ActionScript 3.0 :: AddChild To MovieClip And Bitmap
Oct 10, 2009
I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as
public function imgLoad(buttonMC:MovieClip) {
imgLoader = new Loader();
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading);
imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
var link=buttonMC.entry_thumbnail;
[Code] .....
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Feb 4, 2010
how to addChild bitmap in Sprite. I have one bitmap image in my libary. Now, I want to add it into my "Sprite" display object. I can put my libary's bitmap into movieClip but I want to do in pure as3 .
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Mar 30, 2009
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
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Jul 13, 2010
my_mediafile.load(new URLRequest("PMP2.jpg"));
//trace ("my_mediafile "+my_mediafile);
trace(mc_pmp.gfx_pmp)
mc_pmp.addChild(my_mediafile);
i have a movie clip(called gfx_pmp) inside of my movieclip (called mc_pmp) and i wanted to add a child to that movieclip gfx_pmp
thought i could use this code
mc_pmp.gfx_pmp.addChild(my_mediafile)
but it doesn't seem to work. when i ran a trace on mc_pmp.gfx_pmp it returned null as a value
trace(mc_pmp.gfx_pmp)
//returns null
i dont see what the issue is here, or why the trace on that is returning null
[object mc_pmp_43]
1st trace gfx_pmp [object MovieClip]
2ndtrace gfx_pmp [object MovieClip]
[Code]....
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Dec 21, 2010
On my stage I have a movie clip called 'm1'. I also have a variable 'i' which is equal to 1. if I load in a bitmap (called 'bmp') and then use: this["m"+i].addChild(bmp) it attaches the bitmap to the movie clip - no problem. However, if I have a second movie clip WITHIN 'm1' (let's say this second movie clip is called 'mm1') - I can't figure out how to dynamically attach the bitmap to the second movie clip. this["m"+i].this["mm"+1].addChild(bmp) doesn't work....
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Jan 4, 2012
If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?
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Apr 21, 2011
i've been trying to add a child to a movieclip that already exists on the stage using a timer event. i can't get this to work. i have been able to add a child through other events such as mouse down but this one wont work. here is the code for the timer.
var person:MovieClip;
var peopleFrequency:uint = 400;
var peopleTimer:Timer =new Timer(peopleFrequency);
[Code].....
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Jun 5, 2011
when i didnt use classes, i could easy attach my custom variables to movieclips using this code;movieclip.customvariable = value;but now I am working with classes, and it isnt possible anymore.I am trying to attach variables chip and sensor to the child like this: [eiland1 is the movieclip]eiland1.chip=1;eiland1.sensor=teller1;but then I get this error:1119: Access of possibly undefined property chip through a reference with static type Eiland.the same goes for the sensor variable.
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Feb 15, 2011
im using .addchild to add an image to a movie clip:
function imageLoaded(e:Event):void {
fn=fn+1;
if (fn==1) { panel.estadoimg.addChild(imageLoader); loadImage(datosXML.localiza);}
if (fn==2) { panel.mapa.mapaimg.addChild(imageLoader); fn=0; }
}
The think is that i want to reuse that movieclip, how can i clean it?
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Oct 4, 2011
I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.
container.holder.addChild(box);
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Jan 4, 2012
I am trying to use a for loop to increment the creation of a movieClip and adds the movie clip to the stage. Something like this:
[Code]....
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Aug 27, 2010
however, with attachMovie you had both "id" and "new id", the id through which the object can be accessed via actionscript. now i can do
Code:
something.addChild(new libraryId());
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Sep 5, 2010
I have a movieclip in the library with Linkage "Holder". The movieclip has 40 blank keyframes I add it at runtime using var timeline_mc:MovieClip = new Holder(); I want to add a loaded image content to each blank keyframe like this:
function loadImages():void
{
addChild(timeline_mc);
timeline_mc.addEventListener(MouseEvent.CLICK, testCycle);
[code]....
This adds the images but not to the currentFrame, it adds them all to the first frame. Is there a way to add to the frame the movieclip is currently at?
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Jan 30, 2009
Im having a problem adding a child to a nested movieclip.the main movieclip is instanced when the user clicks on the create gallery button.the code then proceeds to create x movieclips(productFrames) with nested movieclips(imageFrame) with instance name:imageFrame1 & dynamic text frames(title & genus) & then add text to those frames & an image to one of the nested mcs
the problem seems to be with
productFrame.imageFrame1.addChild(imageLoader);
productFrame.genus.text="Loaded "+kbLoaded+" of "+kbTotal+" KB";
[code]....
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Dec 3, 2009
Is there way to make a movieclip not play until it's added to the display using addChild?
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Dec 20, 2010
I have a movie clip in the library which is an animation of some 72 frames.
When I add it using addChild it loops, I would like it to play once then stop.
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Feb 16, 2011
I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]
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Aug 27, 2009
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
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Nov 7, 2011
What is the difference bettween addChild and the movieclip which is in the movieclip.we can get those instance from getChildAt() but as per the internal movieclip we can get instance from "mc.mcInternal".But when i addChild in "mc" we unable to get that instance from this method "mc. mcInternal".what is the diffecenct between addChild and internal movieclip.
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Oct 25, 2011
How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.
Really my code is pretty simple
background_image = new Sprite();
main_container.addChild (background_image);
But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"
I know you can set the childs index but how do I set the "message_box" index?
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Jan 25, 2010
I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..
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Sep 21, 2011
I have gotten the AR tutorials from [url]....and are having fun with the flarsquidderkit for multiple pattern detection.However I would like to have a start page, and a high score page for the game based on this, and have tough time figuring how to make the timeline code works for this.
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1180:Call to a possibly undefined method AddFrameScript
Code: Select allpublic class MultiFLARExample extends PVFLARBaseApplication {
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Apr 20, 2009
I am doing a project in which I need to open and close MovieClips. I have my Scene1 which loads the first MC (named "page1") then page1 plays and I would like it to unload itself and load the MC named "Page2" and so on up to page 10 ...
On the last frame of the MC "page1" I have this code:
stop();
stage.addEventListener(MouseEvent.CLICK, animate2);
function animate2 (event:MouseEvent):void {
stage.removeChild(stage.getChildByName("clip1"));
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addChild (clip2);
}
But all I get is this error message:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
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May 8, 2009
I have a movieclip, an image at the same size as the movieclip (it's like the backgroundImage of the mc) and a textfield. I have first created a movieclip object 'my_mc' then I loaded an external image 'ld_image' I created also a TextField object 'txtField' with backgroundColor red
then I did:
Code:
my_mc.addChild(ld_image);
//my_mc size = ld_image size
After that I did:
Code:
my_mc.addChild(txtField);
addChild(my_mc);
but now the txtField isn't visible but my cursor changes if I go over it with my mouse.
[Code].....
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Dec 13, 2009
I am trying to use addChild to create a child movieclip of one created in another Class. It creates one fine in the testCanvas class but when I want to add a child clip with mctestObject I get nothing.
Code:
package
{
import flash.display.MovieClip;
import test.mctestObject;
[Code].....
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Jun 29, 2011
In my .fla file, in frame 1 on the main timeline, I have a Button symbol in the display list. When that button is clicked, a function removes it from the display list, then adds a MovieClip (created in the library & exported for AS3) to the display list, then plays the MovieClip. Within that MovieClip, on the last frame is the stop(); function. The MovieClip is an animation of a transition from one room to another.Everything works ok up to this point.
After the MovieClip is done playing, I need to add more whatevers to the display list (such as a button to transition back to the previous room).The problem is I don't know how to tell ActionScript to wait till the MovieClip has played before adding to the display list. When trying to get it to do so, it just skips to the last frame of the MovieClip, not playing the animation.
Code:
import flash.display.MovieClip;
import flash.display.SimpleButton;
[code].....
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Jun 26, 2009
In my library I have a symbol.
This symbol class is:
xmx
I export this symbol for actionscript.
I export this symbol in the first frame.
In the main time line i have a movielcip named: mc_mask
Inside mc_mask I use this code to duplicate "xmx" movieclip inside "mc_mask" moveclip:
* * * * * *
BEGIN CODE
* * * * * *
var x_pos:int = 0;
var y_pos:int = 0;
[Code].....
If I MANUALLY put an instance of "xmx" movieclip inside "mc_mask" movieclip and assign an instance name (for example pic1), I CAN CONTROL IT with:
mc_mask.pic1.alpha = .1;
But i want to add the "xmx" movieclip using ACTIONSCRIPT...
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Mar 22, 2010
[Code].....
The added movie clip is not displaying at all? I've ported the code over to frame 1 of the timeline and it is not showing up either.
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May 7, 2010
"How to control a movieclip which is 'introduced' by the AddChild property in a other movieclip (for example PageContainer).
For my website, I use the this code:
Actionscript Code:
var p1:page1 = new page1;var currentpage:String;pageContainer.addChild(p1); currentpage="home";stop();function button1Over(event:MouseEvent):void {button1.gotoAndPlay(2); // Mouse-over animation begin}function
[code]...
Quote:
TypeError: Error #1010: A term is undefined and has no properties.
"How to set the statement to a good one, so I can start the closing animation in the Page1-MC which is in PageContainer by the AddChild-property?
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Sep 1, 2009
I'm working on a Flash Lite 3.0 application using AS2 and I've created a class that extends MovieClip. The problem is that I'd like to dynamically add Child Movieclips using the addChild method... but it doesn't work, it gives me the following compiler error: "There is no method with the name 'addChild'". But I can call other MovieClip specific methods such as this.getNextHighestDepth()
heres a reduced version of my class:
class com.sck.DragList extends MovieClip {
//Declarations
private var placeHolder:MovieClip;
private var listMask:MovieClip;
[Code]......
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