ActionScript 3.0 :: Different Between MovieClip And Bitmap?

Jun 5, 2009

I am working on a project in which I am suppose to maintain an array of movieclips, and I can also convert the movieclips into bitmap data. so I would like to know which one is the best to use either maintaining movieclip array or bitmap data array .

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ActionScript 3.0 :: Converting MovieClip Containing MovieClip To Bitmap?

Jan 4, 2012

If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?

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ActionScript 3.0 :: Tile A Movieclip Instead Of A Bitmap

Jan 31, 2009

I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.

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ActionScript 1/2 :: Turning A Movieclip Into A Bitmap?

Jul 14, 2009

way to turn a movieclip with a complex shape into a bitmap so I can do a BitmapData.hitTestseeing what are the non transparent pixels colliding between two bitmaps?his is about a complex hitTest. (Yes I didnt finished yet )Im trying to make two movieips turn into two bitmaps so I can realize if theres a way tosee if one of the first bitmapīs non transparent pixel is colliding with the second bitmapīs non transparent pixel

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ActionScript 3.0 :: AddChild To MovieClip And Bitmap

Oct 10, 2009

I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as

public function imgLoad(buttonMC:MovieClip) {
imgLoader = new Loader();
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading);
imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
var link=buttonMC.entry_thumbnail;
[Code] .....

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ActionScript 3.0 :: Add A Bitmap Graphic To A Movieclip?

Dec 1, 2010

I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);_player.x = 145;_player.y = 90;
-Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.

how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.

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AS3 :: Flash - Get Bitmap From Movieclip With Mask?

Feb 1, 2012

This work:

var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);

[Code].....

How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?

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ActionScript 3.0 :: Emailing A MovieClip As A Bitmap?

Jun 12, 2008

I am building a design your own jewelry, program for a jewelry company. what I want to do in theory is..

after the user finishes, convert the jewelry_mc into a Bitmap, send the bitmapdata byte array to PHP, then on the php side turn the Byte array back into an actual image and mail it in the confirmation page to the user.

I am sure im not the first to want to email an image dynamically created in flash before?

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ActionScript 3.0 :: Fit Bitmap To Non Rectangular MovieClip?

Nov 27, 2009

I'm loading bitmaps dynamically using AS3 and I'd like to fit/tile them within a movieclip. (like a texture but in 2D)

However, my movieclip is not rectangular and everything I tried resulted in the texture getting out of the boundaries of my movieclip and being displayed as a big rectangle.

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ActionScript 3.0 :: Replace Bitmap With MovieClip?

Aug 2, 2011

I am trying to replace bitmap with movie clip. I got panorama viewer where bitmap is inserted, I would like to replace with MovieClip, this is the code in AS:

ActionScript Code:
import panbox360.PanBox360Component;
var panbox360:PanBox360Component = new PanBox360Component(stage.stageWidth, stage.stageHeight);
panbox360.data = new Lake2(0,0);

[code]...

when i make movieclip using bitmap and make class from that movie clip with name Lake2, and press ctrl+enter I have 2 errors:

1. Scene 1, Layer 'Layer 1', Frame 2, Line 41136: Incorrect number of arguments. Expected 0.

2. Scene 1, Layer 'Layer 1', Frame 2, Line 41067: Implicit coercion of a value of type Lake2 to an unrelated type flash.display:BitmapData.

how can i replace this bitmap and use movieclip instead?

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ActionScript 3.0 :: Cannot Convert A Movieclip To Bitmap

Nov 17, 2011

var myBitmapData:BitmapData = new BitmapData (612, 792);
myBitmapData.draw(STData_mc);
bm = new Bitmap();
bm.bitmapData = myBitmapData;
stage.addChild (bm);

these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.

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ActionScript 3.0 :: Change Bitmap To MovieClip?

Jan 27, 2010

The commented area, "This is the Line", in the below code could easily be BlankMovieClip.addChild(imageLoader). However, then all my bitmaps would be in the same container, and I need each one to have an individual name so I can modify their properties. The amount of imported bitmaps will vary, so it all has to be very flexible

Code:
xmlLoader.load(new URLRequest("materials.xml"));
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);

[code]....

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ActionScript 3.0 :: Render A Movieclip Into A Bitmap

Sep 30, 2010

I want to render a movieclip into a bitmap, and then chop the bitmap up into pieces (a grid). Ultimately I want this to result in an explosion but right now I'm working through the code that creates the grid of bitmaps. The test movieclip I created is a square with some straight lines and swirly colors, in order to make it really obvious whether I'm rendering the bitmaps accurately. I'm working just in the Flash IDE, and my movieclip (mc) is in the Library.

[Code]....

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ActionScript 3.0 :: Colorize MovieClip With Bitmap

Nov 4, 2010

Which is the best way to colorize MovieClip using Bitmap?

[CODE]....

The event is MouseEvent. The target is MovieClip containing loaded image. Is this a good practice? I think that it is not, because it depends what kind of picture I load and sometimes the effect is not complete. Which is the best way to colorize image from bitmap pattern?

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ActionScript 3.0 :: Movieclip Animation To Bitmap Conversion?

Feb 14, 2009

How to convert a 10 frame long animation into bitmap form ?

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ActionScript 3.0 :: Adding Bitmap Behind A Movieclip Layer?

Jun 16, 2011

I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?

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Flash - Making Bitmap Copy Of MovieClip

Apr 19, 2011

I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.

My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.

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Actionscript 3 :: Replacing Bitmap In A Movieclip In Flash?

Nov 14, 2011

But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:

var newLevel:BitmapData = new BitmapData(grassLevel.width, grassLevel.height);
var newDebree:BitmapData = new BitmapData(debree.width, debree.height);
newLevel.draw(grassLevel);

[code]......

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Flash :: Save A MovieClip (Bitmap And Audio) To FLV?

Jan 4, 2012

This is my first question here :D, first sorry about my english. My question is basically how can i save a flash Movie Clip to FLV. The Movie Clip is generated by users and it has various sounds and animations and i need to save an FLV to send it to Youtbue. What have I tried: I found some question here about using an Alchemy Lib that I am using to grab the Movie Clip frame to frame and save it to Bitmap. The Alchemy Lib converts those frames to FLV like a charm and supports saving chunks of sound using ByteArray.

In this situation my Problem is, how can i grab the sound of Movie Clip to send it to Alchemy Lib? Iīve tried using:SoundMixer.computeSpectrum(sndData, false, 2); Witch returns me a byteArray in sndData variable but is useless since itīs used for render Audio Wave forms on screen. Thougth aboud using Sound.extract(); but i believe the sound class is used only for one MP3 sound and I need to grab the mixed sounds generated by Movie Clip.

[Code]...

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ActionScript 3.0 :: Drawing A MovieClip To A Bitmap As Though It Was The Screen?

Jun 23, 2009

Basically, I have a BitmapData object which is acting as a virtual screen.

I have a MovieClip which I want to render to the bitmap using the same transformation as though the bitmap were the screen. However, the MovieClip is not attached directly to the root

The BitmapData.draw() method takes a Matrix as an optional parameter, which I think I need to set as the MovieClip's localToGlobal transformation matrix. However, I don't know how to obtain or construct this!

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ActionScript 3.0 :: Convert Movieclip Childs To Bitmap?

Nov 22, 2010

I've got a MovieClip which has bitmaps pasted onto it via AS3. These bitmaps are transformed and are sometimes over each others with transparency.So I would like to the grab the whole MovieClip as it is and make it a completely new bitmap. Problem is:

ActionScript Code:
bitmapData.draw(mc) //does NOT work in this case (nothing shows)
bitmapData.draw(mc.getChildAt(0)) // works, but it doesn't save the childs properties such as x,y coordinates and transparency

What I need is basicly a function such as "Image -> Apply Image" in photoshop.Except that it only copies a movieclip and not whole stage.

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ActionScript 3.0 :: Cut Up A Movieclip / Existing Bitmap Into Squares?

Jul 19, 2011

If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.

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ActionScript 3.0 :: Change Bitmap Code To MovieClip?

Nov 17, 2011

I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.

However, I have a problem, the code I have is for bitmap!

How can I change it so it works for MovieClip instead?

I want to use the MovieClip instead of bitmap?

Also want to use the MovieClip class instead of Sprite class?[code]...

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ActionScript 2.0 :: Scaling MovieClip With Cached Bitmap

Apr 7, 2006

Look at the example: Left sqaure mc1 is cachedAsBitmap right square mc2 is usual MC.
Go mouse over the edge for scaling for both mc's. Cached movieclip goes crazy
How I can bypass this thing easily?

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ActionScript 3.0 :: Extract Bitmap Or BitmapData From MovieClip?

Jun 28, 2007

I've been looking for a solution for hours now. I have a movieclip which contains an image. Created by doing: put image on stage, convert to symbol, movieclip type, ok.I'd like to extract this bitmap because I want to use (somewhere else): graphics.begintBitmapFill(); but this method needs a BitmapData object and not a movieclip to create a repeating background (in my case).

So: how do I extract the Bitmap or the Bitmap data from a MovieClip?mind that attaching BitmapData as a base class to this symbol is NOT AN OPTION

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ActionScript 3.0 :: Covert Bitmap To MovieClip Dynamically?

Jul 29, 2008

How to convert a bitmap into a movieclip through AS3?

And I don't mean attaching the bitmap to a movieclip via addChild() but rather making the actual bitmap a movie clip so it can behave like a button (be clickable, draggable, etc...)

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ActionScript 3.0 :: Adding A Bitmap Graphic To A Movieclip?

Nov 30, 2010

I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);

[code].......

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ActionScript 3.0 :: Attach Loaded Bitmap Into Nested Movieclip

Jul 8, 2009

I have a Moiveclip in my library exported with the class of Circle. Inside that movieclip I have 3 nested clips, with instance names of arms, feet, eyes. These moviclips are to act as place holders for loaded images and are animated on the timeline.In the Main class I load in an image called image.gif and create a new instance of Circle passing the images to the constructor.I use addChild on the Main class to add the Circle to the stage. Inside of the Circle class I can use addChild and pass the BitmapData image. But I get a null reference when I try to use eyes.addChild but I can add it to the Circles display list with addChild fine.My question is can you add to a nested movieclips display list and if not what would be the best way to set this up?

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ActionScript 3.0 :: Adding A Bitmap Graphic To A Movieclip In Code?

Dec 1, 2010

I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);

[code].....

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ActionScript 2.0 :: Fill Movieclip With Bitmap/texture Using Code?

Feb 3, 2011

I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which

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