ActionScript 3.0 :: AddChild Bitmap In Sprite?

Feb 4, 2010

how to addChild bitmap in Sprite. I have one bitmap image in my libary. Now, I want to add it into my "Sprite" display object. I can put my libary's bitmap into movieClip but I want to do in pure as3 .

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Flash AS3 - AddChild Outside Of Sprite Range

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I am trying to create a dynamic scrolling list in Flash AS3. When I create a list, I set it to be an initial length. Later, I add more objects to the list which is outside of the original size of the list. I want to be able to scroll down the list and see all the objects. My scrollbar just moves the list's y position. However, every object that is drawn outside the original list size is not shown when I run the program and scroll. I have a list object which has the function below when I need to add content to the list. When I initialize the list, I give it an initial height and width which I use to create a mask.

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IDE :: Sprite Turning Black When AddChild?

Apr 9, 2010

I'm trying to do a PrintJob and before I send the sprite away, I want to organize the info so I thought putting multiple Sprites in a single "printable" sprite would be the way to go. The weird thing is, when I addChild one of the Sprites, it turns back.

Here's my code:

Code:
public function impressionImage(toPrint:Sprite, textToPrint:String):void {
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[code]...

I removed all the lines that were in comments, and here's the code that's left. The problem comes with the "contTextEtImage" sprite. If I keep it like this and I print it, everything is fine, but if I put it inside "printable", it turn all black, as if it was a huge black bitmap.

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ActionScript 3.0 :: AddChild Does Not Add Sprite To Front?

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I am adding a sprite to the stage on the event of a button being pressed. The problem is that it hides behind my other sprite that is attached to the stage on runtime. I have also tried messing around with addChildAt() but with no success.The other sprite that is attached on runtime is added to the stage through a class. Could the sprite within the class be disrupting the layering/z order?

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Professional :: AddChild MouseClick - Add An Image To A Sprite

Oct 30, 2010

If I want to have a mouseEvent and add an image to a sprite I need to add the image in the class and not after? See where I have used addChild?

[Code]....

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ActionScript 3.0 :: AddChild To MovieClip And Bitmap

Oct 10, 2009

I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as

public function imgLoad(buttonMC:MovieClip) {
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[Code] .....

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Flash :: AS 3.0 - AddChild Of A Sprite Thats Defined On A Class In A .as File?

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I have defined some sprites in a class .as file and I want to put them in the screen. How can I do this?

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ActionScript 3 :: Layer Order - AddChild MovieClip To Correct Sprite

Oct 23, 2011

I created two empty Sprites to serve as layers, bottom_spr and top_spr. When clicking a button, a MovieClip appears and follows your mouse, until you click, then its position is fixed. As soon as the button is clicked, I addChild the MovieClip to the correct Sprite. Unfortunately, the layer system doesn't see to work, because they are layered in the order I place them, the Sprites don't seem to influence it. How is this possible?

private var ground_spr:Sprite;
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[Code] .....

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ActionScript 3.0 :: Convert A Bitmap To A Sprite?

Nov 22, 2009

if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.

[Code]...

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ActionScript 3.0 :: Difference Between Bitmap And Sprite?

Apr 14, 2011

I'm kinda new to AS3, I would like to know the difference between Sprite and Bitmap classes??

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ActionScript 3.0 :: Converting Sprite To Bitmap?

Aug 11, 2008

I've got a Sprite object that I would like to extract somehow into a Bitmap object in order to manipulate certain pixels. For example, if i have a diamond shaped Sprite, I would like to convert it into a bitmap

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ActionScript 3.0 :: Converting Bitmap To Sprite For Animation?

May 31, 2011

/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:

var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =

[code].....

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Flash - Print A Bitmap Without Printing A Sprite?

Jun 12, 2010

Following up from: http:[url]...I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem:

public function printScreen():void {
var pJob:PrintJob = new PrintJob();
var options:PrintJobOptions = new PrintJobOptions();[code]....

This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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Flex :: Add A Simple Bitmap Or Sprite On New Application?

Jun 27, 2011

Maybe it is a bad habbit which still i have from Flash Professional, but : I am trying to add a simple Sprite or/and Bitmap on just created, empty application, and it just not hapening.

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[Code].....

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ActionScript 3.0 :: Change Color Of Bitmap As A Sprite?

Feb 7, 2009

I have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.

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ActionScript 3.0 :: Bitmap Fill An Existing MC / Sprite?

Mar 2, 2011

What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.

I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.

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ActionScript 3.0 :: Pick Up Bitmap From Sprite Object?

Dec 13, 2011

I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?

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ActionScript 3.0 :: Bitmap Has Higher Index Than Sprite?

Nov 10, 2009

I've just switched over to AS3, and I'm completely stumped with something.

I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.

For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.

Here's a diagram of my MC/children/children layers:

---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)

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ActionScript 3.0 :: Transform And Distort Sprite Which Has Bitmap Childs?

Nov 7, 2010

I wanna transform and distort my sprite which has bitmap childs from this ._ |_| To this .._ /__

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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ActionScript 3.0 :: Create Arrays Of Bitmap And Sprite Objects?

Aug 9, 2009

can you create arrays of Bitmap and Sprite Objects? or Custom Objects?

if not, how would you typically create multiple Objects of the same type? just a loop with

var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
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[Code].....

That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.

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ActionScript 3.0 :: Convert Bitmap Into Sprite Pixel At A Time?

Nov 21, 2010

I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.

What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?

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ActionScript 3.0 :: CopyPixels Vs. Sprite For Large Bitmap Motion?

Feb 21, 2009

is copyPixels not as speedy as it should be when Tweening large bitmaps ?

copyPixels does a wonderful job on images 500x500 or less, but on larger images, my motion is not as smooth.

all i'm trying to do is slide an image from stage.stageWidth to 0 (right to left).

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ActionScript 3.0 :: Detect The Type Of DisplayObject (Sprite, MovieClip, Bitmap Etc)?

Nov 22, 2009

Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
 
Trace(mydisplayObj is Sprite);  //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
 
But isn't there an option to get the type of the displayObject directly?
 
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;

[code]....

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ActionScript 3.0 :: Printing Sprites With Scrollrects Using The Bitmap Printing Option Fixes And Prints Most Of The Stuff In The Sprite

Jun 19, 2007

I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.

So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

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