ActionScript 3.0 :: Flash Creating And Having Flash Find Custom Packages?
Jun 14, 2010
I'm just getting off the ground as an AS3 programmer and I'm having a lot of trouble getting Flash to recognize my packages. My intention is to keep a code library of all my AS3 source data and have Flash simply go fetch classes from there.
I have set Flash's source path to the following to accommodate my library:
C:Documents and Settings<username>My DocumentsMy DropboxCodeAS3src
However, when I attempt to include a class into a .fla, Flash gives me an error that it can't find the AS class files in the .fla's folder at compile time. So it seems to not be detecting the AS class files in the source path I have set.
Within src, the folders are structured as follows:
srcsivyrmap<AS classes here>
In my AS files themselves, I have written the package and class declarations as follows:
Code:
package sivyr.map {
// Includes
include "flash.display.Sprite"
[code]....
And when I write an include to grab one of these classes, I write it as:
i was wondering if it is possible to add your own packages into flash so that they will so up when writing AS code. e.g if i write import flash.display. it offers me the content of that package. i would find it extremely helpful and useful when learning new api?s, but they wont show up. i have heard about other programming environments that offer such functionality, but is there a way to get this in flash CS4
I have a flash file that uses many classes i have done. Now, another person wants to modify that flash file, but for that i need to give him my classes too; if not, he will be unable to recompile the flash file. The problem of this is that i want to protect my *.as files where my classes are written (yeah sounds pretty anti - open source, but i need to protect my work ). So, how can i make that? Is there a way to convert all those clases into a kind of uneditable package that can be read by the flash file for importing process but the user is unable to edit or view?
I want to create a custom chatback badge in Flash to match the other buttons on my site. I am a newbie to Flash using CS4. I don't have a preference of actionscript 2.0 or 3.0. I've figured out set up the url, but all I want to do is get the little dot next to my name that says whether I am online, busy or offline. It is an html code, and I dont know how to put it into Flash.
Here is the html code: <img height="9" width="9" style="padding:0 2px 0 0;margin:0;border:none" src="[URL]" alt="">
Which product do I need in order to create a customized flash player (and that is all I need to do)? I have a VP6 Alpha Channel.flv movie (transparent background). I would like to create a custom flash player for my website to display and control this movie.The player needs the following properties:
1. Play the movie transparently (using "wmode"?) 2. Play, pause, volume and exit buttons on the control bar 3. Autohide control bar 4. Logo / text on the control bar 5. Ability to unload itself after the movie ends
Which is the right product for me? Any links on how to create this player would be useful.
I need a progress bar that's kind of in an odd shape, I've attached an image. It's not a preloader; it's for periodic progress while the user is performing other action on the website. I've played and played with tweens from a symbol of a fill of the bar to no avail. I'm not great at flash, so apparently even this simple thing is a stumbling block for me. Since it's an odd shape,I was hoping I could somehow use a paint bucket fill of the symbol or something like that to create "progress", and simply send a "stop" command when it's at the appropriate level, but I've tried several different ways and just don't have the ability to do it. I can't seem to find anything online that's even close either.
I'm just starting out with my first Adobe Air project (I'm a pure AS3 developer by trade).I'm planning to build an image editor which supports layers. I'm wondering what the best way would be to store an entire project including layer data (images) to a users hard disk.I'm wondering if there is any pros/cons in creating a custom file format for my application. The idea is I will be able to store an entire project in a single file. This will be done by writing meta data to the file's header such as the image dimensions, layer names, layer data offsets etc...I'm trying to be mindful of the issues which might arrise such as maintaining backwards compatibility after adding new project features/meta etc.I guess I'm asking whether people have any advice or experience with creating a custom file format for Adobe Air and if there are any other 'out-of-the-box' solutions to saving 'complex' data to a users hard disk.
I've had an issue with using Facebook's Share feature.
The user experience on the shared content below is just completely unclear (even when I tested some clarified language: e.g. "click here"). Users simply don't know what to do: they often either click "Like," or they comment with something along the lines of "I support you."
According to the documentation, it is possible to share Flash content in these posts. I'm hoping I can create a "Support" button as an SWF button.
Is it possible to dynamically create such an SWF with a custom *href? Will my use case work on Facebook?
I would like to know how can I install a library packages to a Flash project. I am using Adobe Flash CS4 and the library I'm trying to include is in AS3. The library can be found on [URL].
I've googled a lot trying to find how to properly import and use .swc files in Flash CS 4, tried lots of different methods but none seem to work.
What I've done is: 1. Placed it in my "D:Program Files (x86)AdobeAdobe Flash CS4enConfigurationComponents" folder. It does however not show up in the component inspector. 2. Added it in Publishing Settings as a Library and External Library, still can't seem to use it.
I've also tried adding "import org.osflash.signals;" After each method but I receive the error "1172: Definition org.osflash:signals could not be found."
So what I'm asking for is an easy way to get the .swc package working code-wise with all classes imported etc. The .swc file is as you may have guessed as3signals.
I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.
import flash.display.Sprite;
Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.
this is the URL of the language reference website I have been using for Flash/AIR: [URL]Is this URL the correct one I should be using when I need to look up a class or method or property or something like that? Because it does not match up with what actually shows up in the Flash IDE when I type an import statement. Most of the packages match up but not all.
For instance, the reference URL has a fl.events package, and so do I locally, but my package seems to be missing lots of classes from it that the reference URL shows. This leads me to believe I don't have the latest SDK's or SWC's or whatever I need installed, whether they be Flash, Flex, Air, etc.Also, I have a few packages locally that don't show up in the reference URL. Things like "flash.debugger" and "flash.trace", they are not my custom classes, not sure where they came from.
Lastly, there are certain AIR classes missing, and I'm sure this is because I don't have the latest AIR SDK installed. I did find it and download it, just not sure how to download it.
1) Is the above URL the one I should be using? If not, is there a better definitive location for Flash/AIR language reference that is updated and always has the latest and greatest info?
2) I have the latest AIR sdk on my desktop, how do I install it? (I'm using Flash CS5 on Mac OSX 10.6)
3) How can I make sure that what I see in that reference URL is what shows up in my code hinting when I type import statements in the Actions Panel? Basically I just want to make sure I am all up to date so everything is showing and working the way it should be. For instance, I am missing a ton of fl classes (containers, controls, core, data, etc.) I want to get these in place so my local copies are synchronized as close as possible with the reference. Documentation doesn't help much when you don't have the tools it tells you to use...
4) Take the fl.ik package for instance. Locally, I have available all the classes in the reference URL that I should, plus a bunch more that aren't there.
I'm trying to understand how packages and dependencies work with Adobe Flash Builder 4. I've copied an example here and put it in a .as file called DependencyGraph. However I get the error message: A file found in a source-path must have the same package structure '', as the definition's package, 'DependencyGraph'. I understand that the original file has a package name called package flare.apps. What should I change to enable this to run?
OK, heres the thing. Since i cannot stop the code from continuing while i', waiting for amf to send the data, i remember to put a simple rectangle with alpha 0 in front of the stage while waiting for amf to arrive, then remove it.
Since the amf call is done from another class. I don't know how to do this.
So this is probably an easy thing I don't know, I'm hoping. But when I publish my project and test it in a normal HTML, the swf can find some classes but not others for some reason?
How can I make sure all the classes get compiled into the Swf? I got the main timeline calling the first class (CalypsoPlayer); and it finds this class find -- which is under the same class path. But CalypsoPlayer can't find the class it needs, even though it's under the same class path as the class.
I've tested the project in Flash itself and it all works great without any errors so I'm not sure what's going on. It's only when I test the published SWF that it can't find all the classes it needs.
I am trying to get the flash buttons for my website to work, but every time I do the getURL thing it keeps saying 'Cannot find(directory)'. The website is offline and I'm using Macromedia Flash MX 2004, I also might be able to use Flash 8 but these are the only two versions I have access to.The action script for the button is:
I've been running into a billion problems while creating custom events, so I clearly don't understand some of the basics. All the examples I've found online are unnecessarily complicated, so I've gone ahead and created a super simplified version of how I think it should work. The results are in bold...
I would like to show a spinning circle at the start of the video letting people know it is loading until such times as say one third of the video has loaded....then i want to play the video. Once the video starts playing i would like the spinning circle to show again while the video buffers again if the user has a slow internet connection.
I am creating a custom Component using ActionScript 3. This Component have some properties that can be changed in the Component Inspector, and in this component i create a text field to show a message that the user define in this panel.
So far, works ok. But i want to give a chance to the user choose a font type to this text field, i found in the Component Definition, a option called "Font Name", with this option, you can select a type of font to use.
The problem is to recover this font in my Class of the component. I try to use the Font Class, but it seems that this class was not created for this. My question is: What Class i have to use to recover the selected font from the Font Name option. I try this:
var newFont:Font = "Arial"; [Inspectable(name="Font name", type = Font, defaultValue = "Arial")] public function set corPreloader(fonte:Font) { newFont = fonte; } public function get corPreloader():uint { return newFont; }
i have a set of "if conditionals" that should always be together,what i want to do is to put these conditionals in a function... then call the function once needed. i want to call this function once the flash starts playing + when i click on any of the 3 buttons.
here is the code so far:
ActionScript Code: var btn1:Boolean=true; var btn2:Boolean; var btn3:Boolean;
[code]....
the problem is button1 should have no eventlistener once the movie starts playing, but it has all listeners... so how can i make AS reads BtnStatus function once it starts loading
I would like to know how can I make a horizontal scroll bar in AS2?I have make a vertical one already and using the below script, what should I change then let the scrollbar become left to right?
var scrollUpper:Number = 9; var scrollLower:Number = 158; var textLower:Number = 0[code].....
I am currently working on a projects that needs to have a custom flash skin player.I have tried copying and editing excisting skins, but when I export the swf and fla into the crrect folders, I am able to select it from the skin list- however it doesn;t show in the player.Am I exporting/ publishing this in the correct way and to the right folders?
I am trying to make a color picker that displays the name of the color that the mouse is over in a label While this works fine in my test file, the item_roll_over event does not fire in its working environment (its embedded into an html page) my plan is to create a customer color picker that would display the color's name in the ColoPicker's textbox instead of the html code that normally goes there
When I define custom propertie in my MXML component, I also want to define a set of possible values of that property to make Flex Builder show then (possible values of the custom property) when I invoke code completion function.
I'm trying to extend the mx:Box container so that two buttons sit on the outside of the container to cycle through it's contents (similar to a scrollbar).
I've made a custom component that looks basically like "mx:HBox->mx:Button mx:Box mx:Button" where the buttons and box are children of the hbox.
How do I offer the user access to the box (say its dataProvider and itemRenderer) through my custom component?
So they just need to write 'local:MyCustomComponent dataProvider="rar" itemRenderer="rar"/>' and my box inside that component can use it?