ActionScript 3.0 :: Removed Objects - Squares Inside A Movieclip

Jan 14, 2009

i have many squares inside a movieclip, and i remove random some of this squares, what i need id: get the real with and heigth of my movieclip, after the squares are removed, i do a little exemplo, and anexed here,

[Code]....

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ActionScript 3.0 :: When Objects Are Destroyed:Should They Be Removed From The Stage ?

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I've noticed that using stage.addChild(obj)(i.e. creating objects on the fly) can slow down frame rates.I was told by several sources that one way to speed up a flash game engine (or any animation where instances are generated as you progress), is to reuse objects in what is known as object pooling.

First of all a bit of background:The game engine I'm working on can be found at: http:[url]....Most objects (i.e. bullets, particles, enemies...) are exported for actionscript, each with a set of actions that are performed each frame, and another set of actions upon being created.Each class has an array called instanceList, which keeps track of all objects currently within play.The main timeline contains an event.ENTER_FRAME function mainActions(event:Event):void, that loops through each of the instances and performs the actions associated wit11h each.It goes through each instance of each class by going through the static array instanceList().

Now what I plan to do is:Have a seperate static array for each class, called inactiveInstances,which keeps track of deleted objects.Introduce a function for adding the objects back to the stage (with the nesscessary variables reset), to give the impression of a new object being created.When objects are destroyed:Should they be removed from the stage and readded latter e.g. removeChild(obj2)/addChild(obj1)? e.g.

Code:
public function instance_destroy()
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parent.removeChild(this)
//Remove all refferences and listeners[code].....

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Flash :: Objects Not Being Removed Without System.gc() Call?

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After having some trouble with object deletion, I ran a simple test:Created a simple class with a weak reference listener for Event.ENTER_FRAME.Added a trace("I Exist!") call to the listened function.Instantiated a single instance with one reference in the Document Class.his worked as expected - the SWF file did nothing but print "I Exist!" every frame to the console. (In debug mode, of course.)What I did next did not work as I expected:I set the only reference of the object to be set to null on a mouse event, but the messages from the event listener of of said object still appeared in the console after the mouse event was fired and the reference set to null - meaning the object still existed!Calling System.gc() in the document class IMMEDIATELY stopped the event listener from printing further messages and seemingly deleted the item.

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Flash :: Destroying Objects (and Their Children) Removed From Stage

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If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.

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ActionScript 3.0 :: MovieClip - Mask Image And Get Some Squares To Shine

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ActionScript 3.0 :: Event Listener Being Removed Automatically When The Movie Clip Is Removed From The Stage?

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ActionScript 3.0 :: Add More Of Removed Children Of Same Namewithout Displaying Previously Removed?

Apr 7, 2011

I want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have

// Draws the squares

Code:
function drawIt(e:Event=null):void{
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[code]....

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[Code]...

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Nov 2, 2010

I am using addChild() to add a movieclip from the library... the movieclip being added has some functions inside of it. When I do a removeChild on the movieclip .. the functions are still running even though the movieclip is gone. how to kill everything in the movieclip once it is removed?

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Code:
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Code:
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[Code]...

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I have a Button that is inside MovieClip1 which is inside MovieClip2; yet when i click the Button it doesn't dispatch Event.

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I have a movieclip that contains two frames, each frame contains a different set of buttons.

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so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.

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Modify Objects Inside Frames With It In A Permanent Way?

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I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game.

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1084: Syntax error: expecting colon before rightbrace.

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I`m using this script to instance some object inside class.

ActionScript Code:
for (var i:int = 0; i<3; i++){
var _minHolder:AdBox = new AdBox(i);

[code].....

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[code]....

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[code].....

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[Code]....

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