ActionScript 3.0 :: Racing Game - Calculating X And Y Speed

Nov 12, 2009

I'm building a top-view racing game and I'm using the uch published code to calculate my x and y speed:
speedx = Math.sin(rotation1*(Math.PI/180))*speed*-1;
speedy = Math.cos(rotation1*(Math.PI/180))*speed;
My question is, how can I modify this code to give the car more of a rally-style movement whereas it will go sideways as I go around corners?

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