ActionScript 3.0 :: Add Core Classes Of Flex To My Classpath?

May 25, 2011

I want to open/convert a class in Flash that has was build for Flex. Now there are includes like StringUtil wich are easy to rewrite and others like bitmapasset which are not found.Is it possible to add the core classes of flex to my classpath?

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ActionScript 3.0 :: Extending The Core Classes

Apr 12, 2007

Is it possible? If so, what's the preferred way? I'm seeing lots of ArrayUtil and StringUtil AS3 classes, but I don't like using them as it defeats the purpose of an object (StringUtil.trim(str) instead of str.trim()).

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ActionScript 3.0 :: Set Classpath For As Files In Flex?

Apr 6, 2008

How can I set the classpath for .as files in flex?

Im using the free flex 3 SDK, with a plain text editor... And I want to be able to import files from my previous libraries.. So how do I set the classpath to those?

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Flex Core Process Window?

Aug 10, 2009

if someone presses ctrl +alt +delete or any kind of shutdown hook from any os and delete the flex process from task manager then how can i track from that flex process application that killing that flex process was activated so i like to do some processing before killing this process.

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Flex :: Core ByteArray Image?

Sep 6, 2009

var myFile:File = new File("./test.jpg");
var myFileStream1:FileStream = new FileStream();
myFileStream1.open(myFile, FileMode.READ);[code].....

now how can i add byte variable to the canvas ? for example

var canvas:Canvas = new Canvas();
canvas.addChild(byte);

is it possible to add ByteArray to the canvas?

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Flex :: Why Doesn't Mx.core.Container Always Use The 'contentPane'

Mar 23, 2010

Why is it that the mx.core.Container uses its contentPane sometimes, but doesn't at other times?Or, in other words, how come the children of Container are only put into the contentPane if some complex logic decides that they should be put there? Why not simply always put all children in the contentPane?

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Flex :: Create The CORE Application To Reference Sub-applications?

Jun 3, 2009

I am trying to create a large flex project. This Project consists of a CORE application, and other sub-applications.The CORE application should contain information that will be shared by all other projects (e.g., link to database, data manager which loads data from the database, application information like height width colors fonts... etc.).

The sub-applications each has a certain task. Each sub-application is a large project by itself so I don't think its a good idea to put all code inside one HUGE project.The CORE project should run the main application, and through a navigation menu, I should be able to click and run other sub-applications.Is there a way to created the CORE application to reference those sub-applications so that I can run them inside of the CORE. At the same time, those sub-applications should reference the CORE applications to get the NetConnection to the database and other important information that they might share?

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Flex :: VerifyError: Error #1014: Class Mx.core::LayoutContainer Could Not Be Found

Sep 7, 2010

I'm trying to load a module into a flex 4 application (the module was compiled using SDK4 as well) but I got this error (I'm migrating this app from Flex 3 to Flex 4):

VerifyError: Error #1014: Class mx.core::LayoutContainer could not be found.
at flash.display::MovieClip/nextFrame()
at mx.core::FlexModuleFactory/deferredNextFrame()
at mx.core::FlexModuleFactory/update()
at mx.core::FlexModuleFactory/moduleCompleteHandler()

[code]....

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ActionScript 3.0 :: Classpath Missing On Mac

Jul 21, 2009

I have many flas with Document Classes associated to them.  I have been using them successfully on both Mac and PC for over a year now.  But just last week when ever I transfer the files to my Mac to work on them I get the error class not found on your classpath one will automatically be generated upon export.
 
Is there parts of the files that can become corrupted but continue to work on the PC? I have not changed anything in my classpath recently and some files have retained the link and some have not.  I have tried transferring the files many ways now and even tested them on other macs and both macs have the same problem.  I've emailed the files, used a flash drive, done interenet transfers (FTP) and I still have the same error.  I can open the files fine too.

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ActionScript 3.0 :: Timelined Object With Classpath?

Oct 12, 2010

if a object already exists(not created dynamically) on the time-line how do i reference its instance name im loading the class like this

class is (Scene.as)
var Scene2:Sprite = new Scene()

and its extending Sprite

I've also tried extending movie clip and that didn't appear to help,

is the extend part what gives it the reference to the time-line of the script that initiated it, or was i way off?

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Professional :: Setting Classpath For Papervision In Flash CS5?

Jul 17, 2010

I keep trying to get started with Papervision, but I must be entering the classpath incorrectly as I keep getting errors that the compiler cannot find the classes.Is there some kind of bug with setting the classpath on a mac?I checked out the papervision stuff so it sits in:
 
/Applications/Adobe Flash CS 5/Papervision/as3/trunk/src/
 
Inside the src folder is a folder called "org", which contains "papervision3d" and the folders of classes.To set the classpath, I've gone to Preferences, chosen ActionScript, clicked on the ActionScript 3.0 button at the bottom, clicked the plus sign, and then clicked on the little folder button to add a path to the Library box (the middle box). I browsed and selected:
 
  /Applications/Adobe Flash CS 5/Papervision/as3/trunk/src/
 
I thought at this point (after quitting and restarting Flash) that if I created a class file that had, for example,
 
import org.papervision3d.cameras.*
 
that it would work -- but it doesn't. It only works if I save the .fla and .as files themselves in /Applications/Adobe Flash CS 5/Papervision/as3/trunk/src/, in the same folder as the "org" folder. And I guess this means that the path in the Preferences setting is useless. 

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ActionScript 3.0 :: ClassPath Errors On Compiling Main FLA File

Oct 13, 2010

The company I work for outsourced the development of a flash project which I have now taken over. We had a handover from the developer and all was working well. However, I have moved all files onto a new machine and now I get several errors when I compile. The project is set up as follows (this isn't all the folders):
mainFolder
mainFolder-in
mainFoldersrcfolderB
mainFoldersrccases
mainFoldersrccontainerMain.fla (and Main.as)

When I compile Main.fla (all fla's are set to compile to the bin folder) I get the error -
1046: Type was not found or was not a compile-time constant: PageEvent.
Which refers to this line in the class -
protected function pageEventHandler(e:PageEvent):void

PageEvent is a class that is found in the folderB directory - mainFoldersrcfolderBevents
It is imported into the Main class -
import folderB.events.PageEvent;
3 errors appear, all the same for the 3 times the var e:PageEvent is referenced.
It seems that the main.fla/.as cannot find PageEvent class.

Another example is this:
In the directory mainFoldersrccases is a class Case1.as/fla
this class extends CaseSpaceCore which is found here - folderB.pages.cases.spaces.CaseSpaceCore; and is imported into Case1.as
When I try to compile I get the error -
1017: The definition of base class CaseSpaceCore was not found.
and then other errors about overridden methods that is cant find because it cant find the base class.

I am using Flashdevelop (if that makes a difference) as did the developer. I have tried adding the class path in the project settings to srcfolderB but this made no difference.

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Actionscript 3 :: Linking A Class To A Symbol, Classpath Not Found

Feb 25, 2010

Im having problems with classpaths. I have used them before with "import" but I'm not able to link a class directly to symbol in the library.

I have a class c:/myfolder/src/myclass.as . In prefernces > AS3 settings, I have c:/myfolder/ as default classpath. I click linkage on the symbol and enter src.myclass . When I click the checkmark, it says 'class not found'. I am able to do: *import src.myclass; and attach the class to an instance on th stage. That works fine, but thats not what I need to do.

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Flash :: Professional - Unused LAN Classpath Makes To Compile Very Slow

Mar 2, 2011

I'm working on CS4 / Windows 7. I recently moved from XP where everything worked fine. My problem is that compiling any movie now takes about 40 seconds longer than before. I have been able to narrow down the issue to this. There is folder in my classpath which is on a local network. It is this folder that is causing the issue. Plus, even if this folder is not required at all to compile the movie it slows it down anyway. As soon as that folder is removed from my classpath everything works as it should -- of course, for movies which don't require that folder to compile :-) --. Having said that removing the folder or changing its location is not the solution I'm looking for.

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ActionScript 3.0 :: Compiler Favors 'root Classpath' Definition Over Import Statements

Jan 28, 2010

I'm wondering if I'm the only one with this error. Is it a quirk or a feature? Should it be reported to Adobe as a bug?I found this out (after a while of frustration) that whenever I have a class in the root folder of the global classpath (or even in the same folder as the FLA, just not arranged into a package), even if I use an "import" statement for a "packaged" class with the same name, the compiler will still fetch and use the "global" class definition.[code]

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Flash :: Mx.core::BitmapAsset Could Not Be Found

May 22, 2010

I tried the code EmbedAssets.as below found in sample here: [URL] I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found

[Code]...

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Flash :: AS3 Core Packages Reference?

May 25, 2011

I'm teaching myself actionScript 3.I'm having some difficulty knowing which packages / classes to import from the flash core.I'm still a little shaky on the terminology but I mean these statements at the start of the main AS file.

import flash.display.Sprite;

Are there any good references / cheatsheets that describe what each flash.example.example provides? At least for commonly used packages.

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ActionScript 3.0 :: Install A Core Library?

Sep 12, 2009

I would like to use the ActionScript 3 Core Library (in order to use the JPEGEncoder functions it includes) that you can download in here[url]...

but I've seen no information on how to install it. Does anybody know how to integrate this library into Adobe Flash CS3/4?

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ActionScript 3.0 :: Use Mx.core.UIcomponent In Flash?

May 8, 2011

I know it is intended for flex ... but what does that mean ... can I use it in flash ... if not, why not ...

but more importantly: all of the mx classes, spark classes, flashx classes ... why are they NOT for flash? pixels are pixels, matrices are matrices, 0's are 0's, 1's are 1's.

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Flex :: Display Content Assist In Flex Builder For All Classes?

Jul 16, 2010

I have a components and classes project library. Within the library, flex builder only seems to display content/code assist options for top level classes (e.g. arguments, Array) but not other classes such as VBox. Also, within the non top level classes, class properties are not provided by content assist.

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ActionScript 3.0 :: Core Animation With Flash Player 10.1

Jul 18, 2010

First of all I take it it's alright to start developing for 10.1 - is it out of beta? So, core animation used bt iphone/ipad with it's underlying c language etc. How can we use this for AIR android development - any tutorials/blogs - googled it and nothing comes up even on the adobe site. This is supposed to be a revolution so where's the info hiding???

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Actionscript 3 :: Managing A Core Library In Subversion

Sep 15, 2010

This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.

I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.

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Flash 10 :: Cpu - Multiple Core Usage On Adobe?

Sep 23, 2011

I'm developing a p2p mutliplayer game using adobe rtmfp server on facebook using flex 4. I have box2d for physics engine and the hardware acceleration is on. In 60fps, Average cpu cost for 6 players room is %40 for 1.86mhz intel core 2 duo. But in 8 and more players rooms, the cpu usage increases to %50 and fps drops to 50. I'm guessing that flash player uses only 1 core in full performance and resting the other. However I need all cores for 8+ rooms to simulate 60 fps smooth game. Is there a way to make flash use multiple cores at once?

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ActionScript 3.0 :: Can't Find Mx.core.linear And MovieClipLoaderAsset

Sep 9, 2010

I'm making changes to this website i didn't build everything was going fine with the xml. I have to make changes to this file called content.swf but i don't know how this file was created, i'm assuming it was created with a file called Main.as When I try to export Main.as a swf i get this mx.core error. I know this is a flex package. I download flex sdk 3 and 4. When I try to export Main.as in flash CS5 it tells me I need to locate the flex path, so i choosed flex sdk3 and flex sdk4 on two different occasions it still wont work.

Here is the window that pop ups:"You have used a feature that requires Flex SDK:"Embed" metadata set the Flex SDK path if necessary and add it to the library path for this file. The Flex SDK folder contains the bin, frameworks, lib and other folders:

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ActionScript 3.0 :: Use Flex Classes From Flex Library Project?

Mar 4, 2012

If I create a Flex Library project, am I able to use Flex classes from within the library?

The reason I ask is because I'm working in a Flex Library project and trying to use the mx.rpc.soap package. I can import the the package without an issue, and even get code hinting making me think the package is available. Of course I can even see the swcs included in the project. However, when I try to instantiate the WebService class, I get an error when building. Flash Buidler IDE doesn't tell me what the error is, and I don't go into debug mode when I continue with building. I haven't tried connecting to the service yet, just importing the Class and creating a new instance.

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ActionScript 3.0 :: Call Core Function/constructor By Its String Name

Jun 9, 2009

I worked out a way to call a function whose name is in a String variable. That is:
 
function myFunction()
{
trace("Hello!");
}

[Code]....

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ActionScript 3.0 :: Import Mx.core.* With CS4 - Error: 1004: Namespace Was Not Found?

Jun 3, 2009

Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;

I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.

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Media Server :: Fail To Generate Core Dump In FMS On Linux?

Jul 6, 2009

I have failed in generating core.I have added a line "ulimit -c unlimited" in server's start function. I killed the fmsedge process by "killall -6 fmsedge". The process do be killed but no core. file is seen in /opt/adobe/fms finally.

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ActionScript 3.0 :: Using Core Library To Do Export A A Movie Clip Into A Jpeg?

Nov 24, 2009

I'm using as3 core library to do export a a movie clip into a jpeg. I can export the movie clip just fine, but I do come when I add a mask to the movieclip. When the jpeg is exported only the mask is visible. Heres how some of the code looks:

ActionScript Code:
//This is the movie clip created and imported to the Library then called again in AS3
var drawArea:DrawArea = new DrawArea();

[code].....

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ActionScript 2.0 :: Create Four Floating Balloons Which Are Tied Up Together With A Thin Core?

Aug 5, 2004

Recently, I want to create four floating balloons which are tied up together with a thin core. Now, I need some AS in order to make them look like floating in air smoothlyand slowly along with a thin core. Also wanna give the ballons random scale motion as well.

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