ActionScript 3.0 :: Cut Up A Movieclip / Existing Bitmap Into Squares?
Jul 19, 2011
If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.
View 2 Replies
Similar Posts:
Mar 2, 2011
What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.
I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.
View 2 Replies
Sep 16, 2011
I have a PNG imported into my library and exported for use in Action script. On the stage, I have a swatchFill movie clip.Currently I have code that will transform the fill to a solid color, however I'm getting into metallic swatches and the colorTransform function will no longer work.[code]
View 10 Replies
Jan 14, 2009
i have many squares inside a movieclip, and i remove random some of this squares, what i need id: get the real with and heigth of my movieclip, after the squares are removed, i do a little exemplo, and anexed here,
[Code]....
View 1 Replies
Nov 5, 2009
I got 1 movieclip, in that movieclip I got 1 image in 1 layer and in other layer I got one matrix of squares. So then when I mask the image I only get only the images by squares. I am trying to had a motion so that some squares shine over the time.
View 0 Replies
May 9, 2007
I'm trying to tile the background of a movieClip with a set of small squares, called grid. However, the script only attaches on instance of grid. I don't understand why this is. Below is my code exert:
[Code]...
View 1 Replies
Sep 22, 2011
What do the little red squares on the lower left hand corner of the movieclips in the actions panel mean? [Fig. 1]I'm working off this template in Flash CS3, that's using ActionScript 2.0 actually. I don't know whether or not that means anything in regards to the above inquire?
View 7 Replies
Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
View 1 Replies
Jan 31, 2012
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
View 3 Replies
Oct 13, 2009
How to embed this into an existing FLA file as a movie clip?
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 300;
var radiusY:Number = 75;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
[Code] .....
View 1 Replies
Mar 16, 2009
I have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
View 3 Replies
Nov 27, 2009
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it...
var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
Imagecontainer.load(image);
mc1.addChild(Imagecontainer);
View 3 Replies
Aug 27, 2009
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
View 2 Replies
Mar 15, 2010
Can anyone make simple script how do change existing movieclip gradientfill on this movieclip click.
View 1 Replies
Aug 6, 2010
I am using the following code to load an external flv.
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);[code].....
But i want the movie to be loaded into my movie clip object that already created. How can i do it?
View 1 Replies
Jul 5, 2011
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
View 6 Replies
Sep 29, 2011
I am trying to open a swf file below a movieclip named frame1. this swf should appear at the exact coordinates of this movieclip:
package com.flashdo.flashblue
{
import flash.display.*;
import flash.events.*;
[Code].....
When I used float coordinates it works fine. The movieclips I'm calling for are named correctly and exported for ac3.
View 2 Replies
Mar 20, 2009
I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.
The only way I've been able to fix it is by manually selecting each one and changing their instance behavior from 'graphic' to 'movieclip'. Is there a faster way to do this, be it a command or an actionscript code? Anything that doesn't require me manually changing each instance would be a huge time saver.
View 1 Replies
Jan 14, 2009
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
View 1 Replies
Aug 6, 2009
how to addChild() a new Object to an existing movieClip on stage from an external class....
for better understanding:
This is my external Class:
ActionScript Code:
package joueur
{
public class CreeJoueur
[Code]....
Then i have the main .fla file with a movieClip on frame1 called 'terrain'.
When i try my code, the external class does'nt reach the terrain MovieClip :
ActionScript Code:
Error 1120: Access of undefined property terrain
View 4 Replies
May 23, 2011
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
var refMC:MovieClip=this["myMC"+i];
[code]...
View 9 Replies
Aug 31, 2009
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
View 8 Replies
Aug 8, 2010
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
View 5 Replies
Jan 4, 2012
If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?
View 2 Replies
Sep 30, 2009
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
View 5 Replies
Jun 5, 2009
I am working on a project in which I am suppose to maintain an array of movieclips, and I can also convert the movieclips into bitmap data. so I would like to know which one is the best to use either maintaining movieclip array or bitmap data array .
View 4 Replies
Jan 31, 2009
I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.
View 7 Replies
Jul 14, 2009
way to turn a movieclip with a complex shape into a bitmap so I can do a BitmapData.hitTestseeing what are the non transparent pixels colliding between two bitmaps?his is about a complex hitTest. (Yes I didnt finished yet )Im trying to make two movieips turn into two bitmaps so I can realize if theres a way tosee if one of the first bitmapīs non transparent pixel is colliding with the second bitmapīs non transparent pixel
View 16 Replies
Oct 10, 2009
I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as
public function imgLoad(buttonMC:MovieClip) {
imgLoader = new Loader();
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading);
imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
var link=buttonMC.entry_thumbnail;
[Code] .....
View 1 Replies
Dec 1, 2010
I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);_player.x = 145;_player.y = 90;
-Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.
how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.
View 2 Replies