ActionScript 2.0 :: Editing Built In Classes?

Aug 5, 2005

I have been playing around with the tweening class, and wanted to make some tweeks to the motion inside the Back class, but when I tried added in some trace code it was like the /classes/functions were not being called?I went as far as renaming the easing folder to see what would happed, but nothing did, swf continued to play fine as if nothing had happened...are the classes it uses at run time in a different place?

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ActionScript 2.0 :: Creating Custom Classes Or Editing Built-in Ones

Aug 28, 2005

Could somebody please tell me how to go about creating custom classes or editing built-in ones (such as the Math class). I want to have easier access to some equations that I commonly use. Is this possible or will I have to continue creating new functions?

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ActionScript 2.0 :: Editor - Enumerate The Elements Of Classes After Pressing "." Like Flash's Built In Classes?

Dec 21, 2005

I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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ActionScript 3.0 :: Find The Source For Built In Classes?

Jun 9, 2011

Is the source available for build in classes and or components? If so, where? I am running CS5 on Win7 64 bit. I would like to add functionality to the ScrollPane component but I need to know how it works and which functions I can override. I was a little confused when a page I found suggested extending it to fix a bug. The Adobe reference only shows one protected method and so although the fix worked, I wouldn't have had any way of fixing it if I didn't come upon that page.

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ActionScript 3.0 :: Editing Classes Within A SWC?

Mar 25, 2011

Question for those who are much smarter than I: Is it possible to edit class files that are present within a component?

The reason I ask is that I have a component that has been supplied to me that has certain class files in it. Those class file have specific methods that I don't wish to alter for actual use, but that prevent me from testing within the IDE or anything else besides a browser, which is less than ideal.

What I'm looking for is a way to alter certain aspects of the class files for development purposes, and then return them to normal for launch.

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Professional :: Built-in Flash Classes Such As Flash.display?

Feb 13, 2010

It seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
 
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

Aug 23, 2011

Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

Feb 3, 2012

I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

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Actionscript 3 :: Classes In Project Override Classes In A Flash CS3 SWC File?

May 6, 2011

I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

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Professional :: How To Built An Animation

Apr 22, 2011

I downloaded Creative Suite 5.0 Web Premium so I could built be an banner animation for my web site. There are three programs included in the suite, Flash Builder, Flash Catalyst and Flash Professional. Which one do I use to built and animation or do I need to use them all ?

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Determine If IOS App Is Built With Flash?

Apr 5, 2011

Is FarmVille on the iOS built with Flash? And if so, how can you tell? Are there certain flags that exist in the form of certain files or magic numbers within the .app folder hierarchy?

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ActionScript 3.0 :: Protocol For Importing Classes From Sub Classes?

Feb 8, 2011

I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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ActionScript 3.0 :: Inheritance And Building Classes From Other Classes?

Feb 4, 2009

inheritance and building classes from other classes.

I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour

The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?

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Scrolling On A Flash Menu Built With XML?

Feb 23, 2010

I did a xml image gallery, with buttons for each image (using the duplicateMovieClip function + a for loop).Now i went to next step, I need to make a scroll for the menu, BUT, i don't have any idea how to set something to happen after the for loop is done.

My code so far:

Code:
stop();
var yPos = -10;
var depthCount = 1;

[code]....

Just for a simple test (since i noticed what i tried wasn't working well), I added a test movie clip and added a _visibile = false to be executed, i added it right after the closing of the for loop. I didn't had sucess thou, it happened before the loop .

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ActionScript 3.0 :: No 'wiggle' Class Built

Jun 22, 2010

i've come to realize there's no "wiggle" class built into as3. i mean an affect similar to the wiggle command in AE. so i've been making my own and been banging my head on stuff the past few days cuz of this.i've got something!...but i can get the code to work ONLY if i make the constructor a method instead. but when i do that all the movieclips the method in the fla is applied to wiggles around the same place. see:URL...so i figured the way around this was to make the method a constructor of an object. then in the lfa instance a wiggle object to wiggle movieclips. but now im getting a ArgumentError: Error #1063: Argument count mismatch on wiggle().

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Actionscript 3 :: BitmapData Built-in To Bitmaps?

May 25, 2010

i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself?also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function?

var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("http://somewebsite.com/image.png"));
imageLoader.contentLoaderInfo.addEventListener

[code].....

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Ios :: Localize App Built In Flash For Different Languages?

Jan 14, 2012

I'm currently working on converting an Android app I built natively as an iPhone app. I'm recreating it in Flash as I know AS3 but not Objective C. My original Android app is localized for 4 different languages (it's so easy to do with Android!) - and my question is - how would I do this for the iOS version from Flash? Would I be able to use separate XML files with all the strings in each language and load them in after somehow detecting which language the user's device is set to?I ended up using the following code:

var languageSettings:Array = Capabilities.languages;
var locale:String = languageSettings[0].toString().toLowerCase();

This gave me a 2-letter language code: 'en' for English, 'de' for German, etc. which I was able to use to load the correct xml file for each language.

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ActionScript 3.0 :: Dynamically Built Calendar Using It?

Nov 5, 2009

I have been fighting with this for nearly a month, (My wife is tired of hearing about it) and have been avoiding putting the question onto this forum because it feels like it's just within my reach. But obviously it isn't.

I have the code set up to dynamically build this calendar. It works for the month we're in but attempting to go to the previous or next month does not work. Sometimes next month works actually.

Ok I just checked it and it really only worked for October and now it is incorrect for November. The problem is determining the first and last days (i.e. Sunday, Monday, etc...) of the month.[code]...

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ActionScript 2.0 :: Built In SharedObject Error With Browsers

Apr 8, 2009

On this website [URL] you will find a big flash applet at the top of the page. It has a sharedobject built in. Every time the applet goes to a new slide/scene (which it automatically does after x seconds), it updates the SharedObject so that once you refresh the page you end up at the same slide/scene again. Now the thing is that it does this only correctly in Internet Explorer.

Code:
var so=SharedObject.getLocal("pagehit");
if(so.data.pagehit != undefined){
/* Er bestaat al een cookie */
if(so.data.pagehit == "Scene 1"){
gotoAndPlay("Scene 1", 1);
};
[Code] .....

This is the code of Scene 1. Where you get forwarded to another scene if the cookie exist.
Code:
so.clear();
var so=SharedObject.getLocal("pagehit");
so.data.pagehit="Scene 2";
so.flush();
This is the code of the other scenes, ofcourse with a different scene number for each. It doesn't depend on the browser but on flash alone.

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ActionScript 3.0 :: Flash CS5 Built In Physics Discovered

Dec 27, 2010

You know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...

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ActionScript 3.0 :: Built A Pre-Loader For My RSS Feed Project?

Nov 6, 2008

I have built a Pre-Loader for my RSS feed project. I have tried the example of a remote loader from the gotoandlearn() tutorials, but I need a ActionScript3 loader built in the same timeline.I have read and tried many tutorials on this but none work.All my information loads in Frame1 no matter how I set the linkage in my components or my global settings.

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ActionScript 3.0 :: The CS4 Built-in Password Protection Safe?

Apr 9, 2009

I've spend the last 6 months developping a Flash (CS4 / Flash v10) game. As I'm now ready to publish it online, I would like to ensure that my actionscript code is safe. Hence my questions are: - Is the CS4 built-in password protection safe? (I guess not given that my actionscript still needs to be executed hence has to be readable for the client)
- What are the best options to further protect my code? (I guess obfuscation is the most common approach: which obfuscators are good?)

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ActionScript 3.0 :: Fit A Pre-built Photogallery In A 800x600 Area?

May 27, 2009

I've downloaded a prebuilt gallery .fla (570x350) from this lesson I don't understand where to fix it to adapt on my site.I've copy the fotograms and the AS3 code from the original file and paste on the mine(I've used only 10images), it works, but I don't know where I can fix this problems:1) the gallery is over the menu and I would like to fit in the center2) if I click on the image (randomly) the result is the same, I've the pic over the menu, and I would like to center

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ActionScript 1/2 :: Website Built And Buttons All Mapping?

Sep 29, 2009

I am have about 80% of a my website built and buttons all mapping where they should go, along with a number of XML driven BANNER ROTATORS/ACCORDIAN MENUS...ect
 
This site requires users to be signed in, which is done through a site previous to mine. Once they log in, they can click a button which then allows them access to my site.
 
My site has three "user levels" or "autentication levels" as we have "Managers", "Supervisors" and "Staff" levels.
 
For testing purposes, we have placed the below actionscript in the first frame of my project. The purpose of this actionscipt is to reference the "authentication level" that the user is using (as they will have already signed in so we are simply looking to obtain their "auth level").

[Code]...

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Professional :: Update Flash Player Built Into CS5?

Aug 18, 2010

how to go about getting the Flash Player(s) that's built into the CS5 IDE updated? According to System.capabilities.version, it's running v10.1.52.14 which, according to this page on the Adobe site, says was a pre-release version of Flash Player and should not be used! It also seems to have an annoying bug where HTML tags are frequently shown as raw HTML, rather than being rendered, which makes testing stuff in the IDE a real pain.

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Flash CS5 :: Cannot Handle Custom-built Components

Dec 10, 2010

A few days ago I decided I wanted to make my own drag&drop flash components, with inspectable properties. Since the documentation for flash components is so limited, I followed the workflow of some blogs I found around the web (mostly about CS3 components). In the end I managed to create a component that has a Live View, that gets a visual update whenever you change the properties (width, height, color..) ....in CS4 !
 
The problem in CS5 is that when I drag my component on the stage, the timeline of this movieclip starts playing in a loop. As you may or may not know, Components have 1 "Avatar" frame, and 1 "Assets" frame. So this looks kinda weird when that timeline plays.
 
There is always the possibility that I made a mistake, but when I download the source files from the blog post on the page  http://active.tutsplus.com/tutorials/actionscript/creating-flash-compo nents-for-distribution/comment-page-1/#comment-33865
the same thing happens.
 
When I then save my CS5 FLA as a CS4 FLA and try to use the downloaded component and my own, both of them work fine in CS4. So I think this might be a bug in CS5.? Which is pretty bad because I wanted to use these components in iphone development using the CS5 packager...I read somewhere that we actually use the UIComponent because it has no timeline, so I don't see how it's possible that it plays.
 
I uploaded my source files to [URL]

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Flash :: Professional - Animation For Built-in Component

Nov 17, 2011

Lets make it simple. Lets say I have the stage with a combo box. I will have 100 frames with the combo box tweening from position to another. I easily can do it and see the animation of the combobox over the timeline. But when I create the swf file, the animation doesn't work. This also happens to all the other components. They don't accept any type of animation except if they are embeded in another movie clip.

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Flash :: Find Out When A Property Of A Built In Type Changes To A Certain Value?

Jan 26, 2010

I'm having an issue with Movieclips inside my Swf resizing to the wrong dimensions. I'm currently tracing the width of the offending clip every half second, and I can see the value change to an incorrect size at some interval in the logged output. I really want to see what code is changing the width. My plan was to extend Movieclip, override the set width property, and dump a stack trace when the value set is too low. This isn't so simple however. Flash is complaining about undefined reference to UI components that are on the Movieclip fla. Is there a simple way to find out when/why this value changes? I cannot use a debugger.

edit: The reason I cannot just extend MovieClip is because I am getting my Movieclip object from Event.currentTarget.content after using a Loader. I cannot point my Test (extends MovieClip) object at this return value because it is illegal to do so.I have an app with lots of different windows. They all open to a size of around 750x570. One of these windows contains a FusionChart. when I load this, according to my trace, the background Swf I am using changes to a dimension of about 2712x1930. This doesn't make sense to me because it looks the same size as before and at those dimensions it wouldn't even come close to fitting on my screen.If I then close the window and open another, the new window is tiny, but says it has the same dimensions as the original windows (750x570).

It is almost as if the window is scaling to the huge 2712x1930 without showing a change in size, and then showing the next window (750x570) as a size relative to what the huge window would look like. If that makes sense...

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Flex :: Modules Does Not Inherit Css Styles When Built With Ant

Nov 26, 2010

I'm creating a Flex 4 application which contains different modules in it. The main application contains a style sheet and the modules inherit the styles defined in this file.Its working fine when the swf's are generated using Flash Builder. But when I'm generating it using Ant script, the modules does not inherit the styles and everything looks weird.I added isolate-styles="false" as an additional parameter to mxmlc, but still its not working.

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