Collision Physics For Top-Down Racing Game (Flash / AS3)
Jul 28, 2010
I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.
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Jun 15, 2011
I need help with one of my Flash projects,I'm trying to use gskinners shape based collision detection, but for some reason I cant get it to work, but im pretty new to using classes, so I dont understand the structure too much. Can i get a tutorial on how to use the gskinner class? im using the as2 version.heres the code, bare with me, there's a lot here. in all codes, mc1 is the track outline MC, and mc2 is the car
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the code is;
Code: Select all #include RaceControl.as"
the RaceControl.as is used to determine the Car's control scheme, and refers to a physics code called RaceCar.as. i found it on the interwebs, all credit to matt carpenter;
Code: Select all// Race control
// Create key listener[code]........
the Bounce Function is my own work, and is what i want to happen when a collision is detected.now, the movieclip used for the car is my own drawn design, as is the track, and i want to use GSkinner's shape based collision to detect the collisions properly. so far i have the car driving around quite happily but i need it to collide with the walls of the track, rather than drive right through them.
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Jul 14, 2011
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I am having a problem with my collision game. When I try to make collision between 2 objects, this occurs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Level$iinit().
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package {
import flash.display.*;
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public class Level1 extends MovieClip {
[Code] .....
My flash file is at [URL].
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Like when the ball bounces off of other objects. I've tried "xvel *= 1;" but it does not work well at all and had some glitches.
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Sep 15, 2010
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May 20, 2010
in this how can rotate car when it goes to collied with the track side.
package
{
import flash.display.MovieClip;
import flash.events.Event;[code]............
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Nov 24, 2011
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how can I make the collision detection working in my game?I find it really difficult because I have no idea where to start...What I want to do is, when the spaceship hit the asteroid, the game will over (jump to the "end" scene)
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I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:
[Code]...
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[Code]...
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Sep 2, 2010
ok so I am making a game for a college course and I am having some difficulty getting the collision between my player and the walls to work. Here is my code
Code:
// Collision Wall Test
public function WallTest()
{[code]...........
I'm getting this error every time the function is called
"TypeError: Error #1010: A term is undefined and has no properties.at GamePlay_v01/WallTest()at GamePlay_v01/keyDownFunction()"
I've been at it for hours and cannot figure out for the life of my why its not working. I have set up sentry points around as a perimeter on my character.
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I want to make a game using physics in Flash, so I stumbled upon Box2D, but i find that hard to use [the basics are simple, but when i see the scripts,so i was wondering if there are easy to use flash physics engines?
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You know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...
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[Code]...
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Oct 16, 2009
In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:
onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false)) _x =
[code]......
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