ActionScript 3.0 :: Calculating Pixels In Squares?
Jan 27, 2009
I have a math issue that I have some problems solving.
screen1
screen2
I need to calulate the pixels inside the squares and put them inside an array:
The main square rotates(see screen2) and i have the angle.
Something like attached code.
I have the following values:
- x/y of the main square. ( reference point )
- Width/height of the main square
- Width/height of all the squares
- Angle of main square..
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Apr 15, 2004
I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:
Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;
[code]....
When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.
And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.
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Dec 27, 2011
I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
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{
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[code]....
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Mar 24, 2012
so instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});
basically what i would like is the end point to be the start point and the start point the end point.
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Jun 17, 2009
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ActionScript Code:
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Nov 18, 2009
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ActionScript Code:
stop();
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[code]....
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Jan 25, 2010
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[code]....
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[Code]....
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[Code] .....
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[Code]...
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[code]....
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[code]...
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Code:
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[code]...
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[Code]....
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I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this:
+
+
+
++++++++++++++
Instead of:
++++++++++++++
++++++++++++++
++++++++++++++
++++++++++++++
Here is my code:
Code:
onLoad = function () {
boxWidth = box._width;[code]...
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ActionScript Code:
// Get depth
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[code]....
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[Code]....
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