ActionScript 2.0 :: Flash - Won't Play Multiple Sounds?

Mar 2, 2010

Okay, so I'm using

Code:
exampleSound = new Sound(this);
exampleSound.attachSound("exampleLinkageName");

[code].......

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ActionScript 3.0 :: How To Play Multiple Sounds

Aug 5, 2010

I am making a slide show, for every image i want sound on it. For example if it the "Tiger" in the image, it says "Tiger". I have all the voice in .wav format.
 
Right now my slide show is xml based and in as3, i have made another attribute for voice.
 
Let me know how i can play different sounds for different images.

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ActionScript 3.0 :: How To Use Multiple Sounds To Play A Single Mp3

Jan 22, 2009

I have figured out how to play a sound with AS3, but i cannt figure out how to use multiple sounds. to play a single mp3, i am using this:

Code:
//number that is redefined when the pause button is hit
var pausePoint:Number = 0.00;
//a true or false value that is used to check whether the sound is currently playing

[Code]....

but what I need to do is have 4 different mp3's, each with its own stop & play button, so the user can play any file they want. These are voice over reels, not music, so each needs its own set of buttons.

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I need to realize something like a multiple track player. The users can upload multiple tracks and start to play them together. My problem is to allow the user to define a start position of each track to allow a synchronization between them, something like this:

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i seem to be posting a lot at the moment but i am trying to get my Flash Skills up to date, hope im not annoying anyone too much. Basically i have a small project where pressing a button will trigger a sound, So when i click 'Button1' it plays the sound assigned to 'Button1', I have done this like the following.

[Code]...

Eventually i am going to have 20 different sounds, i know i need to probably assign each sound to its own individual sound channel. i tried manipulating the for statement to say something like var [i]Channel = new SoundChannel; in the hope that it would assign a number next to the SoundChannel thus making it unique,

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I have 3 sounds that i would like to play, they are in my library.I can play any of of them using soundName.start(0,1) with the code below:

firstSound = new Sound();
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[code].....

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ActionScript 3.0 :: Flash Multiple Sounds On Single Frame?

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I have two buttons on a single frame that each play seperate sounds when clicked though actionscript is throwing up this error and I have no idea how to fix it.

1151: A conflict exists with definition snd in namespace internal.
1021: Duplicate function definition.
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[Code].....

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I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.

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I Am wondering if is possible to use one sound channel to play through an array of sounds? Perhaps by using a complete event or other means?

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I making a presentation with an interface on flash next and prev buttons im using scenes for the different slides on the presentation, all of them have audio on it, my question is how do i prevent that the audio from the prev scene to play on the new one?? i should say that on each scene there is an animation with the sound on it

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Here's the setup:

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sampleMP3A.play().addEventListener(
Event.SOUND_COMPLETE,
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[code].....

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I have an AS2 .swf that I'm loading into an AS3 file. The AS2 .swf uses the old AS2 Sound Object, which of course works fine when I play the AS2 .swf directly, but when I load it into the AS3 file the sound stops working. Everything else in the AS2 .swf works fine. I'm loading the AS2 .swf with this:

Code:
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var myMC = new Loader();

[code]....

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Now all of my sounds are playing at once! Each symbol has its own MP3 file in it (MP3 file names are the same as the symbol names for ease, so smokescene.mp3 goes with smokescene and etc.)

import flash.events.MouseEvent;
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[Code].....

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I have some background music playing on my website and when I click to play one of my FLV on the site I want to background music to mute. Also when the FLV is finish (complete) the background music back on.

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I have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.

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Im testing out playing sounds, I've looked at lots of articles and I feel my code is correct but no sounds are playing.Declare

ActionScript Code:
var testSound:Sound = new Sound(new URLRequest("sfx_test.wav"));
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[code].......

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Iam searching vor solution so adjust different volumes for multiple sounds. That means:

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[Code].....

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How can I stop the first 2 sounds from being played, so only the 3rd sound can be heard?

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im am using this script in my current movie to attach sound using acttion script it also has a stop/start button but i need to now how to add multiple sounds in this way.

[Code]...

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In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?

Code:
package mvc
{
import flash.display.*;
import flash.media.*;
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[code]....

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I want to push a button, and play through the entire array one sound at a time. When the first sound stops, the second begins, etc. all the way until the last sound plays. When the last sound finishes, all sound should stop, and if you push the play button again, it should start over at the beginning, and play through all sounds again.

I'm thinking the SOUND_COMPLETE needs to be used... I'm just not sure how, hence the empty function. I only want to have to push play one time to hear the entire array in a sequence.

var count;
var songList:Array = new Array("test1.mp3","test2.mp3","test3.mp3");
count = songList.length;

[Code].....

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I really do not know how to begin but I have 5 sounds that have been saved in the library with the following linkage names[code]...

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Can I use attachSound method to load 2 or more sounds to play at the same time? If yes, how?

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