Flash :: Flex - When Jpegencoding Two Bitmaps In Sequence

Sep 17, 2010

I am creating this "drawing application", where the user can click "preview" and it will take what they made, draw a bitmap, and then I want to split that bitmap into left and right images. I create the first bitmap, encode it as a jpeg, and then use that to cut the left and right out using copypixels. I then reform the images together with a space inbetween in one canvas, and draw that canvas. Everything works fine up there.

When I go to encode the new bitmap, and then offer it to save out, the saved image is blank. I have tested everything up to that point and it all works fine. I see the images on screen, I can save out the first bitmap fine.. but the second one is always blank.

[Code]....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

Jul 31, 2009

I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

View 4 Replies

Flex :: Test For An Event Sequence?

Feb 10, 2010

I have a component that, on creation, dispatches two events to populate data fields. The events should remain separate because they're used elsewhere for distinct actions.

I want to write an asynchronous flexunit test to confirm that these events are both sent. The problem is, they're both variants of the same event.

Here's the code:

[Code]....

The thing is, this only tests that the first get data event is dispatched, and worse, depends on the order of event dispatch. How can I test that both of these events are eventually sent out by this method, regardless of their order?

View 2 Replies

PHP :: Sequence Of Program Execution In Flex

Nov 2, 2011

I am building a Flex and PHP application in which I am providing users a Save results option, which will invoke the php service that generates the results file. I then have the FileReference.download (url) function with the url of the file generated. Problem here is the popup to save comes before the file is even generated in the server. So user will get the incomplete file as the file generation will take atleast 10-15 seconds.

printToFile.token = customerTyped.printToFile(customerArray,displayno);
var filepath:String= "[URL]"+displayno+".txt";
var request:URLRequest = new URLRequest(filepath);
var fileRef:FileReference = new FileReference();
fileRef.download(request);**

I think the function(service) call to PHP function
customerTyped.printToFile(customerArray,displayno);
does not wait for it to return and continues to execute the next statements asynchronously. How do I make the download dialog to wait from popping up until the printToFile php function is completed?

View 1 Replies

Flex :: Load Multiple Modules In Sequence?

Oct 15, 2010

I'm planning to break my Flex applications into different modules and need some advice regarding the loading of modules.Currently, on load of the application, I need to add 5 modules as children to HGroups under a viewstack.I'm using a ModuleManager to perform this and listens to the ModuleEvent to add the elements as IVisualElement under the HGroup.

View 1 Replies

Flex :: Animating Sequence Of Images In Background

Nov 21, 2010

I would like to animate a sequence of background images within a uicomponent but also dynamically add and remove components to this component. My first question would be:
1.) What's the best way to animate a sequence of images using Flex 3?
2.) What's the best way to handle adding and removing components on top of the background dynamically?

View 1 Replies

Flex :: Apply Effect On Multiple Elements In Sequence?

Nov 2, 2011

I'm trying to apply a Move-Effect on multiple elements. They are moving all together but I prefer it in seqeunce.

<s:Move id="thumbMover" target="{thumb}"/>
private function addItemThumbs ( ) : void {
for each ( var item : ItemVO in _items ) {
thumb = new Thumb;

[Code]....

View 1 Replies

AS2 :: Flash - Load Bitmaps In An Array?

Mar 9, 2011

I would know if with AS2 it's possible to load programmatically a bulk of images and save them in an array; then how to attach programmatically each image to an empty movieclip.

I know how to do this in AS3 however it seems impossible in AS2.

View 2 Replies

Flex :: Functions Called In Incorrect Sequence Or Earlier Call Was Unsuccessful

Mar 8, 2012

in my application, I did some trace statements of a file For example if(oldFile.parent.toString()!=file.parent.toString()) There are some other file print statements , and it seems to encounter this error stated below. But the error does not appear every time. For example i ran my application for 20 times, it will encounter this error once. Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful. at Error$/throwError() at flash.filesystem::File/resolveComponents() at flash.filesystem::File/get parent()

View 1 Replies

Flash 8 - Pixelated Bitmaps In Tween Animation

Mar 28, 2009

I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.

View 1 Replies

Actionscript 3 :: Pixel Limits On Bitmaps In Flash?

Nov 18, 2010

What are current pixel limits on bitmaps in Flash?

View 2 Replies

Actionscript 3 :: Flash Performance With Large Bitmaps?

Apr 20, 2011

i have a AS3/FL10 based application that renders/animates/filters (blur) large PNGs (1 per view) (about 1100x900 px, roughly 2mb). Due to the fact that the fans start spinning like crazy on my notebook, i wonder if this is considered "bad practise". Unfortunately i need transparent images, so JPG is not a choice. Additionally, the PNGs are loaded dynamically, so embedding the files to the flash file (for utilizing flash jpg compression) is not a choice either.

How do you guys deal with large bitmaps in flash

View 1 Replies

Flash - Rescale An Asset That's A Hierarchy Of Bitmaps?

Jan 25, 2012

I have some FLA/SWF assets which are hierarchies of bitmaps.They have timelines which page-flip through different bitmaps.I'd like to scale these assets down in pixel-size, including the bitmaps they're composed of.I'm not a Flash Animator, but the artist i'm working with doesn't know of an automated way to achieve this. ie, that it's a long a laborious manual process.Does anyone know of a tool which can simplify the re-scaling of bitmap-based FLAs ?

View 1 Replies

Flash 10 :: Bitmaps Less Then 4px In Width / Height Not Working?

Aug 23, 2010

I've come to notice recently while using bitmap objects in the Flash CS5 (maybe before as well) authoring environment that are less than 4 pixels in width and/or height that they are treated as though they are 4 pixels wide/tall. Many of the bitmaps I use are 1 px wide in one direction or the other, and they are stretched to fill an area. Lets say I have a bitmap that is 20px tall and 1 px wide, and I stretch it to be 100px wide. The "hit area" of the object, or parent objects that contain it, is 400 px wide. So even if you click a significant distance away from the object, it is still selected, and anything underneath that invisible area can't be selected.

I've also noticed that when exporting a frame as an image, the smallest the width/height may be is 4px, and when I click the Edit button in the Properties panel with a Bitmap instance selected, it opens up in Photoshop CS5 and is 4 pixels wide! I'm wondering if for some reason Flash can't handle bitmaps less than 4 pixels in width/height and is treating it as if it IS 4 pixels wide, possibly even adding 3 extra columns of transparent pixels, because if I do the same thing manually, naturally it acts identical to the way Flash treats the 1px wide version. But why? Why can't Flash handle small bitmaps? Seems to me that's more efficient than quadrupling the amount of memory required.

View 0 Replies

ActionScript 3.0 :: Importing Bitmaps From An SWF Exported Via Flash CS3?

Jan 29, 2009

I'm currently integrating one of my games with the SDK of a certain publisher (who shall remain nameless), but I'm having real problems. They require all games to load their content (ie. images, sounds etc) from an external SWF, like so:

Code:
private var __gameScreen:MovieClip;
private function onContentSwfLoaded(result:MediaLoaderResult):void
{

[code]....

The problem here is that I really don't want to have to use MovieClips as all of my games use nothing but BitmapData, so I'm wondering if there's a way of extracting a Bitmap or BitmapData from an SWF? It doesn't appear that Flash CS3 caters for this though - you can assign an "instance name" to a MovieClip, but not a Bitmap as far as I can tell. I usually develop in Flex Builder 3 but I've not managed to extract anything from an SWF exported from it, probably because you can't assign instance names to objects, I'm guessing. My current work-around for this problem is to draw each MovieClip to a BitmapData object, but this is very long-winded and probably not too efficient either.

View 1 Replies

Flex :: Sequence Flex/Actionscript Method/function Method Calls

Aug 11, 2011

OK, from what I know actionscript in Flex runs asynchronously. I need the ability to run a method in a loop synchronously. Consider this code:

public class CustomerContainer extends VBox
{
public function CustomerContainer ()
{

[Code]....

This is not my exact situation as it is a bit more complicated to explain here. There is an abstract class and several custom view objects derived from it. Some of the views are dependent on others being completed first but I cannot seem to order them in the correct order. TIMERS are not an option. Probably not explaining this correctly.

View 2 Replies

Flash :: Manage Multiple Sizes (dimensions) Of Bitmaps?

Jul 22, 2010

I have a custom Image class that I am using to store individual image information for a gallery application:

package mtm.test
{
public class Image extends Object
{

[Code]....

This is how I would implement the above:

var image:Image = new Image();
//I would be loading external bitmaps but for the example I'll just create new ones:
image[BitmapThumbnail] = new BitmapThumbnail(new BitmapData(65,65,false,0x000000));

[Code]....

Is there a simpler way to do this? I feel that there is a lot of repeated code within the BitmapType sub-classes.

At the least, this helps to avoid a bunch of for loops trying to find the requested size, and it seems portable to situations where more or less sizes of Bitmaps are required.

View 1 Replies

ActionScript 3.0 :: Flash - Covert Array Of Bitmaps To Flv Video?

Aug 5, 2010

how to convert array bitmaps or bitmapdata to flv video?

View 7 Replies

Flash :: Resize / Scale Multiple Bitmaps(duplicate 1 Bitmat Over And Over)

Dec 2, 2010

I am trying to make a frame arround an uploaded picture by repeating 1 image over and over again. The user will have to enter the real dimentions of the picture and the image will be scaled acordingly so that the frame will look as big as it should. The problem is that when I get a bigger pickture and I scale the images something goes wrong and there is some smearing in the movie clip. When I move it to X:0 and Y:0 all is well. When I move it to the center of the screen the smearing is there. Here's the code I use:

[Code]...

View 3 Replies

Flash :: Draw Multiple Bitmaps Onto A Single Sprite In Different Locations?

Feb 8, 2011

I have many base images that I need to combine to construct larger images to draw on Sprite objects. I understand that the beginBitmapFill() method of the Graphics class renders a bitmap on a Sprite's graphics object. So I figure that I need to manipulate the BitmapData object, adding the base images to produce a composite image that I can then draw on my Sprite.

My question is: Is there any clean and relatively hassle free way of doing this? Is there a way to draw Bitmaps to certain locations in a Sprites graphics context? Could you copy a Graphics object onto another at certain coordinates and build it that way?

View 1 Replies

Flash 9 :: Auto Setting Smoothing To True For Imported Bitmaps?

Sep 29, 2008

Is there a way to auto set smoothing for all bitmaps in the library? or at least for imported bitmaps?

View 1 Replies

Flash :: Drawn Bitmaps Disappearing After Invoking Function To Alter Vector?

May 13, 2011

I am trying to randomize the positions of MovieClips in a Vector. to be added to the main stage's display list. I have this function that generates the MovieClips with their properties:

private function initMovieClips():Vector.<MovieClip>
{
var initVec:Vector.<MovieClip> = new Vector.<MovieClip>();

[code].....

View 1 Replies

ActionScript 3.0 :: Crashing Flash Consistently By Trying To Add Too Many Bitmaps To A Sprite - Get A 2015 Error - Invalid BitmapData?

Jan 18, 2010

I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:

for(var i:int = 0; i < 10000; i++){
var d:BitmapData = new BitmapData(20,20);
addChild(new Bitmap(d));
}


I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...

View 6 Replies

Flash - How To Sequence Events In AS3

Feb 10, 2010

I've been working with AS3. The crux of the problem is that before I run a function I need to know that certain conditions have been met, for example loading my config.xml and putting it into a class variable. Where I run into trouble is that URLLoader is async so I can't put code after the load, the only thing I can do is put it in a lambda on the listener.

var conf:Object = new Object();
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, geoLoader, false, 0, true);
ldr.load(new URLRequest("[URL]"));
function geoLoader (e:Event):void {
[Code] .....

This worked great for short bits of code, but I've got a bunch of functions that are relying on huge amounts of preconditions (this pollutes the namespace if I use the first method) or functions that rely on one bit of the stack (which means that I can't use the second method even though it's slightly more obvious to me). So, my question is: How do flash professionals handle preconditions? I'm trying to find a solution that allows tons of preconditions as well as a solution that allows different orders of preconditions or just a few preconditions from a group.

View 3 Replies

CS3 Flash Animation Sequence Then Into Menu?

Dec 9, 2009

I typically try and stay away from adding a flash animation that has 3 static text links to a Dreamweaver html file but my client requested it. Basically, I have this flash animation as an swf file and need to have 3 links inside the swf file open to a page below.Please see the way my site is structured below. I am not sure if I need to edit the links more in flash with more action script code or if there is an easy way to integrate it. I was thinking of basically having the animation play and then load to a second scene with a png and links inside of it but I would prefer to learn how to do this in code or within the flash file.

Also, when I try and use a static text link it won't recognize what I have below as an actual link. Does anyone know what the proper format to write a link in flash is so it will pull a div box to load below? I guess the formatting in link (see the chain icon text) is an unrecognized protocol and I am used to the Dreamweaver formatting of links.

View 1 Replies

Image Sequence Crashes Flash?

Jun 13, 2011

I am using:

Win7 32bit
2GB RAM, Intel Core 2 Duo 2Ghz

Flash CS5

and I have this problem: i am currently trying to create a 720p movie consisting of 738 single JPG pictures; 6 frames/second. Each picture has 204 KB, all the pictures together add up to 226 MB.Yet still, Flash is crashing (due to memory overload?) once I have loaded like 100 pictures of my sequence... I loaded 90 pictures and tried exporting it as a small AVI-movie, but even that made Flash crash. I checked the Windows task manager, and I saw that even with only 90 pictures loaded, Flash already takes up 1,6 GB of my RAM.Is there a way making Flash save those pictures not on the memory, but on the disk, in a temporary folder or something? I wouldn't care if it takes way longer.

View 1 Replies

Play Different Wav Files In Flash In A Sequence

May 5, 2009

i have a php script that selects an array of different wav files. i want to send the files path to flash file and let the flash file load each of the file and play it in a loop.

View 6 Replies

ActionScript 2.0 :: Flash MX - Get Next Month In Sequence?

Jun 1, 2004

I am using this code to get the months off of the users computer and it then highlights what ever day it is, also it is dynamic. However what if I would like to call up a just july or just november. I know how to make arrows that get the next month in the sequence but my question is could I change the script to just get a month of my choosing?

Code:
aMonths = new Array();
aMonths[0] = "January";
aMonths[1] = "February";
aMonths[2] = "March";
aMonths[3] = "April";
[Code] .....

View 1 Replies

ActionScript 3.0 :: Loading Image Sequence Into Flash?

May 12, 2009

way to load an image sequnce to flash in as3, so that the sequence remains in order, on a timeline.

View 6 Replies

Professional :: Flash Animation In Shape Sequence?

Feb 2, 2010

Very often I see on the web many flash websites very amazing for their animation in flash. For example, in monster template you can see the paper's animation like that: http:[url].... Watch the BEST DESIGN STUDIO animation... These animations aren't made with flash, but with a software from which to export a swf file that contains a sequence of shapes.What is it? It seems to work in 3d, but the objects moved are always planes and not 3d models.

Attachments:
paper_anim1.jpg
(39.4 K)
test.swf (42.1 K)

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved