ActionScript 3.0 :: Flash CS5 Built In Physics Discovered
Dec 27, 2010You know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...
View 4 RepliesYou know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...
View 4 RepliesI wanted to study some physics code lines related to flash actionscript 2.0.Is there anyway to build a model with physics incorporated without a physics engine? By bare actionscript?If yes, can anyone show me a tutorial or an explanation to learn somehting about it, please?
View 0 RepliesI know you can add a var to add grvity and velocity ect. But what are the limits of this?Can i have a ball roll downhill using physics from within flash, without a external physics engine like box 2D.Can i have impulses? Well thats not important just wondering really.What can you do with physics in flash?
View 5 RepliesI want to make a game using physics in Flash, so I stumbled upon Box2D, but i find that hard to use [the basics are simple, but when i see the scripts,so i was wondering if there are easy to use flash physics engines?
View 6 RepliesThere are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
View 1 RepliesI am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.
View 2 RepliesIntroduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: [URL] I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck.
My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this:
[Code]...
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
View 1 RepliesI have the values (x, y, xSpeed, ySpeed) of the movieclips (Hero and Badguy)Now, when they collide, how will i calculate how hard the collision is?Obviously weight, acceleration, etc. are out of the question, as it just needs to be based on their speeds.
View 4 RepliesOkay so I need to make a basic activity (working Flash/as3) that simulates very basic weighing scales. All the objects that go on to the scales are the same weight.
If you imagine the classic weighing scales [URL]..we are dragging/dropping stuff on to the sides and animating accordingly.
I don't want anything fancy, just the maths required to affect the scales according to how many objects are on each side.
What I'm looking for is probably the angle of rotation of the horizontal arm. Any pointers?
Is FarmVille on the iOS built with Flash? And if so, how can you tell? Are there certain flags that exist in the form of certain files or magic numbers within the .app folder hierarchy?
View 3 RepliesI did a xml image gallery, with buttons for each image (using the duplicateMovieClip function + a for loop).Now i went to next step, I need to make a scroll for the menu, BUT, i don't have any idea how to set something to happen after the for loop is done.
My code so far:
Code:
stop();
var yPos = -10;
var depthCount = 1;
[code]....
Just for a simple test (since i noticed what i tried wasn't working well), I added a test movie clip and added a _visibile = false to be executed, i added it right after the closing of the for loop. I didn't had sucess thou, it happened before the loop .
I'm currently working on converting an Android app I built natively as an iPhone app. I'm recreating it in Flash as I know AS3 but not Objective C. My original Android app is localized for 4 different languages (it's so easy to do with Android!) - and my question is - how would I do this for the iOS version from Flash? Would I be able to use separate XML files with all the strings in each language and load them in after somehow detecting which language the user's device is set to?I ended up using the following code:
var languageSettings:Array = Capabilities.languages;
var locale:String = languageSettings[0].toString().toLowerCase();
This gave me a 2-letter language code: 'en' for English, 'de' for German, etc. which I was able to use to load the correct xml file for each language.
how to go about getting the Flash Player(s) that's built into the CS5 IDE updated? According to System.capabilities.version, it's running v10.1.52.14 which, according to this page on the Adobe site, says was a pre-release version of Flash Player and should not be used! It also seems to have an annoying bug where HTML tags are frequently shown as raw HTML, rather than being rendered, which makes testing stuff in the IDE a real pain.
View 12 RepliesA few days ago I decided I wanted to make my own drag&drop flash components, with inspectable properties. Since the documentation for flash components is so limited, I followed the workflow of some blogs I found around the web (mostly about CS3 components). In the end I managed to create a component that has a Live View, that gets a visual update whenever you change the properties (width, height, color..) ....in CS4 !
The problem in CS5 is that when I drag my component on the stage, the timeline of this movieclip starts playing in a loop. As you may or may not know, Components have 1 "Avatar" frame, and 1 "Assets" frame. So this looks kinda weird when that timeline plays.
There is always the possibility that I made a mistake, but when I download the source files from the blog post on the page http://active.tutsplus.com/tutorials/actionscript/creating-flash-compo nents-for-distribution/comment-page-1/#comment-33865
the same thing happens.
When I then save my CS5 FLA as a CS4 FLA and try to use the downloaded component and my own, both of them work fine in CS4. So I think this might be a bug in CS5.? Which is pretty bad because I wanted to use these components in iphone development using the CS5 packager...I read somewhere that we actually use the UIComponent because it has no timeline, so I don't see how it's possible that it plays.
I uploaded my source files to [URL]
Lets make it simple. Lets say I have the stage with a combo box. I will have 100 frames with the combo box tweening from position to another. I easily can do it and see the animation of the combobox over the timeline. But when I create the swf file, the animation doesn't work. This also happens to all the other components. They don't accept any type of animation except if they are embeded in another movie clip.
View 6 RepliesI'm having an issue with Movieclips inside my Swf resizing to the wrong dimensions. I'm currently tracing the width of the offending clip every half second, and I can see the value change to an incorrect size at some interval in the logged output. I really want to see what code is changing the width. My plan was to extend Movieclip, override the set width property, and dump a stack trace when the value set is too low. This isn't so simple however. Flash is complaining about undefined reference to UI components that are on the Movieclip fla. Is there a simple way to find out when/why this value changes? I cannot use a debugger.
edit: The reason I cannot just extend MovieClip is because I am getting my Movieclip object from Event.currentTarget.content after using a Loader. I cannot point my Test (extends MovieClip) object at this return value because it is illegal to do so.I have an app with lots of different windows. They all open to a size of around 750x570. One of these windows contains a FusionChart. when I load this, according to my trace, the background Swf I am using changes to a dimension of about 2712x1930. This doesn't make sense to me because it looks the same size as before and at those dimensions it wouldn't even come close to fitting on my screen.If I then close the window and open another, the new window is tiny, but says it has the same dimensions as the original windows (750x570).
It is almost as if the window is scaling to the huge 2712x1930 without showing a change in size, and then showing the next window (750x570) as a size relative to what the huge window would look like. If that makes sense...
I want to add a text box to a web site built in flash CS 4, but with AS 2. This is for users to be added to a annual newsletter, the user will submit their email address. (Enter address, click send)..
View 0 RepliesI'm trying to call an function in flash from xml. so I used <a> tag and asfunction. But how come when it calls a built-in function in flash, it works. and when it calls a custom function, it just won't work???
function customFunc(a){
trace("here")
}
these are in my xml file:
<a href="asfunction:trace,here">Click</a>
-- okay this one works
<a href="asfunction:customFunc,whatever">Click</a>
-- this one doesn't
I have a shopping cart/store built in flash. All the pages are built in html. My problem is that when you navigate to another page the shopping cart empties. The cart is .xml based. I didn't think of this at the beggining. Does anyone have a suggestion? The link to the site is below.
View 2 RepliesFLVPlayBack asks a link for it's skin. How can I bult-in skin in project, so I will have only one swf in result?
View 1 RepliesIs there a way to have a transparent background in a flash application built with Flex 4? I need to put it on a webpage where the html background is visible through the flash.
View 1 RepliesDoes flash have any built in encryption / decryption tools?I would like to send text from a server to flash, and would like to encrypt it on the server then have flash decrypt it. How can I do this?
View 1 RepliesIt seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"
// ActionScript...
String.a = 3;
Compiler reports an error.
// ActionScript...
as = String;
as.a = 3;
trace(as.a)
// Output: 3
It can be seen from this that Flash VM can set attribute to built-in Class, but compiler prohibits that. Is this a bug or a characteristic in Flash VM?
I'm having a hard time finding information on the best way to deliver video to mobile apps built in Flash CS5.5.
I'm working on an iPad app using AIR for iOS and I'm wondering how I call on video files basic controls.
The app I'm working on is just a mobile presentation for our studio's production work, so I just want to be able to add our showreel and some other videos of work we've done.
I'm aware of the fact the iPad doesn't support flash so I'm trying to figure out how I can detect an ipad visiting my site and provide an alternate html header. I'm sure there must be some code snipit I can add to my site but have not been able to find something.
View 2 RepliesIs it possible to build an application in flash that can then be exported as say an exe and then be used in the background while another application is running? I know that sounds complicated so let me further explain. I currently dj with an application and would like to create another application with flash that allows users to play some custom sounds (drops) while running the primary dj application. I believe someone out there already has created an application via flash that does this (have to read up on it more). But from the research I did do there is no way to interface with the flash application unless you alt-tab to it. Is there someone way to build a flash application that can be assigned windows shortcuts (say f1 funuctionality) while another windows application is running?
View 5 RepliesFlash CS5 UIcomponent code hint not come in built in actionscript editor
View 1 RepliesI created a game in Flash and outputted it into an APK file for use in my Android phone. I would like to make a quit function so that it quits the game application when you leave.
Right now, I have to quit using task manager in my mobile. Also how do you enable it to maintain a high score in the game so that next time the user plays the game again, the high score is still there? Right now, the highscore is lost when you quit the game application.