ActionScript 3.0 :: Use Mx.core.UIcomponent In Flash?

May 8, 2011

I know it is intended for flex ... but what does that mean ... can I use it in flash ... if not, why not ...

but more importantly: all of the mx classes, spark classes, flashx classes ... why are they NOT for flash? pixels are pixels, matrices are matrices, 0's are 0's, 1's are 1's.

View 4 Replies


Similar Posts:


Flash :: Mx.core::BitmapAsset Could Not Be Found

May 22, 2010

I tried the code EmbedAssets.as below found in sample here: [URL] I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found

[Code]...

View 2 Replies

Flash :: AS3 Core Packages Reference?

May 25, 2011

I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.

import flash.display.Sprite;

Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.

View 2 Replies

ActionScript 3.0 :: Core Animation With Flash Player 10.1

Jul 18, 2010

First of all I take it it's alright to start developing for 10.1 - is it out of beta? So, core animation used bt iphone/ipad with it's underlying c language etc. How can we use this for AIR android development - any tutorials/blogs - googled it and nothing comes up even on the adobe site. This is supposed to be a revolution so where's the info hiding???

View 9 Replies

Flash 10 :: Cpu - Multiple Core Usage On Adobe?

Sep 23, 2011

I'm developing a p2p mutliplayer game using adobe rtmfp server on facebook using flex 4. I have box2d for physics engine and the hardware acceleration is on. In 60fps, Average cpu cost for 6 players room is %40 for 1.86mhz intel core 2 duo. But in 8 and more players rooms, the cpu usage increases to %50 and fps drops to 50. I'm guessing that flash player uses only 1 core in full performance and resting the other. However I need all cores for 8+ rooms to simulate 60 fps smooth game. Is there a way to make flash use multiple cores at once?

View 1 Replies

Flash :: How To Use UIComponent In Flex?

Oct 9, 2009

I am new to Flash/Flex. I would like to use a Component I created in Flash extending fl.core.UIComponent. How do I use this in Flex? Do I just export it as a swc or do I have to use the Flash Flex 3 kit which will convert it to a UIMovieClip. That does not sound right.

View 2 Replies

Actionscript 3 :: Possible To Read (and Maybe Change) The Sources Of The Core Flash Class Files?

May 18, 2011

I would like to read the source of the flash.net.FileReference class. Is this possible?Where can I find the source files, do the come with the Adobe Flash or Flash Builder?

View 4 Replies

Actionscript 3 :: Flash UIComponent Not Working Again

Apr 9, 2011

[code]I have included import fl.controls.* and fl.events.* and I've also made sure the Slider UI component is included in the Document library.The UI keeps flickering in a strange way, seems to be redrawing the components in every frame or something. I did have this all working before, but since introducing some new classes, it's stopped working. The rest of the drawing within the application is working, just the UI components flicker and don't work.

View 2 Replies

Flash :: Tween Sprite Or Uicomponent?

Sep 16, 2011

I need to move 100+ sprites from right to left, for example, a hundred musical notes will be scrolling horizontally should be as smooth as possible, having tried move s:Group component found it to be inefficient with high CPU load even after apply updateafterevent(). Is it possible to scroll a large numbers of sprite smoothly?

View 1 Replies

Actionscript 3 :: Can't Import UIComponent In Flash CS4

Nov 2, 2011

So I add this line to my .FLA file in the first frame's script:

import mx.core.UIComponent;

I receive this error:

1093: Syntax error.

in UIComponent.as line 54. Double click on that in the Compiler Errors panel and I see:

#include "../core/ComponentVersion.as"

OK, the syntax error is likely in ComponentVersion.as ... except it really, really shoud not be. And if I load that file into the Flash editor and syntax check it has no errors. However, if I copy the sole non-comment line of that file (static var version:String = "2.0.2.127"; ) into UIComponent in place of the #include, it works??

Now I get this error:

5007: An ActionScript file must have at least one externally visible definition.

Excuse me? This is a class definition file suppled with Flash!

View 1 Replies

Flex :: UIComponent Extended Class Isn't Showing UIComponent Extended Class

Aug 18, 2009

I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component.

View 1 Replies

Flex :: Flash - Custom UIComponent Disappearing?

Aug 3, 2010

Extremely frustrated with this. I've created a simple class that extends the UIComponent. I create an instance of this class in a parent class and utilise the 'addChild' method to add it to the parent. I've overridden the 'updateDisplayList' method of the extended UIComponent to add my own drawing routine using the 'graphics' object.

My problem occurs when I start attempt to change any of the following properties (x , y , width, height) either directly or using 'move' or 'setActualSize' because the UIComponent will no longer display - prior to changing any of these properties the object displays fine. I know the object is still there, the 'updateDisplayList' method is still being called (as I'm calling 'invalidateDisplayList' after each change) and it correctly reports the changes.

View 1 Replies

Flash :: Using DrawLine On UIComponent Object In Flex?

May 1, 2011

I've been trying to draw a series of points using a UIComponent using:

var line : UIComponent = new UIComponent();
...
line.graphics.lineTo(renderPoint.x, renderPoint.y);

[Code]....

The problem is that although I have all renderPoint segments etc. The line never gets drawn or it never gets displayed. I think this might be because of some Flex thing that is not so obvious.

View 1 Replies

Actionscript 3.0 :: Draw Lines With Flash's Core Graphic Class But Attach A Custom Bitmap To That Line?

Mar 31, 2009

[URL]

Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?

Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?

View 10 Replies

Flash :: Professional - CS5 UIcomponent Code Hint Not Come In Built In Actionscript Editor

Oct 24, 2011

Flash CS5 UIcomponent code hint not come in built in actionscript editor

View 1 Replies

Flash :: UIComponent In Swc - New Instance Doesn't Seem To Construct The Children Arranged On The Layers

Jun 7, 2010

In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc)..

[Code]...

All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers.

I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc.

View 2 Replies

Flash :: Getting Mouse Events From UIComponent Child In A Spark View Does Not Work

Nov 3, 2011

I have a custom UIComponent that is basically just this:

public class WhiteboardUIComponent extends UIComponent
{
public function WhiteboardUIComponent() {
super();

[Code]....

This is absolutely the simplest that I could make the example. The s:View is gobbling up my mouse events - if I add a handler in the MXML to the View, I get mouse events just fine. When adding a handler programmatically in my subclass' constructor, I get nothing. I thought maybe the layout was wrong, so I explicitly set the dimensions of my UIComponent and stuck it in a border just to be sure it was where it was supposed to be - same deal.

View 1 Replies

ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

View 1 Replies

Iphone :: Flash Packager For IPhone : Use Core-Data Or Other Database?

Dec 19, 2010

I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).

View 1 Replies

Flex Core Process Window?

Aug 10, 2009

if someone presses ctrl +alt +delete or any kind of shutdown hook from any os and delete the flex process from task manager then how can i track from that flex process application that killing that flex process was activated so i like to do some processing before killing this process.

View 1 Replies

Flex :: Core ByteArray Image?

Sep 6, 2009

var myFile:File = new File("./test.jpg");
var myFileStream1:FileStream = new FileStream();
myFileStream1.open(myFile, FileMode.READ);[code].....

now how can i add byte variable to the canvas ? for example

var canvas:Canvas = new Canvas();
canvas.addChild(byte);

is it possible to add ByteArray to the canvas?

View 2 Replies

ActionScript 3.0 :: Install A Core Library?

Sep 12, 2009

I would like to use the ActionScript 3 Core Library (in order to use the JPEGEncoder functions it includes) that you can download in here[url]...

but I've seen no information on how to install it. Does anybody know how to integrate this library into Adobe Flash CS3/4?

View 1 Replies

ActionScript 3.0 :: Extending The Core Classes

Apr 12, 2007

Is it possible? If so, what's the preferred way? I'm seeing lots of ArrayUtil and StringUtil AS3 classes, but I don't like using them as it defeats the purpose of an object (StringUtil.trim(str) instead of str.trim()).

View 4 Replies

ActionScript 3.0 :: Add Core Classes Of Flex To My Classpath?

May 25, 2011

I want to open/convert a class in Flash that has was build for Flex. Now there are includes like StringUtil wich are easy to rewrite and others like bitmapasset which are not found.Is it possible to add the core classes of flex to my classpath?

View 1 Replies

Flex :: Why Doesn't Mx.core.Container Always Use The 'contentPane'

Mar 23, 2010

Why is it that the mx.core.Container uses its contentPane sometimes, but doesn't at other times?Or, in other words, how come the children of Container are only put into the contentPane if some complex logic decides that they should be put there? Why not simply always put all children in the contentPane?

View 1 Replies

Actionscript 3 :: Managing A Core Library In Subversion

Sep 15, 2010

This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.

I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.

View 3 Replies

ActionScript 3.0 :: Can't Find Mx.core.linear And MovieClipLoaderAsset

Sep 9, 2010

I'm making changes to this website i didn't build everything was going fine with the xml. I have to make changes to this file called content.swf but i don't know how this file was created, i'm assuming it was created with a file called Main.as When I try to export Main.as a swf i get this mx.core error. I know this is a flex package. I download flex sdk 3 and 4. When I try to export Main.as in flash CS5 it tells me I need to locate the flex path, so i choosed flex sdk3 and flex sdk4 on two different occasions it still wont work.

Here is the window that pop ups:"You have used a feature that requires Flex SDK:"Embed" metadata set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders:

View 1 Replies

ActionScript 3.0 :: Call Core Function/constructor By Its String Name

Jun 9, 2009

I worked out a way to call a function whose name is in a String variable. That is:
 
function myFunction()
{
trace("Hello!");
}

[Code]....

View 3 Replies

Flex :: Create The CORE Application To Reference Sub-applications?

Jun 3, 2009

I am trying to create a large flex project. This Project consists of a CORE application, and other sub-applications.The CORE application should contain information that will be shared by all other projects (e.g., link to database, data manager which loads data from the database, application information like height width colors fonts... etc.).

The sub-applications each has a certain task. Each sub-application is a large project by itself so I don't think its a good idea to put all code inside one HUGE project.The CORE project should run the main application, and through a navigation menu, I should be able to click and run other sub-applications.Is there a way to created the CORE application to reference those sub-applications so that I can run them inside of the CORE. At the same time, those sub-applications should reference the CORE applications to get the NetConnection to the database and other important information that they might share?

View 3 Replies

Media Server :: Can Adobe Flash Media Streaming Server 3.5 Run On AMD Athlon Dual Sock Quad Core?

Nov 10, 2009

Can Adobe Flash Media Streaming Server 3.5 run on AMD Athlon Dual Sock Quad Core?I just requested a Dell server to be added to our farm to run as a Media Server and to my surprise, while reading the requirements for FMS it states the following: 3.2GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended)

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved