ActionScript 3.0 :: Flash - Covert Array Of Bitmaps To Flv Video?

Aug 5, 2010

how to convert array bitmaps or bitmapdata to flv video?

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How to covert PowerPoint to video or flash in php? Or how would I call a process like this in unix

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Flash Library To Covert Series Of Images Into Video File?

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anyone knows a flash library to covert series of images into video file?

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ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

Jul 31, 2009

I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

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AS2 :: Flash - Load Bitmaps In An Array?

Mar 9, 2011

I would know if with AS2 it's possible to load programmatically a bulk of images and save them in an array; then how to attach programmatically each image to an empty movieclip.

I know how to do this in AS3 however it seems impossible in AS2.

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ActionScript 3.0 :: Array Of The Disappearing Bitmaps?

Aug 25, 2009

I have an array: possessionPics.

Code:
trace(possessionPics[0])
returns: [Object Bitmap]

[Cpde].....

Just gets me: TypeError: Error #1034: Type Coercion failed: cannot convert []@1c87df59 to flash.display.Bitmap.

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Actionscript 3.0 :: Animation From Array Of Bitmaps?

Jun 11, 2010

Currently, my code is able to load up bitmap images into an array. The next step I would like to accomplish is to display the first image in the array, remove it, display the next image... and so forth. Unfortunately I am having trouble getting it to work and I was hoping My current code is attached below:

[flash=]
function playSlideShow(e:MouseEvent):void
{

[code].....

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ActionScript 3.0 :: Loading Bitmaps And Storing In Array?

Mar 19, 2010

I'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.

My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..

My Code:

//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....

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Covert .sfw File To .fla?

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How I can covert my .sfw file to .fla? Interested in both software/library and online service.

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ActionScript 3.0 :: Covert Xml To Xls / Csv?

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I have an XML response from php that goes like this[code]...

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ActionScript 3.0 :: Covert Bitmap To MovieClip Dynamically?

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How to convert a bitmap into a movieclip through AS3?

And I don't mean attaching the bitmap to a movieclip via addChild() but rather making the actual bitmap a movie clip so it can behave like a button (be clickable, draggable, etc...)

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Actionscript 3 :: Covert It To The Class - Creating A Media Player Based On Classes?

Apr 12, 2011

I have created some code in Actionscript 3 following various tutorials which is a simple media player linked to an XML file for the source information.I have found out though I need to use actionscript classes for the code and wondered is their a way to convert it to classes or does anyone know of a tutorial in actionscript 3 for creating a media player based on classes? My code is below:

import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;[code]...............

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Flash - Using Array Bitmapdata To Record Video From Webcam And Generate Flash Movieclip File?

Sep 8, 2009

is there any sample on using array bitmapdata to record video from webcam and generate flash movieclip file? i want to record sound as well without using red5/flash streaming server

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Flash 8 - Pixelated Bitmaps In Tween Animation

Mar 28, 2009

I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.

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Flash :: Flex - When Jpegencoding Two Bitmaps In Sequence

Sep 17, 2010

I am creating this "drawing application", where the user can click "preview" and it will take what they made, draw a bitmap, and then I want to split that bitmap into left and right images. I create the first bitmap, encode it as a jpeg, and then use that to cut the left and right out using copypixels. I then reform the images together with a space inbetween in one canvas, and draw that canvas. Everything works fine up there.

When I go to encode the new bitmap, and then offer it to save out, the saved image is blank. I have tested everything up to that point and it all works fine. I see the images on screen, I can save out the first bitmap fine.. but the second one is always blank.

[Code]....

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Actionscript 3 :: Pixel Limits On Bitmaps In Flash?

Nov 18, 2010

What are current pixel limits on bitmaps in Flash?

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Actionscript 3 :: Flash Performance With Large Bitmaps?

Apr 20, 2011

i have a AS3/FL10 based application that renders/animates/filters (blur) large PNGs (1 per view) (about 1100x900 px, roughly 2mb). Due to the fact that the fans start spinning like crazy on my notebook, i wonder if this is considered "bad practise". Unfortunately i need transparent images, so JPG is not a choice. Additionally, the PNGs are loaded dynamically, so embedding the files to the flash file (for utilizing flash jpg compression) is not a choice either.

How do you guys deal with large bitmaps in flash

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Flash - Rescale An Asset That's A Hierarchy Of Bitmaps?

Jan 25, 2012

I have some FLA/SWF assets which are hierarchies of bitmaps.They have timelines which page-flip through different bitmaps.I'd like to scale these assets down in pixel-size, including the bitmaps they're composed of.I'm not a Flash Animator, but the artist i'm working with doesn't know of an automated way to achieve this. ie, that it's a long a laborious manual process.Does anyone know of a tool which can simplify the re-scaling of bitmap-based FLAs ?

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Flash 10 :: Bitmaps Less Then 4px In Width / Height Not Working?

Aug 23, 2010

I've come to notice recently while using bitmap objects in the Flash CS5 (maybe before as well) authoring environment that are less than 4 pixels in width and/or height that they are treated as though they are 4 pixels wide/tall. Many of the bitmaps I use are 1 px wide in one direction or the other, and they are stretched to fill an area. Lets say I have a bitmap that is 20px tall and 1 px wide, and I stretch it to be 100px wide. The "hit area" of the object, or parent objects that contain it, is 400 px wide. So even if you click a significant distance away from the object, it is still selected, and anything underneath that invisible area can't be selected.

I've also noticed that when exporting a frame as an image, the smallest the width/height may be is 4px, and when I click the Edit button in the Properties panel with a Bitmap instance selected, it opens up in Photoshop CS5 and is 4 pixels wide! I'm wondering if for some reason Flash can't handle bitmaps less than 4 pixels in width/height and is treating it as if it IS 4 pixels wide, possibly even adding 3 extra columns of transparent pixels, because if I do the same thing manually, naturally it acts identical to the way Flash treats the 1px wide version. But why? Why can't Flash handle small bitmaps? Seems to me that's more efficient than quadrupling the amount of memory required.

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ActionScript 3.0 :: Importing Bitmaps From An SWF Exported Via Flash CS3?

Jan 29, 2009

I'm currently integrating one of my games with the SDK of a certain publisher (who shall remain nameless), but I'm having real problems. They require all games to load their content (ie. images, sounds etc) from an external SWF, like so:

Code:
private var __gameScreen:MovieClip;
private function onContentSwfLoaded(result:MediaLoaderResult):void
{

[code]....

The problem here is that I really don't want to have to use MovieClips as all of my games use nothing but BitmapData, so I'm wondering if there's a way of extracting a Bitmap or BitmapData from an SWF? It doesn't appear that Flash CS3 caters for this though - you can assign an "instance name" to a MovieClip, but not a Bitmap as far as I can tell. I usually develop in Flex Builder 3 but I've not managed to extract anything from an SWF exported from it, probably because you can't assign instance names to objects, I'm guessing. My current work-around for this problem is to draw each MovieClip to a BitmapData object, but this is very long-winded and probably not too efficient either.

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Flash :: Manage Multiple Sizes (dimensions) Of Bitmaps?

Jul 22, 2010

I have a custom Image class that I am using to store individual image information for a gallery application:

package mtm.test
{
public class Image extends Object
{

[Code]....

This is how I would implement the above:

var image:Image = new Image();
//I would be loading external bitmaps but for the example I'll just create new ones:
image[BitmapThumbnail] = new BitmapThumbnail(new BitmapData(65,65,false,0x000000));

[Code]....

Is there a simpler way to do this? I feel that there is a lot of repeated code within the BitmapType sub-classes.

At the least, this helps to avoid a bunch of for loops trying to find the requested size, and it seems portable to situations where more or less sizes of Bitmaps are required.

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Flash :: Resize / Scale Multiple Bitmaps(duplicate 1 Bitmat Over And Over)

Dec 2, 2010

I am trying to make a frame arround an uploaded picture by repeating 1 image over and over again. The user will have to enter the real dimentions of the picture and the image will be scaled acordingly so that the frame will look as big as it should. The problem is that when I get a bigger pickture and I scale the images something goes wrong and there is some smearing in the movie clip. When I move it to X:0 and Y:0 all is well. When I move it to the center of the screen the smearing is there. Here's the code I use:

[Code]...

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Flash :: Draw Multiple Bitmaps Onto A Single Sprite In Different Locations?

Feb 8, 2011

I have many base images that I need to combine to construct larger images to draw on Sprite objects. I understand that the beginBitmapFill() method of the Graphics class renders a bitmap on a Sprite's graphics object. So I figure that I need to manipulate the BitmapData object, adding the base images to produce a composite image that I can then draw on my Sprite.

My question is: Is there any clean and relatively hassle free way of doing this? Is there a way to draw Bitmaps to certain locations in a Sprites graphics context? Could you copy a Graphics object onto another at certain coordinates and build it that way?

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Flash 9 :: Auto Setting Smoothing To True For Imported Bitmaps?

Sep 29, 2008

Is there a way to auto set smoothing for all bitmaps in the library? or at least for imported bitmaps?

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Flash :: Drawn Bitmaps Disappearing After Invoking Function To Alter Vector?

May 13, 2011

I am trying to randomize the positions of MovieClips in a Vector. to be added to the main stage's display list. I have this function that generates the MovieClips with their properties:

private function initMovieClips():Vector.<MovieClip>
{
var initVec:Vector.<MovieClip> = new Vector.<MovieClip>();

[code].....

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ActionScript 3.0 :: Crashing Flash Consistently By Trying To Add Too Many Bitmaps To A Sprite - Get A 2015 Error - Invalid BitmapData?

Jan 18, 2010

I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:

for(var i:int = 0; i < 10000; i++){
var d:BitmapData = new BitmapData(20,20);
addChild(new Bitmap(d));
}


I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...

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ActionScript 3.0 :: Flash Video Sites - Add Video And Resize The Video Acoording To The Page Size

Aug 18, 2011

Recently i have visited so many video enriched flash site like this one [URL] Most of them shows video in full size. I downloaded the video using FF plugin. Video framesize is very small compared to the stage size. When i tried to add video and resize the video acoording to the page size , it slows the browser. I tried to embed the flv inside an swf and loaded the swf using normal loader and plyed it.. but the quallity and performance comapred to these site is very low..

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ActionScript 3.0 :: Video Loop - Made A Video In After Effect And Export It To Flash As A FLV Video

Dec 18, 2010

I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code

[Code]...

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Flash :: Actionscript - Remove The Audio - Put The Audio Into A Byte Array And Then Re-add The Audio To The Flv Video?

Aug 6, 2010

If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?

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ActionScript 3.0 :: Play Next Video In Array?

May 20, 2010

I place all my video that I want to play in an array videoPaths. I play the first video and when it is done I need to play the next one in the array and so on until all the videos have played.

In my netStatusHandler I am listening for when the video has stopped playing NetStream.Play.Stop. If the player has stopped, then I call a function playNextVideo, and thats where I am having trouble. How to play the next video in the array. How do I write the nextPlayVideo function. It seems like I need to loop through things again but I am not sure.

Code:
var vidSource:String;
var videoPaths:Array = new Array();
function videoList(categoryName:String, loadUrls:XMLList):void {

[Code]....

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