I'm trying to pass some properties to a component I've created in Flash Builder 4. In my example below I want to pass the "label" property to update the label property of the Button.
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent. dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
I am attempting to make a collapsing list like the ones in google adwords. The compiler is telling me that addChild is not a valid method. Here is my code: package comps { import spark.components.Button; import spark.components.Group; import spark.components.TextArea; public class CollapsibleList extends Group { [Code] ..... I am assuming the compiler isn't lying to me so how do I get those objects (children) to appear?
I have a custom Flex 4.5 component (to be used in a List) -
Game.mxml (represents a clickable playing table in a card game): <?xml version="1.0" encoding="utf-8"?> <s:ItemRenderer [code].......
But I never see the "game clicked: " trace. Does anybody please know why? I'm probably missing something minor, because I can see the "Clicked: 8946" trace.
This is similar to the question asked here. I am dispatching custom event "ShopEvent" but i am getting error "Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent"Note: Error is thrown from the parent custom component (3rd code snippet), I have added more details thereThis is my custom event. See the first constant, I copy pasted the event name in custom components.
The spark panel component for example can be written like this
<Panel title="Skinny"> <child components ... /> <controlBarGroup> <child control bar components ... /> </controlBarGroup>
[Code]...
The motivation here is that I can now create a couple different skin files to change the look and layout of those subgroups. Reading source of the spark panel, there are some calls within the mx_internal namespace such as getMXMLContent() which is a method of the spark group component, but which I have no access to.
Does the description above make sense? How can I create custom 'contentGroups' in my custom Flex4 component that can use nested mxml child components? Should I approach this a different way?
I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?
I have a Custom Component that has a couple of Canvas with some background colors assigned to them. Now i have hard coded the colors, i want to move them to an external css file. So i would like to have the css declaration like this :
[Code]...
My question is if i can define custom style names like dividerRightColor and if so, how can i use that value inside my MXML Component? I have seen examples of using them inside Pure AS components.
I have created custom TreeItemRenderer in which i am trying to draw colored Hbox bar at each node except root. Intially when i click on root node it opens first child node with bar but when i open leaf node it does not showing bar and removing existing bard from other few child nodes. Its calling itemrenderer on mouseonver eventhough i have disabled.Attaching Code here
I am creating a custom component in Flex with extends the BorderContainer class, and I would like to be able to place additional content within the tagset when I use it in my main application, like this:
<components:CustomComponent title="Hello"> <s:Label text="If you have one enter it below:"/> <mx:Spacer height="15" />
[Code]....
This works just fine, except that my component definition had some additional things inside of it, such as a <s:Label/> and styling, which is replaced by the content within the tagset above when I go to use it.
If I do not put anything within the tagset, the content that was originally in the component is not replaced.
Is there a way that I can simply append additional content inside of the component when I go to use it, instead of it being replaced each time?
In AIR application i have link button like winner statistics . if i like this button then show winner statistics (canves) reports full page on my application . I Already created winner statistics using canves component .Which container is mostly used for view data ? Please refer me ? i tried viewstack but it will overwrite Main page ?
I made a movieclip in flash that dispatches a custom event: MyEvent.THE_TYPE = "the_type"in flex I have: <local:my_flash_mc the_type="do_something()"however, this is not working.in flash, my event bubbles is set to true. everything works fine in flash.in flex I am NOT using:
I'm taking my first stab at writing a custom flex 4 component by extending the UIComponent class. Unfortunately, I cannot get the component to respond to any sort of mouse events.I've tried setting mouseEnabled to true is the component, as well as setting mouseChildren to true in the parent (the stage object). It seems whatever I do, my click events can be detected from the stage, but not with the component.Here is my component class:
package components { import mx.core.UIComponent; public class DrawCanvas extends UIComponent {
I'm building a top view 2D map, that it's objects are stored on the server.The kind of objects are 10 and might be a photo, label, button, lists, mix of them or labels with tooltips.The component must request the "areas" that are missing on screen.An area is 1000x1000 px and is cached in flex.To move in the map, will be like in google maps (drag-and-drop).I should be able to have another list and move objects from one to another using drag-an-drop on objects. Ex.: I grab an objects from a list and I move it on this map, I release the mouse button and the item is placed there.Now the problem is: I build a custom component for this trying to emulate the item renderer for performance and recyclage, implement drag-and-drop on objects and request the areas that are missing?
or
I extend the List component from spark and I add some features as multiple kind of itemrenderers and use recycle on them. Of course it must be able to request the missing areas on the screen and cache it's data.Maybe create a custom layout is needed too.What I need is something that must be really fluid, so the lighter this component is, the better.
UPDATE: *There will be not any object over another.
*I will not use hitTest on bitmaps because all bitmaps are wrapped in another component,as they,for now are itemrenderers.
Anyway I already begin to do this using a class that extends the SkinnableDataContainer and a custom layout. As the layout is not like a grid, is sparse, random items at diferent points(x, y).How to get the localX and localY, relative to item renderer and not to the Spark List, from a DragEvent in Flex 4?
is there any way to create a custom css value for a component and have it available to the skin class that component is using? for example, if i define this in a css file:
[Code]....
is there a way to make myCustomValue available in the PanelSkin ?
I'm just getting started with custom events in a custom component. And I don't quite have the hang of it, yet. I've got a component with a button in it. When it's clicked, I want to call a function in the main app.
I'm making a UI for a component in Flash. I wanted to use Flex and have had no luck getting the onUpdate exernalInterface call to fire properly. I'm referencing the functionality described here: [URL]. First off, I can't embed the SWF in the FLA. It just won't start the Flex SWF. Even using the external swf, it seems that the onUpdate function is either called too early or not at all. Here's what I've tried:
Tying the externalInterfce declaration to the initialize, preinitialize, applicationComplete, and creationComplete events. Sub-classing my application and putting the externalInterface in the constructor. Neither of these options work. When I create a basic AS3 project in Eclipse and put the externalInferface in the constructor, it works as expected.
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
Our software team has been developing flash applications using AS3 (via the FlashDevelop IDE and the free Flex SDK). Recently, some members of the team started exploring FlexBuilder and Flex (wow... why did we wait so long?). The problem is that some folks continue to develop using pure Action Script 3 (FlashDevelop) while others are creating custom components in FlexBuilder. How do the AS3 developers use the Flex Custom components built in FlexBuilder in their AS3 Applications?
I used a FlexBuilder Library Project to create a custom component library (swc). The custom component is a control bar with text fields and buttons, etc.The vast majority of our team's code is done in pure AS3 I've successfully included my new SWC in the lib and build path in our AS3 project.I've also successfully instatiated an instance of my custom component, but for some reason, it will not display. I know it exists, because 1) the compiler had no complaints, and 2) I can trace property values of the custom component and get valid output from the trace statement.
trainer.games.board.MatchThree { import flash.display.Sprite; public class Test extends Sprite{
I created separate own canvas component for Home page, Contact page, Rules page etc.In my main application it has link button like Home,Contact,Rules in application controller(child state) . [code]...
I want my custom button to look like the button sample below. More specifically, I want the width of the button to be determined by the width of the largest word in the label (i.e. width of "Elongated" in my example). The label must wrap, not truncate. And I want only one pixel between the top edge of the icon and my button's top edge. I have tried lots of things but to no avail so far. I have reduced the horizontalGap and verticalGap to zero and padding to zero. But still nothing.
I have written a custom component for drawing a circle in Flex. But When I try to write a click event or mouseDown event for that component, it doesn't work.[code]...
The "Hello" Alert is displayed only at a particular point and guess is, at the point, (175,150) the x, y co-ordinates of the circle. But shouldn't it be displayed wherever I click on the MyCircle component?? how to enable it in that way?
Also the mouseDown function doesn't work for MyCircle,but if have the event for the VBox, the Alerts are displayed.
How would one create a custom MXML component in flex which is based on an existing component but draws an overlay over this existing component in certain situations.
Ideally, the new component should be based on (derive from) the exiting component so that occurrences of the existing component could just be swapped out with the new one.
I tried to override updateDisplayList() in the new component and to paint the overlay using this.graphics. This resulted in the overlay being drawn underneath the children of the existing component. I also tried to do the drawing upon receiving a render-event which lead to similar results.
When the external condition which should trigger the display of the overlay changes, I call invalidateDisplayList() on my new component. That works to trigger the drawing for both cases described above. The remaining problem seems to be to figure out how to draw on top of all the other components once they are added.
The following example should illustrate what I tried to do; when overlayEnabled was set and the component's invalidateDisplayList() method was called, the red rectangle would get painted in the background.[code]...
I'm trying to create a custom component which is being fed with XML data coming from the server.My problem is that the CollectionEvent listener doesn't get fired and thus labels not updated -Games.mxml (my custom component with listener):[code]
I'm trying to extend the mx:Box container so that two buttons sit on the outside of the container to cycle through it's contents (similar to a scrollbar).
I've made a custom component that looks basically like "mx:HBox->mx:Button mx:Box mx:Button" where the buttons and box are children of the hbox.
How do I offer the user access to the box (say its dataProvider and itemRenderer) through my custom component?
So they just need to write 'local:MyCustomComponent dataProvider="rar" itemRenderer="rar"/>' and my box inside that component can use it?