ActionScript 3.0 :: Covert Bitmap To MovieClip Dynamically?
Jul 29, 2008
How to convert a bitmap into a movieclip through AS3?
And I don't mean attaching the bitmap to a movieclip via addChild() but rather making the actual bitmap a movie clip so it can behave like a button (be clickable, draggable, etc...)
Is it possible to change the Bitmap size Dynamically in As3..Which is created from the movieClip . var myBitmapData:BitmapData=new BitmapData(450,282); myBitmapData.draw(my_mc); Now I need the same bitmap of 620X225. How to resize the bitmap without modifying the movieClip height and width.
Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:
In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...
The code: nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue); What the syntax would be for getting it to work?
I have created some code in Actionscript 3 following various tutorials which is a simple media player linked to an XML file for the source information.I have found out though I need to use actionscript classes for the code and wondered is their a way to convert it to classes or does anyone know of a tutorial in actionscript 3 for creating a media player based on classes? My code is below:
I've tried a bunch of options but can't seem to smooth a dynamically loaded bitmap from another domain. I've come to believe this is impossible without a cross domain file. Is it possible or not possible?
I keep getting:
SecurityError: Error #2123: Security sandbox violation: LoaderInfo.content: http://....swf cannot access http://...png. No policy files granted access. at flash.display::LoaderInfo/get content() at Main/showLogo()
So outside of putting a crossdomain.xml file out there, any options?
I'm attempting to find overlap between elements on a flex canvas, an adaptation of Url...The attempt here is to place some text and figure overlap with previously placed text. [code]do not seem to capture the elements placed on the canvas dynamically. [code]
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
Lets say you have a bunch of similar movieclips and you want to move anyone of them dynamically. We would use:
[Code]...
Something like that. However, my issue is not selecting a movieclip dynamically, but selecting another movieclip dynamically within a dynamically selected movieclip.
I am working on a project in which I am suppose to maintain an array of movieclips, and I can also convert the movieclips into bitmap data. so I would like to know which one is the best to use either maintaining movieclip array or bitmap data array .
I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.
way to turn a movieclip with a complex shape into a bitmap so I can do a BitmapData.hitTestseeing what are the non transparent pixels colliding between two bitmaps?his is about a complex hitTest. (Yes I didnt finished yet )Im trying to make two movieips turn into two bitmaps so I can realize if theres a way tosee if one of the first bitmapīs non transparent pixel is colliding with the second bitmapīs non transparent pixel
I am having ongoing issue with using addChild(). Everything else works. The code below now loads all thirty five images and the addChild command is used directly on the Bitmap in initHandler in the ButtonClass.as excerpt below. Now I commented out the line that I was going to use to add these Bitmaps as children of the MovieClip in placeThumbnail function in the FLA. So I believe the only problem I have left is finding a way to get the Bitmaps to be children of the correct MC //This code excerpt is from ButtonClass.as
public function imgLoad(buttonMC:MovieClip) { imgLoader = new Loader(); imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished_loading); imgLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler); var link=buttonMC.entry_thumbnail; [Code] .....
I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53); _player = new Bitmap(imageBitmapData3); _gameLevel.addChild(_player);_player.x = 145;_player.y = 90; -Instead of showing up at 145, 90 It just shows up at the movieclip, _gamelevel, 0,0.
how I could get it to do what I want it to do? I want to add it inside the mc because I need everything to move with the _gameLevel background when I move it.
I am building a design your own jewelry, program for a jewelry company. what I want to do in theory is..
after the user finishes, convert the jewelry_mc into a Bitmap, send the bitmapdata byte array to PHP, then on the php side turn the Byte array back into an actual image and mail it in the confirmation page to the user.
I am sure im not the first to want to email an image dynamically created in flash before?
I'm loading bitmaps dynamically using AS3 and I'd like to fit/tile them within a movieclip. (like a texture but in 2D)
However, my movieclip is not rectangular and everything I tried resulted in the texture getting out of the boundaries of my movieclip and being displayed as a big rectangle.
I am trying to replace bitmap with movie clip. I got panorama viewer where bitmap is inserted, I would like to replace with MovieClip, this is the code in AS:
ActionScript Code: import panbox360.PanBox360Component; var panbox360:PanBox360Component = new PanBox360Component(stage.stageWidth, stage.stageHeight); panbox360.data = new Lake2(0,0);
[code]...
when i make movieclip using bitmap and make class from that movie clip with name Lake2, and press ctrl+enter I have 2 errors:
1. Scene 1, Layer 'Layer 1', Frame 2, Line 41136: Incorrect number of arguments. Expected 0.
2. Scene 1, Layer 'Layer 1', Frame 2, Line 41067: Implicit coercion of a value of type Lake2 to an unrelated type flash.display:BitmapData.
how can i replace this bitmap and use movieclip instead?
var myBitmapData:BitmapData = new BitmapData (612, 792); myBitmapData.draw(STData_mc); bm = new Bitmap(); bm.bitmapData = myBitmapData; stage.addChild (bm);
these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.
The commented area, "This is the Line", in the below code could easily be BlankMovieClip.addChild(imageLoader). However, then all my bitmaps would be in the same container, and I need each one to have an individual name so I can modify their properties. The amount of imported bitmaps will vary, so it all has to be very flexible
I want to render a movieclip into a bitmap, and then chop the bitmap up into pieces (a grid). Ultimately I want this to result in an explosion but right now I'm working through the code that creates the grid of bitmaps. The test movieclip I created is a square with some straight lines and swirly colors, in order to make it really obvious whether I'm rendering the bitmaps accurately. I'm working just in the Flash IDE, and my movieclip (mc) is in the Library.
Which is the best way to colorize MovieClip using Bitmap?
[CODE]....
The event is MouseEvent. The target is MovieClip containing loaded image. Is this a good practice? I think that it is not, because it depends what kind of picture I load and sometimes the effect is not complete. Which is the best way to colorize image from bitmap pattern?
I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?