Actionscript 3.0 :: Flash's MovieClip AddChild() Is Not Working?
Sep 21, 2011
I have gotten the AR tutorials from [url]....and are having fun with the flarsquidderkit for multiple pattern detection.However I would like to have a start page, and a high score page for the game based on this, and have tough time figuring how to make the timeline code works for this.
flarsquidderkit have extended papervision3d and has its own 3DdisplayObject, and the flash's MovieClip addChild() is not working.how to extend the movieClip class when my document class has already extended another super class,and also if I can control the score via timeline instead of dumping every single thing in to the document class?
1180:Call to a possibly undefined method AddFrameScript
Code: Select allpublic class MultiFLARExample extends PVFLARBaseApplication {
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Oct 27, 2009
What I describe here is not correct. My full code had some other things in it that was the reason I couln't see mc2. The code described under is actually working!
I have custom class (MyContainer) that extends Sprite. Then:
Code:
var mycon:MyContainer = new MyContainer();
var mc1:Sprite = new Ball(); // Ball is a sprite in my library
var mc2:Sprite = new Ball();
[Code]....
it works, but I dont want that, as MyContainer has custom variables and functions I use. A simple: if (mycon is DisplayObjectContainer) evaluates to true.
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Dec 16, 2010
I can't get my MC onto the stage. All I'm trying to do right now is just get the bloody thing to show up.
Here's my code. I'm not getting any errors, but my mc is not coming up. I have it set to export for Flash.
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code].....
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Jan 4, 2012
I am trying to use a for loop to increment the creation of a movieClip and adds the movie clip to the stage. Something like this:
[Code]....
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Oct 25, 2011
How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.
Really my code is pretty simple
background_image = new Sprite();
main_container.addChild (background_image);
But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"
I know you can set the childs index but how do I set the "message_box" index?
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Jun 29, 2011
In my .fla file, in frame 1 on the main timeline, I have a Button symbol in the display list. When that button is clicked, a function removes it from the display list, then adds a MovieClip (created in the library & exported for AS3) to the display list, then plays the MovieClip. Within that MovieClip, on the last frame is the stop(); function. The MovieClip is an animation of a transition from one room to another.Everything works ok up to this point.
After the MovieClip is done playing, I need to add more whatevers to the display list (such as a button to transition back to the previous room).The problem is I don't know how to tell ActionScript to wait till the MovieClip has played before adding to the display list. When trying to get it to do so, it just skips to the last frame of the MovieClip, not playing the animation.
Code:
import flash.display.MovieClip;
import flash.display.SimpleButton;
[code].....
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Nov 19, 2009
I fought with the IDE and read around all day enough to learn that in AS3, the exported class name of a lib symbol matters.I have hello.fla. In it I created a simple textfield with a string ('hello') - coverted it to a symbol (movieclip) and did the following:
made the classname 'Hello'.
Export for AS is checked
Export in first frame is checked.
Once i did all that i nuked the instance on the stage. I thought I might add some extra functionality later so I actually also built a Hello.as class, which extends MovieClip, and which lives in the default pkg* and the whole fla builds fine:
package
{
import flash.display.MovieClip;[code]....
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Feb 15, 2009
I believe this should be a very simple fix, but I cannot for the life of me get this working, and i've been playing with it all day. Basically I am trying to start working with classes, I want to attach a movieclip to a flash movie, from my class [its for a card game style thing]. But when I attach a movie clip, it does not appear on the screen,. It exists, I can trace its .x position etc.
Code:
Select allpackage arrayTrial{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.MovieClip;
public class Deck extends MovieClip{
private var totalCards = -1;
[Code] .....
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Jul 1, 2010
i have to make an addchild to a movieclip, but i really don't know how to make it with a dynamic name.
for example
private function buttonClicked(nameOfTheButt:String):void
{
thumbs.addChild(nameOfTheButt);
}
[Code]....
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Oct 8, 2010
I want to create a class named Principal which will be imported to the stage. This class Principal imports another class named Menu. And the application should do the same for any other 'division' of the website (content, footer etc).If i use the addChild in the Principal class, it works well. If i do the same in Menu, doesnt work. I cant 'return the box' to the Principal class and append the child there, but this will crack all the stuff.Now, the code:
Code:
package
{
[code].....
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Jun 23, 2011
this is the very simple actionscript i tried to display one textfield but nothing will display is output
Script code:
package {
import flash.display.Sprite;
import flash.display.Stage;
[Code]....
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Jun 23, 2011
this is the very simple actionscript i tried to display one textfield but nothing will display is output
Script code:
package {
import flash.display.Sprite;
[code].....
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Oct 31, 2010
I typed this into my adobe flash ide
PHP Code:
var bitmapData:BitmapData = new BitmapData(100,100);
var bitmap:Bitmap = new Bitmap(bitmapData);
super.addchild(bitmap);
and compile it, the error pop up like the above (in the title) ReferenceError: Error #1070: Method addchild not found on flash.display.MovieClip I don't understand, could someone point out what is the error in my code?
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Jul 18, 2011
I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.
import flash.display.Bitmap;
import flash.events.*;
import flash.display.Sprite;[code].....
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Aug 16, 2009
I'm having a problem adding a library clip to my stageI can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
Code:
import com.app.views.mediaDisplay;
import com.attach_clips.Clip;
[code]......
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Aug 31, 2009
Full Browser not working with addChild
I'm working on a full browser site - it has 3 MovieClips, header_mc, body_mc and footer_mc.
When the browser resizes, the header and footer stay the same height and the body height changes.
It's all working fine when I have the MovieClips on the stage and named.
[URL]
Code:
stage.scaleMode=StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;
//
[Code].....
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Mar 30, 2009
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
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Apr 22, 2011
I usually, use SWF Protection, to protect my swf's from decompiling. It also adds a load bar to the swf.
The problem is that I have codes like this:
logo= new marca();
parent.addChild(logo);
logo.mouseEnabled=false;
I use parent, because I need to put the movie clip above everything, because my application allows the user to add a lot of things to the stage, so a don't want anything covering the logo.
The application works well while unprotected, but If I protect it using SWF Protection, then, I get just white screen. Nothing appears after loading.
Is there another way, to put a movieclip above everything, without being necessery to add a ON ENTER FRAME LISTENER, to update the movieclip deph, to keep it above everything?
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Aug 16, 2009
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
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Jul 13, 2010
my_mediafile.load(new URLRequest("PMP2.jpg"));
//trace ("my_mediafile "+my_mediafile);
trace(mc_pmp.gfx_pmp)
mc_pmp.addChild(my_mediafile);
i have a movie clip(called gfx_pmp) inside of my movieclip (called mc_pmp) and i wanted to add a child to that movieclip gfx_pmp
thought i could use this code
mc_pmp.gfx_pmp.addChild(my_mediafile)
but it doesn't seem to work. when i ran a trace on mc_pmp.gfx_pmp it returned null as a value
trace(mc_pmp.gfx_pmp)
//returns null
i dont see what the issue is here, or why the trace on that is returning null
[object mc_pmp_43]
1st trace gfx_pmp [object MovieClip]
2ndtrace gfx_pmp [object MovieClip]
[Code]....
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Dec 21, 2010
On my stage I have a movie clip called 'm1'. I also have a variable 'i' which is equal to 1. if I load in a bitmap (called 'bmp') and then use: this["m"+i].addChild(bmp) it attaches the bitmap to the movie clip - no problem. However, if I have a second movie clip WITHIN 'm1' (let's say this second movie clip is called 'mm1') - I can't figure out how to dynamically attach the bitmap to the second movie clip. this["m"+i].this["mm"+1].addChild(bmp) doesn't work....
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Oct 10, 2009
I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as
public function imgLoad(buttonMC:MovieClip) {
imgLoader = new Loader();
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading);
imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
var link=buttonMC.entry_thumbnail;
[Code] .....
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Apr 21, 2011
i've been trying to add a child to a movieclip that already exists on the stage using a timer event. i can't get this to work. i have been able to add a child through other events such as mouse down but this one wont work. here is the code for the timer.
var person:MovieClip;
var peopleFrequency:uint = 400;
var peopleTimer:Timer =new Timer(peopleFrequency);
[Code].....
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Jun 5, 2011
when i didnt use classes, i could easy attach my custom variables to movieclips using this code;movieclip.customvariable = value;but now I am working with classes, and it isnt possible anymore.I am trying to attach variables chip and sensor to the child like this: [eiland1 is the movieclip]eiland1.chip=1;eiland1.sensor=teller1;but then I get this error:1119: Access of possibly undefined property chip through a reference with static type Eiland.the same goes for the sensor variable.
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Feb 15, 2011
im using .addchild to add an image to a movie clip:
function imageLoaded(e:Event):void {
fn=fn+1;
if (fn==1) { panel.estadoimg.addChild(imageLoader); loadImage(datosXML.localiza);}
if (fn==2) { panel.mapa.mapaimg.addChild(imageLoader); fn=0; }
}
The think is that i want to reuse that movieclip, how can i clean it?
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Oct 4, 2011
I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.
container.holder.addChild(box);
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Aug 27, 2010
however, with attachMovie you had both "id" and "new id", the id through which the object can be accessed via actionscript. now i can do
Code:
something.addChild(new libraryId());
but how am i supposed to access the new movieclip afterwards? how can i define it's name?
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Sep 5, 2010
I have a movieclip in the library with Linkage "Holder". The movieclip has 40 blank keyframes I add it at runtime using var timeline_mc:MovieClip = new Holder(); I want to add a loaded image content to each blank keyframe like this:
function loadImages():void
{
addChild(timeline_mc);
timeline_mc.addEventListener(MouseEvent.CLICK, testCycle);
[code]....
This adds the images but not to the currentFrame, it adds them all to the first frame. Is there a way to add to the frame the movieclip is currently at?
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Jan 30, 2009
Im having a problem adding a child to a nested movieclip.the main movieclip is instanced when the user clicks on the create gallery button.the code then proceeds to create x movieclips(productFrames) with nested movieclips(imageFrame) with instance name:imageFrame1 & dynamic text frames(title & genus) & then add text to those frames & an image to one of the nested mcs
the problem seems to be with
productFrame.imageFrame1.addChild(imageLoader);
productFrame.genus.text="Loaded "+kbLoaded+" of "+kbTotal+" KB";
[code]....
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Dec 3, 2009
Is there way to make a movieclip not play until it's added to the display using addChild?
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