I've been working with AS3. The crux of the problem is that before I run a function I need to know that certain conditions have been met, for example loading my config.xml and putting it into a class variable. Where I run into trouble is that URLLoader is async so I can't put code after the load, the only thing I can do is put it in a lambda on the listener.
var conf:Object = new Object();
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, geoLoader, false, 0, true);
ldr.load(new URLRequest("[URL]"));
function geoLoader (e:Event):void {
[Code] .....
This worked great for short bits of code, but I've got a bunch of functions that are relying on huge amounts of preconditions (this pollutes the namespace if I use the first method) or functions that rely on one bit of the stack (which means that I can't use the second method even though it's slightly more obvious to me). So, my question is: How do flash professionals handle preconditions? I'm trying to find a solution that allows tons of preconditions as well as a solution that allows different orders of preconditions or just a few preconditions from a group.
I am using flex-4-tree [URL] in a mobile phone AIR app.
The Tree CLass:
public class Tree extends List { ... dataSource.addEventListener(TreeEvent.NODE_EXPANDED, nodeExpandedHandler); dataSource.addEventListener(TreeEvent.NODE_COLLAPSED, nodeCollapsedHandler); ... }
There is a menu on the main screen of the app. If the user selects a menu-item, the appropriate action is taken, but if the user expands/collapses a menu-item by selecting the expander icon, the menu-item is expanded/collapsed.
Currently the List change Event is received before the flex-4-tree Expand/Collapse Events.
I need to receive the flex-4-tree Expand/Collapse Events before the List change Event.
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
I typically try and stay away from adding a flash animation that has 3 static text links to a Dreamweaver html file but my client requested it. Basically, I have this flash animation as an swf file and need to have 3 links inside the swf file open to a page below.Please see the way my site is structured below. I am not sure if I need to edit the links more in flash with more action script code or if there is an easy way to integrate it. I was thinking of basically having the animation play and then load to a second scene with a png and links inside of it but I would prefer to learn how to do this in code or within the flash file.
Also, when I try and use a static text link it won't recognize what I have below as an actual link. Does anyone know what the proper format to write a link in flash is so it will pull a div box to load below? I guess the formatting in link (see the chain icon text) is an unrecognized protocol and I am used to the Dreamweaver formatting of links.
and I have this problem: i am currently trying to create a 720p movie consisting of 738 single JPG pictures; 6 frames/second. Each picture has 204 KB, all the pictures together add up to 226 MB.Yet still, Flash is crashing (due to memory overload?) once I have loaded like 100 pictures of my sequence... I loaded 90 pictures and tried exporting it as a small AVI-movie, but even that made Flash crash. I checked the Windows task manager, and I saw that even with only 90 pictures loaded, Flash already takes up 1,6 GB of my RAM.Is there a way making Flash save those pictures not on the memory, but on the disk, in a temporary folder or something? I wouldn't care if it takes way longer.
i have a php script that selects an array of different wav files. i want to send the files path to flash file and let the flash file load each of the file and play it in a loop.
I am using this code to get the months off of the users computer and it then highlights what ever day it is, also it is dynamic. However what if I would like to call up a just july or just november. I know how to make arrows that get the next month in the sequence but my question is could I change the script to just get a month of my choosing?
Very often I see on the web many flash websites very amazing for their animation in flash. For example, in monster template you can see the paper's animation like that: http:[url].... Watch the BEST DESIGN STUDIO animation... These animations aren't made with flash, but with a software from which to export a swf file that contains a sequence of shapes.What is it? It seems to work in 3d, but the objects moved are always planes and not 3d models.
I am creating this "drawing application", where the user can click "preview" and it will take what they made, draw a bitmap, and then I want to split that bitmap into left and right images. I create the first bitmap, encode it as a jpeg, and then use that to cut the left and right out using copypixels. I then reform the images together with a space inbetween in one canvas, and draw that canvas. Everything works fine up there.
When I go to encode the new bitmap, and then offer it to save out, the saved image is blank. I have tested everything up to that point and it all works fine. I see the images on screen, I can save out the first bitmap fine.. but the second one is always blank.
I am loading an array of movie clips and adding them to the stage with flash as3, but the problem is that the movie clips are added to the stage as soon as they finish loading, and not in order of there position in the array, so the order on screen appears messed up. How do I ensure that they are added to the stage in the same order that their references exist in the URL?
Here is my code: var currentLoaded:int = 0; function loadThumbs(){ for (var i in project_array){ var thumbLoader:Loader = new Loader(); [Code].....
In ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".
I have created a number of flash files, and now want to combine them all into one single movie file. For example, the files run like this: section1.swf - section2.swf - section3.swf - section4.swfI have created a 'host' file, to load the individual files, but I want to play these files in sequence. So that at the end of section1.swf, section2.swf will play and so on.... Can anybody guide me as to what is the most straightforward method of doing this? I have little or no knowledge of actionscript so the simpler the better for me
I have a rotating product as an image sq inside a MC. When the user clicks a button I'm pausing the MC (.stop()), but that obv looks a bit naff as it just stops. Ideally I would like to have a bit of easing on before it stops...
Is there any easy way to get a path (a sequence of points) from the flash IDE into actionscript code?for example if you want to draw an outline for a gameworld that you want to use as collision object and now in AS3 you'd like to get the vertices of that path you drew.
what i did so far was to create a lot of dummy movieclips, place them on the vertices of the drawin path and call them "dummy01","dummy02","dummy03" and so on, and then in AS i iterated over the children and rebuilt the path that way
I've done a complex animation in After Effects and want this to be part of a Flash movie, running on timeline as a sequence.I rendered this as a PSD sequence (RGB+alpha) with hoping, this has transparent background in Flash.But Flash seems not understanding about alpha layers and displays black background instead of no-background. I also rendered this as PNG sequence but failed again � the images opened in wrong size and were really huge, so Flash Player wouldn't play it smoothly.Then I saved just a frame as Photoshop Layers which after importing to Flash has transparency in it. Sure, doing it frame-by-frame is a time consuming process and feels stupid way to do.
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
Code: var imageLoader:Loader; imageLoader = new Loader(); // 1120: Access to undefined property imageLoader OR Code: var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loader Are both acceptable. [Code]...... The same problem is for the next two (commented out) timer lines.
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I'm using Flash CS4 to animate hi-def music videos. It seems that I can't keep the audio to stay in sync for anything over 2 or 3 minutes.
- I'm working a stage at 1280x720 and 30 fps
- audio is streamed on a separate layer
- mp3 publish settings are: stereo 128kbs
Inside the FLA file everything syncs perfect, but when it's published, everything drifts in the SWF and in everything else I've tried.I've tried exporting image sequences and popping the sequences into premiere pro to match up with the original wave, and i've also put the swf file in a premiere pro project as well. Whether a SWF or an image sequence, it always lapses after 2 or 3 minutes.
I was wondering if it was possible to store the order of objects being played and then later call up that sequence to be played back.For example:[code]so if the order that was played was movie clip a,c,b,b,b,d,a - is there an array or var I can use to store this order and then once the user puts in a comman to play it back, flash does play it back in the correct order?
We have a flash website built using flex and CS3. Majority of the site has been done using flex. We have multiple flash movies on a page and we obviously have the page loading very slow. Now that we are looking into options for making the page fast, we are trying to understand whether we can run these flash movies in parallel ? Is there some provision in CS3 to make the flash understand that this object will be loaded and ran first and then the second object.
Is there any possible way to play a .jpeg sequence using .flv player on-the-fly ? I mean, by not needing to convert the entire sequence into one single .flv ? Since I'm not familiar with flash neither action script, I was surfing the web in hope to find any template or tips about similar things to that but I couldn't...
Here's the main list of features: 1- Browse button to load a sequence eg. < filename >####.jpeg 2- Play button with a slider time 3- Previous and next frame-by-frame buttons 4- FPS slider from 0 to 30
My main reference is this stand app called Cyber-D's Image Sequence Viewer.
I am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
I'm currently using two arrays to load a sequence of videos in 2 zones of the Flash movie.
var zoneAarray:Array = new Array("movie1.mp4", "movie2.mp4", "movie3.mp4"); var zoneBarray:Array = new Array("movie4.mp4", "movie5.mp4", "movie6.mp4"); var clipA:String = zoneAarray[0];[code]....
Everything works fine, but I would like to import the list of videos from an XML file instead of hard-coding it in Flash
I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?
I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)
This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3