ActionScript 3.0 :: Fit Bitmap To Non Rectangular MovieClip?

Nov 27, 2009

I'm loading bitmaps dynamically using AS3 and I'd like to fit/tile them within a movieclip. (like a texture but in 2D)

However, my movieclip is not rectangular and everything I tried resulted in the texture getting out of the boundaries of my movieclip and being displayed as a big rectangle.

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ActionScript 2.0 :: Creating Bitmap Tile Pattern In Non Rectangular Movie Clip?

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Is it possible to create a bitmap tile pattern in the non rectangular movie clip using actionscript 2.0. If possible how can i do it.

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ActionScript 3.0 :: Resize A Rectangular MovieClip At Run-time Dynamically?

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I am trying to resize a rectangular MovieClip at run-time (dynamically). But, the problem is that it changes the width in both directions (left and right) from its transformation point. The same is the case with its height.

I want the width of the clip increase from left to right or decrease from right to left only.

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is it possible to create a non-square "button" in flash cs4 programmatically using as3?

Using a xml document, i'm trying to be able to retrieve a png file with transparency, and have said transparent area's be not clickable.

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ActionScript 2.0 :: Using A Non Rectangular Drag Boundary?

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When you call startDrag on a Sprite/MovieClip/whatever, you can specify a rectangle which the object in question will stay within.

Eg... startDrag(false, rect1); where rect1 is of type :Rectangle

how you would go about constraining the dragging to an arbitrary shape, say a triangle or a circle rather than a rectangle?

I figure I could just have a Timer calling a function to check the whole time but that doesn't seem particularly nice.

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I am working on a project in which I am suppose to maintain an array of movieclips, and I can also convert the movieclips into bitmap data. so I would like to know which one is the best to use either maintaining movieclip array or bitmap data array .

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Feb 18, 2010

I have a movie clip which contains a circular image, and by default Flash CS4 gives it a rectangular bounding box. This is a problem however because I am using this movie clip as a button, so the rollover area includes the entire rectangular bounding box and not just the circular image. How can I change the shape of this rectangular bounding box?

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In my app, a user must drag and release a rectangular mc object (rectx) over an irregular shape within another mc object (irregx). There are 13 rect/irreg pairs. Each obj shares an AS2 file that checks whether rectx is over irregx, and proceeds _only_ if the check is true. The script uses hitTest, on mouse release, to grab the number (x) of the rectx being dragged and checks whether it's over irregx. Right now, the check comes back true when rectx is _anywhere_ inside irregx's bounding box whether it's over the actual image or not.

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Flex :: Crop Image Using A Non-rectangular Shape?

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I've been following this tutorial to crop images in flex: [URL]

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ActionScript 3.0 :: Getting The Average Pixel Value Of The Rectangular Area Behind A Mc?

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I have a vector movie-clip of a cat. Behind it, there is a picture of a park. The picture of the park takes up the entire stage, but the cat is only 32x16. How could I use BitmapData to sample all pixels (of everything, not just the park) within the cat's bounding box (but not including the cat itself in the samples (so like the cat is invisible); also 4 pixels wider in each direction, so it would effectively be 40x24) and then return the RGB average (in hexidecimal) so that I can set a masked transparent mc in front of the cat to that value?

Basically, so it looks like the color of the cat's surroundings affect its tint, to crudely simulate global illumination in 2d.

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ActionScript 3.0 :: Tile A Movieclip Instead Of A Bitmap

Jan 31, 2009

I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.

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ActionScript 1/2 :: Turning A Movieclip Into A Bitmap?

Jul 14, 2009

way to turn a movieclip with a complex shape into a bitmap so I can do a BitmapData.hitTestseeing what are the non transparent pixels colliding between two bitmaps?his is about a complex hitTest. (Yes I didnt finished yet )Im trying to make two movieips turn into two bitmaps so I can realize if theres a way tosee if one of the first bitmapīs non transparent pixel is colliding with the second bitmapīs non transparent pixel

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ActionScript 3.0 :: AddChild To MovieClip And Bitmap

Oct 10, 2009

I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as

public function imgLoad(buttonMC:MovieClip) {
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imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
var link=buttonMC.entry_thumbnail;
[Code] .....

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ActionScript 3.0 :: Add A Bitmap Graphic To A Movieclip?

Dec 1, 2010

I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
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_gameLevel.addChild(_player);_player.x = 145;_player.y = 90;
-Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.

how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.

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AS3 :: Flash - Get Bitmap From Movieclip With Mask?

Feb 1, 2012

This work:

var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);

[Code].....

How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?

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ActionScript 3.0 :: Emailing A MovieClip As A Bitmap?

Jun 12, 2008

I am building a design your own jewelry, program for a jewelry company. what I want to do in theory is..

after the user finishes, convert the jewelry_mc into a Bitmap, send the bitmapdata byte array to PHP, then on the php side turn the Byte array back into an actual image and mail it in the confirmation page to the user.

I am sure im not the first to want to email an image dynamically created in flash before?

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ActionScript 3.0 :: Replace Bitmap With MovieClip?

Aug 2, 2011

I am trying to replace bitmap with movie clip. I got panorama viewer where bitmap is inserted, I would like to replace with MovieClip, this is the code in AS:

ActionScript Code:
import panbox360.PanBox360Component;
var panbox360:PanBox360Component = new PanBox360Component(stage.stageWidth, stage.stageHeight);
panbox360.data = new Lake2(0,0);

[code]...

when i make movieclip using bitmap and make class from that movie clip with name Lake2, and press ctrl+enter I have 2 errors:

1. Scene 1, Layer 'Layer 1', Frame 2, Line 41136: Incorrect number of arguments. Expected 0.

2. Scene 1, Layer 'Layer 1', Frame 2, Line 41067: Implicit coercion of a value of type Lake2 to an unrelated type flash.display:BitmapData.

how can i replace this bitmap and use movieclip instead?

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ActionScript 3.0 :: Cannot Convert A Movieclip To Bitmap

Nov 17, 2011

var myBitmapData:BitmapData = new BitmapData (612, 792);
myBitmapData.draw(STData_mc);
bm = new Bitmap();
bm.bitmapData = myBitmapData;
stage.addChild (bm);

these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.

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ActionScript 3.0 :: Change Bitmap To MovieClip?

Jan 27, 2010

The commented area, "This is the Line", in the below code could easily be BlankMovieClip.addChild(imageLoader). However, then all my bitmaps would be in the same container, and I need each one to have an individual name so I can modify their properties. The amount of imported bitmaps will vary, so it all has to be very flexible

Code:
xmlLoader.load(new URLRequest("materials.xml"));
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);

[code]....

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ActionScript 3.0 :: Render A Movieclip Into A Bitmap

Sep 30, 2010

I want to render a movieclip into a bitmap, and then chop the bitmap up into pieces (a grid). Ultimately I want this to result in an explosion but right now I'm working through the code that creates the grid of bitmaps. The test movieclip I created is a square with some straight lines and swirly colors, in order to make it really obvious whether I'm rendering the bitmaps accurately. I'm working just in the Flash IDE, and my movieclip (mc) is in the Library.

[Code]....

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ActionScript 3.0 :: Colorize MovieClip With Bitmap

Nov 4, 2010

Which is the best way to colorize MovieClip using Bitmap?

[CODE]....

The event is MouseEvent. The target is MovieClip containing loaded image. Is this a good practice? I think that it is not, because it depends what kind of picture I load and sometimes the effect is not complete. Which is the best way to colorize image from bitmap pattern?

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Actionscript 3 :: Find Where A Line Collides With A Rectangular Object?

Nov 9, 2011

I am developing a game with Flixel as a base, and part of what I need is a way to check for collisions along a line (a line from point A to point B, specifically). Best way to explain this is I have a laser beam shooting from one ship to another object (or to a point in space if nothing is overlapping the line). I want the line to reach only until it hits an object. How can I determine mathematically / programatically where along a line the line is running into an object?

I could try measuring the length of the line and checking points for collision until one does, but that seems like way too much overhead to do every frame when I'm sure there is a mathematical way to determine it.

Edit: Before checking an object for collision with the line itself, I would first eliminate any objects not within the line's bounding box - defined by the x of the left-most point, the y of the top-most point, the x of the right-most point, and the y of the bottom-most point. This will limit line-collision checks to a few objects.

Edit again: My question seems to still not be fully clear, sorry. Some of the solutions would probably work, but I'm looking for a simple, preferably mathematical solution. And when I say "rectangle" I mean one whose sides are locked to the x and y axis, not a rotatable rectangle. So a line is not a rectangle of width 0 unless it's at 90 or -90 degrees (assuming 0 degrees points to the right of the screen).

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ActionScript 3.0 :: Movieclip Animation To Bitmap Conversion?

Feb 14, 2009

How to convert a 10 frame long animation into bitmap form ?

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ActionScript 3.0 :: Adding Bitmap Behind A Movieclip Layer?

Jun 16, 2011

I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?

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Flash - Making Bitmap Copy Of MovieClip

Apr 19, 2011

I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.

My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.

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Actionscript 3 :: Replacing Bitmap In A Movieclip In Flash?

Nov 14, 2011

But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:

var newLevel:BitmapData = new BitmapData(grassLevel.width, grassLevel.height);
var newDebree:BitmapData = new BitmapData(debree.width, debree.height);
newLevel.draw(grassLevel);

[code]......

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Flash :: Save A MovieClip (Bitmap And Audio) To FLV?

Jan 4, 2012

This is my first question here :D, first sorry about my english. My question is basically how can i save a flash Movie Clip to FLV. The Movie Clip is generated by users and it has various sounds and animations and i need to save an FLV to send it to Youtbue. What have I tried: I found some question here about using an Alchemy Lib that I am using to grab the Movie Clip frame to frame and save it to Bitmap. The Alchemy Lib converts those frames to FLV like a charm and supports saving chunks of sound using ByteArray.

In this situation my Problem is, how can i grab the sound of Movie Clip to send it to Alchemy Lib? Iīve tried using:SoundMixer.computeSpectrum(sndData, false, 2); Witch returns me a byteArray in sndData variable but is useless since itīs used for render Audio Wave forms on screen. Thougth aboud using Sound.extract(); but i believe the sound class is used only for one MP3 sound and I need to grab the mixed sounds generated by Movie Clip.

[Code]...

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