I want to push a button, and play through the entire array one sound at a time. When the first sound stops, the second begins, etc. all the way until the last sound plays. When the last sound finishes, all sound should stop, and if you push the play button again, it should start over at the beginning, and play through all sounds again.
I'm thinking the SOUND_COMPLETE needs to be used... I'm just not sure how, hence the empty function. I only want to have to push play one time to hear the entire array in a sequence.
var count; var songList:Array = new Array("test1.mp3","test2.mp3","test3.mp3"); count = songList.length;
i have a php script that selects an array of different wav files. i want to send the files path to flash file and let the flash file load each of the file and play it in a loop.
I have some code that is connecting to a radio stream and it playing the music. That much works... I also have a little dropdown box which lets the user switch the stream... Whenever I try to switch the stream, I'm getting this error...
Error: Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.at flash.media::Sound/flash.media:Sound::_load().
Code: private function changeStation():void { sound.close();
I have tried to modify that block of code, but I can't seem to get anything to work...
I have created a number of flash files, and now want to combine them all into one single movie file. For example, the files run like this: section1.swf - section2.swf - section3.swf - section4.swfI have created a 'host' file, to load the individual files, but I want to play these files in sequence. So that at the end of section1.swf, section2.swf will play and so on.... Can anybody guide me as to what is the most straightforward method of doing this? I have little or no knowledge of actionscript so the simpler the better for me
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I making a presentation with an interface on flash next and prev buttons im using scenes for the different slides on the presentation, all of them have audio on it, my question is how do i prevent that the audio from the prev scene to play on the new one?? i should say that on each scene there is an animation with the sound on it
Im completely new to Flash and ActionScript2 but what I need is to add Google analytics code to track clicks from "button" Bellow is a part of my function
Writing RTMP Streaming Server for streaming AVC+AAC video. And it works fine with rtmpdump. But I can't force it to work in flowplayer and other flash video players.The message sequence after handshake is similar to FMS / RED5 / erlyvideo / haxevideo servers: I've tried a lot of variations.
From Chrome debug console I can see, what all negotiating messages passed to the flowplayer. The last one is onMetaData. And after this the working sample (rtmp://flash.tvwmedia.net/LiveVideo//Live300) gets NetStream.Buffer.Full. And streaming from my server don't get it.
I'm starting with AVC Header message, containing sps/pps. After it first AVC picture passed. After - AAC header and AAC sample. And then AVC/AAC samples. This dumped OK by rtmpdump - I have working flv on exit. But flowplayer and others does not work.
the problem is that it works fine when I export it to swf but when i export it exe format It does not play the first swf and instead directly plays the second swf.
I have 3 flv and wanna to play them in sequence.This is the script I wrote for one flv
var my_nc:NetConnection =new NetConnection(); my_nc.connect(null); var my_ns=new NetStream(my_nc); my_video.attachNetStream(my_ns); my_ns.play("v1.flv");
How to write in order to play them sequence rather than edit them in AfterEffect?
I was wondering whats the best way to play a sequence of images (dynamically.... not using IDE) so that I can mimic the behavior of a movieclip? The images are pngs that get loaded completely in the begin of the app, based on a user ineraction with this object, I must play a given sequence.
I have several movieclips in my library named with the name stap1, stap2, stap3 etc..
I want to put addchilds on stage after the other child is finished playing. I'm trying to make a for loop but the movies are now put on the stage on the same time.
My code so far is:
ActionScript Code: import flash.utils.getDefinitionByName; stop(); var total_movies = 3;
I have single FLV file which is quite big. I want to encrypt it and decrypt but it takes too long. My best idea was to split video into smaller videos using third party software and apply my encrypting and decrypting functions to each one separately. Unfortunately I have a problem with gaps between loaded FLV files. Video has to be smooth without any pauses.
I have two swf files that I would like to play in sequence in a main flash file. The two swf files are partA.swf and partB.swf. I set up two frames using this actionscript 3 snippet: Frame 1:
Code:var partARequest:URLRequest = new URLRequest("partA.swf");var partALoader:Loader = new Loader();partALoader.load(partARequest);addChild(partALoader);Frame 2: Code:var partBRequest:URLRequest = new URLRequest("partB.swf");var partBLoader:Loader = new Loader();partBLoader.load(partBRequest);addChild(partBLoader);
I made sure to set new loaders that correspond to it's proper swf file. So partA.swf goes with partALoader and partB.swf goes with partBLoader. I noticed that individually they work great. If I just set up frame 1 or frame 2 by themselves, the swf file plays. When placed together, however, either frame 1 plays without going to frame 2 OR frame 2 plays by default without playing frame 1 first.
How can I get this to work properly in sequence? Just to break things down, this is how I would like the set up. 1. Play frame 1 which plays partA.swf, 2. Stop when finished and go to frame 2 which plays partB.swf 3. Stop movie, no need to loop. 4. Would like to have option for adding more swf files I don't use flash much, so guidance with code is much appreciated. I would think this is a simple task, but searching for a proper solution hasn't been successful. Also just to clarify from previous searches and posts I looked at: I am not using buttons, and this is using actionscript 3.0 not 2.0, and this is using only .swf files.
I want to make a closing sequence for my main menu. I have several button on my main menu. I want to make it so that every time I click a button, a closing sequence (for example a fade out) will be played before going to a new page (frame/label name). How do I do that?
I've created a looping movie in flash which is made up of several seperate swf files and linked together in the main file- it plays fine for the first couple of plays but gradually the timing becomes delayed and slides start to play over one another, is there a way I can have the full sequence play fully everytime?
I am looking for a script that can let me do this:If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.It is important that I can do this in one script in the buttonOtherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event thingy.
If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.
It is important that I can do this in one script in the button.
Otherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event things.
I'm quite new to Actionscripts and I hope someone can help me with two issues I'm having. I have a rather long timeline that I want to use the Keyboard to play particular sections of this timeline. I can get the Keyboard to jump to the specific frame I want, but I don't know how to indicate that action to stop at a particular frame, and then to loop that section.
So, for example, if I press the UP key, I want it to start playing from frame 5 of the timeline to frame 14, afterwhich it will loop until I press another key.
My other question is how do you script a Keyboard to play audio?[code]...
I have several sounds, how can I play them one by one. When I just use play(), the sounds play simultaneously. I also tried to handle SOUND_COMPLETE event, but it doesn't work.
I have an AS2 .swf that I'm loading into an AS3 file. The AS2 .swf uses the old AS2 Sound Object, which of course works fine when I play the AS2 .swf directly, but when I load it into the AS3 file the sound stops working. Everything else in the AS2 .swf works fine. I'm loading the AS2 .swf with this:
Code: // Load AS2 .swf into AS3 holder var myMC = new Loader();
Now all of my sounds are playing at once! Each symbol has its own MP3 file in it (MP3 file names are the same as the symbol names for ease, so smokescene.mp3 goes with smokescene and etc.)
import flash.events.MouseEvent; // make the characters invisible birthdayscene.visible = false; dancescene.visible = false;
can somebody explain me this 32 sound channel limit, i am not sure i quite understand it..does this mean i cant play more than 32 sounds at once, or i cannot externally load more than 32 sounds (without actually playing more than 1 in any given time)?i am saying load because i am planning on preloading multiple sounds and have them ready for playback as soon as i want.
I'm new to Flex, Flash, and ActionScript. I'm attempting to create a video player that starts another video when the previous video ends. I thought there might be an event that is thrown when the video finishes playing, but I have not been able to find it.
VideoEvent.COMPLETE is when the video is completely downloaded, not when it is completely done playing. Does such an event exist? how I could subclass SWFLoader, Image, or Video to support such an event?