the original file has a package name called package flare.apps. What should I change to enable this to run?
OK, heres the thing. Since i cannot stop the code from continuing while i', waiting for amf to send the data, i remember to put a simple rectangle with alpha 0 in front of the stage while waiting for amf to arrive, then remove it.
Since the amf call is done from another class. I don't know how to do this.
I'm just getting off the ground as an AS3 programmer and I'm having a lot of trouble getting Flash to recognize my packages. My intention is to keep a code library of all my AS3 source data and have Flash simply go fetch classes from there.
I have set Flash's source path to the following to accommodate my library:
C:Documents and Settings<username>My DocumentsMy DropboxCodeAS3src
However, when I attempt to include a class into a .fla, Flash gives me an error that it can't find the AS class files in the .fla's folder at compile time. So it seems to not be detecting the AS class files in the source path I have set.
Within src, the folders are structured as follows:
srcsivyrmap<AS classes here>
In my AS files themselves, I have written the package and class declarations as follows:
Code: package sivyr.map { // Includes include "flash.display.Sprite"
[code]....
And when I write an include to grab one of these classes, I write it as:
it doesn't display the necessary language, English only. after the encoding has been changed, it also doesn't work.probably the font should be changed into a standard one, but i don't know where to do it
My code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
I'm using Flash CS3 with Actionscript 3, and I need to have a scripting language that the user can use. If they could type in their own actionscript and have it evaluated, that would be perfect. Another scripting language such as Lua would be fine too. I looked into lua alchemy, but it seems poorly supported so I'd rather not use that. The Eval command from actionscript 2 isn't available in as3, and some of the things I've heard indicate that it's functionality is pretty limited, although I've never used it before.
What method or process do I use to set an iOS app to only one language?I recently had an iPad app written in Flash CS5.5 approved at the iTunes app store. I noticed at the iTunes store, it indicates that my app is localized in 14 different languages. I never set this up; it seems that there is a process that automatically adds several default language localizations to the ipa binary when the file is published. I tried the strings panel, used a var to set the localID, went into the SDK for flex and flash builder and deleted the locales (could not find anything similar for Flash itself), but none of this seems to prevent Flash from adding the language defaults. I have found many examples on how to localize my app for several languages, but nothing on how to set it to only one.
I have created a actionscript with Capabilities function It works good, but I want to ad a If else statement on the capabilities for language.I'm running in English so the capabilities shows " EN ", but I want the if else statement to change " EN " to = English, and if we are running in different language it would say " Other language"
This is what i have at the moment.
var versionString = Capabilities.language; var label2:TextField = createCustomTextField(0, 60, 200, 20); label2.text = "language: " + Capabilities.language;
I have one issue that i have one game in Russian language, and I want to change it in English so anyone can give me the easiest and informative solution to convert it in English.... or Can we use language interpreter in Flash?
I am aware of the built-in 'Strings' panel within the Flash IDE, however is this the best way to go about creating a multi-lingual AS3 site/application nowadays?Are there any recommended 3rd party APIs/frameworks available? Ideally I'd like to be able to change language on the fly and support as many character sets as possible, I will also be dealing with both static and dynamic text content.
I need a good multi language flash chart for my company's portal, can you recommend one? Already have tried fusion-charts, amCharts, and also OpenChart - But they are not supporting right-to-left, and the API is not simple (they require a complex XML).
Requirements: good looking easy to implement (simple api) customizable well documented not expensive
I'm creating an XML driven language selector which places the current language's flag (depending on the user's locale which is passed through a Flash Var parameter) at the top of the list. I've got all this working so far BUT i'm having trouble with the results. I want to be able to add onRollOver and onRelease functions to the newly created movieclips but it just ain't happening! The onRollOver function would be a bit of movement for each flag and the onRelease would call getURL using the url for that language which is contained in the XML file.
Code: sideFeather.swapDepths(10000); var x = new XML();
I am currently working on creating a multimedia presentation in URDU language. When I try to copy and paste the urdu text from word document into flash the sentence flow is not the same as in word ie from right to left.
How can I create a flash video using Java.. (Java and JavaScript have nothing to do with each other, in my world Java Script is a useless technology). Does Flash Professional have a Java API and if so how do I get the JavaDocs and an example to see the complexity of that API. Does the Adobe Media Encoder have a Java API that I can use.. if so, JavaDocs and an example?
Picture having two million directories, each directory has 30 photos and a sound clip. From this I want to produce two million flash movies each movie has 30 photos and the sound clip. Each movie has panning of the photos (Ken Burns, Civil War on PBS). What does Adobe have that I can call from within my Java code or Perl perhaps. I need to do this every two weeks, at least. Using a standard user interface is not going to work, even if I hired half of the planet.. I have been on the phone with Adobe for two days and have gotten nowhere.. surly Adobe has something which allows me to automate the creation of Flash movies. right?
Currently I have a flash based application (game) which I need to put on facebook, the users could save their scores and resume their game. For the task I was wondering which scripting language would be appropriate. And are there any API's available which could in the process. Or does one has to make all of it from scratch.
I have a SWF with text embedded from an external .txt file. Is there a way I can have a different file used as the text source through the embedcode (swfObject) depending on the language?
There are four languages needed so far, but this will grow so it needs to be flexible enough to let the developers add languages without getting a new SWF each time.