ActionScript 3.0 :: Converting Sprite To Bitmap?

Aug 11, 2008

I've got a Sprite object that I would like to extract somehow into a Bitmap object in order to manipulate certain pixels. For example, if i have a diamond shaped Sprite, I would like to convert it into a bitmap

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ActionScript 3.0 :: Converting Bitmap To Sprite For Animation?

May 31, 2011

/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:

var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =

[code].....

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Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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ActionScript 3.0 :: Converting BitmapFileMaterial To Sprite?

Oct 3, 2010

I have a cube and on each side of the cube is a eventlistener. Each time the use clicks on a side of the the "sideclicked" function is fired. The code below works fine. The problem i am running into now is i want to use my own bitmap files. Im not sure how to use my own bitmap files as event listeners.What i have tried to do is convert them to a sprite, but to no avail.

Code:
_materialList = new MaterialsList();
_interactiveMaterials = ["front", "back", "left", "right", "bottom", "top"];

[code]......

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ActionScript 2.0 :: Converting Something To Bitmap?

Aug 31, 2009

I made a big grid (2000x2000) and it gets pretty laggy. If my grid was a bitmap it wouldn't lag but I don't have photoshop and don't wanna remake my grid. So is there a way to convert the grid i made in flash to bitmap?

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Flash :: Converting Sprite Based SWF File To Mxml

Jan 10, 2012

I wrote a big Actionscript project using AS3 as an "Actionscript Project" in Flash Builder 4.5. I have a bunch of solid, reusable, code, but one of the big components is a main.as file that extends Sprite and serves as the display code for my application. I now, for various reasons, need that to be a Flex application. I'm trying to get the most minimal wrapper possible, so here's what

[Code]...

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Flex :: Converting Sprite To Bitmapdata With A Different Registration Point And Rotation

May 22, 2011

I'm trying to convert a Sprite that I have into BitmapData so I can perform some collision detection. There are a few things about the way the Sprites are used that is making this more difficult than I expected:

The Sprite itself is a container which holds another Sprite that actually has a box drawn in it. The inner Sprite is positioned negative half its width & height so that it can be rotated from the center via the container. The container may be rotated at any angle at any given time

So my approach thus far has been attempting to draw the outer Sprite onto a new BitmapData object with a Matrix to account for the difference. Whilst I can use a Matrix to make this work for one particular rotation angle, I cannot find a way to make it work for any rotation.

Here's what I'm doing to draw onto the new BitmapData:

var p:Product = getProduct(); // Product is the container with the inner sprite
var bounds:Rectangle = p.getBounds(stage);
var bd:BitmapData = new BitmapData(bounds.width, bounds.height, true, 0x00FFFFFF);

[Code]....

Translating by the same amount as the previous example will no longer work here, and the box will still be cut off. I've looked around at some solutions posted before or suggestions from other people but they don't seem to work for me due to my container Sprite and rotation.

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Flash :: Converting A Flex Component W/images To Bitmap?

Jul 28, 2010

I am trying to take images I am placing in a flex canvas component to a bitmap. I was able to get to the point where I'm not getting an error but then no image shows up and the image I save out as a jpg is blank. I imagine I'm not setting the bitmap data correctly but can't figure out what I am doing wrong.

Here is the code where I am converting it to a bitmap:

[Code]...

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ActionScript 3.0 :: Converting Textfield To Bitmap - Turns Into White Box?

Sep 22, 2009

I'm starting with a textField containing some bold white text.

If I add it to the stage directly it looks like it should look.

If I convert it to a bitmap, like this:

var bmd:BitmapData = new BitmapData(textfield.width, textfield.height);
bmd.draw(textfield);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);

Then I just get a white rectangle the same dimensions of the type.

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ActionScript 3.0 :: Converting Grayscale Bitmap To Alpha Bitwise Stuff

Sep 11, 2009

I've written a function that makes all white pixels in an image transparent. This works OK, but the resulting image looks jagged because it only replaces pixels that are solid white. What I'd really like to do is set the alpha value for each pixel proportional to the amount of white in that pixel, then set the RGB value to #000000. I think this would produce a very smooth semi-transparent image. However, I'm not very good at bitwise operations. Can any of you lend a hand?

As an added bonus I'd like to overlay the resulting bitmap on top of another image. I know this is possible via other means, but it would be nice to do it all in one function for performance reasons and simplicity.

[Code]...

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ActionScript 3.0 :: Convert A Bitmap To A Sprite?

Nov 22, 2009

if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.

[Code]...

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ActionScript 3.0 :: AddChild Bitmap In Sprite?

Feb 4, 2010

how to addChild bitmap in Sprite. I have one bitmap image in my libary. Now, I want to add it into my "Sprite" display object. I can put my libary's bitmap into movieClip but I want to do in pure as3 .

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ActionScript 3.0 :: Difference Between Bitmap And Sprite?

Apr 14, 2011

I'm kinda new to AS3, I would like to know the difference between Sprite and Bitmap classes??

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Flash - Print A Bitmap Without Printing A Sprite?

Jun 12, 2010

Following up from: http:[url]...I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem:

public function printScreen():void {
var pJob:PrintJob = new PrintJob();
var options:PrintJobOptions = new PrintJobOptions();[code]....

This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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Flex :: Add A Simple Bitmap Or Sprite On New Application?

Jun 27, 2011

Maybe it is a bad habbit which still i have from Flash Professional, but : I am trying to add a simple Sprite or/and Bitmap on just created, empty application, and it just not hapening.

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[Code].....

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ActionScript 3.0 :: Change Color Of Bitmap As A Sprite?

Feb 7, 2009

I have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.

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ActionScript 3.0 :: Bitmap Fill An Existing MC / Sprite?

Mar 2, 2011

What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.

I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.

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ActionScript 3.0 :: Pick Up Bitmap From Sprite Object?

Dec 13, 2011

I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?

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ActionScript 3.0 :: Bitmap Has Higher Index Than Sprite?

Nov 10, 2009

I've just switched over to AS3, and I'm completely stumped with something.

I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.

For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.

Here's a diagram of my MC/children/children layers:

---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)

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ActionScript 3.0 :: Transform And Distort Sprite Which Has Bitmap Childs?

Nov 7, 2010

I wanna transform and distort my sprite which has bitmap childs from this ._ |_| To this .._ /__

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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ActionScript 3.0 :: Create Arrays Of Bitmap And Sprite Objects?

Aug 9, 2009

can you create arrays of Bitmap and Sprite Objects? or Custom Objects?

if not, how would you typically create multiple Objects of the same type? just a loop with

var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();

[Code].....

That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.

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ActionScript 3.0 :: Convert Bitmap Into Sprite Pixel At A Time?

Nov 21, 2010

I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.

What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?

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ActionScript 3.0 :: CopyPixels Vs. Sprite For Large Bitmap Motion?

Feb 21, 2009

is copyPixels not as speedy as it should be when Tweening large bitmaps ?

copyPixels does a wonderful job on images 500x500 or less, but on larger images, my motion is not as smooth.

all i'm trying to do is slide an image from stage.stageWidth to 0 (right to left).

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ActionScript 3.0 :: Detect The Type Of DisplayObject (Sprite, MovieClip, Bitmap Etc)?

Nov 22, 2009

Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
 
Trace(mydisplayObj is Sprite);  //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
 
But isn't there an option to get the type of the displayObject directly?
 
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;

[code]....

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ActionScript 3.0 :: Converting A Bitmap Loader To A MovieClip Loader?

Aug 24, 2009

how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.

Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;

[Code].....

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ActionScript 3.0 :: Converting MovieClip Containing MovieClip To Bitmap?

Jan 4, 2012

If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?

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ActionScript 3.0 :: Printing Sprites With Scrollrects Using The Bitmap Printing Option Fixes And Prints Most Of The Stuff In The Sprite

Jun 19, 2007

I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.

So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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