Actionscript 3 :: Possible To Play Chain Of Sounds

Apr 11, 2011

Is it possible in actionscript 3.0 to play chain of sounds (i.e. several mp3s)?Or should I manually start playing first sound, wait for SOUND_COMPLETE event, then start second sound and so on?

View 1 Replies


Similar Posts:


ActionScript 1/2 :: Button Sounds In Play Scenes But Not In Play Movie

Oct 11, 2009

I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.

View 10 Replies

Flex :: How To Play Several Sounds One By One

Mar 3, 2012

I have several sounds, how can I play them one by one. When I just use play(), the sounds play simultaneously. I also tried to handle SOUND_COMPLETE event, but it doesn't work.

sampleMP3A.play().addEventListener(
Event.SOUND_COMPLETE,
function(event:ResultEvent, o:Object):void {

[code].....

View 1 Replies

ActionScript 3.0 :: Possible To Play Sounds With A .swf?

Nov 26, 2008

I have an AS2 .swf that I'm loading into an AS3 file. The AS2 .swf uses the old AS2 Sound Object, which of course works fine when I play the AS2 .swf directly, but when I load it into the AS3 file the sound stops working. Everything else in the AS2 .swf works fine. I'm loading the AS2 .swf with this:

Code:
// Load AS2 .swf into AS3 holder
var myMC = new Loader();

[code]....

View 4 Replies

ActionScript 3.0 :: All Of Sounds Play At Once?

Dec 20, 2010

Now all of my sounds are playing at once! Each symbol has its own MP3 file in it (MP3 file names are the same as the symbol names for ease, so smokescene.mp3 goes with smokescene and etc.)

import flash.events.MouseEvent;
// make the characters invisible
birthdayscene.visible = false;
dancescene.visible = false;

[Code].....

View 1 Replies

ActionScript 3.0 :: Cant Play More Than 32 Sounds At Once

Feb 28, 2010

can somebody explain me this 32 sound channel limit, i am not sure i quite understand it..does this mean i cant play more than 32 sounds at once, or i cannot externally load more than 32 sounds (without actually playing more than 1 in any given time)?i am saying load because i am planning on preloading multiple sounds and have them ready for playback as soon as i want.

View 1 Replies

ActionScript 2.0 :: Play FLV Mute All Other Sounds?

Jun 8, 2009

I have some background music playing on my website and when I click to play one of my FLV on the site I want to background music to mute. Also when the FLV is finish (complete) the background music back on.

how to do this, I'm a little rustly on this but know it is easy to do, seen it done many many times?

View 2 Replies

ActionScript 1/2 :: How To Play/pause Sounds

Feb 28, 2010

I have several swf file that will be loaded into the main swf file. In the sub swf file I coded & attached sounds and play it. And the problem is that when it is loaded in the main swf file the play/pause button won't work.

View 9 Replies

ActionScript 3.0 :: How To Play Multiple Sounds

Aug 5, 2010

I am making a slide show, for every image i want sound on it. For example if it the "Tiger" in the image, it says "Tiger". I have all the voice in .wav format.
 
Right now my slide show is xml based and in as3, i have made another attribute for voice.
 
Let me know how i can play different sounds for different images.

View 5 Replies

ActionScript 2.0 :: All Sounds Play On Publishing

May 24, 2010

I am new to flash and have made a presentation in Flash 8 using preloaded presentation formats.i deleted all the codes in actionscript that were there in the template.Now when i publish my presentation, sounds of all screens start to play together in the first screen.

View 1 Replies

ActionScript 3.0 :: Sounds Wont Play?

Nov 16, 2011

Im testing out playing sounds, I've looked at lots of articles and I feel my code is correct but no sounds are playing.Declare

ActionScript Code:
var testSound:Sound = new Sound(new URLRequest("sfx_test.wav"));
var soundChannel:SoundChannel = new SoundChannel();

[code].......

View 6 Replies

ActionScript 2.0 :: Play Sounds On A Key Press?

Jul 28, 2004

I'm trying to play a sound on a space bar press. I am using Flash MX

View 3 Replies

Professional :: Play FLV And Stop All Other Webpage Sounds

Sep 5, 2010

I have a website that has two flash items on it. I have a swf that calls mp3s that plays on the page load, and I have a FLV that plays on page load. What I would like to happen is: on page load the FLV plays when the FLV Finishes the swf starts to play the mp3s. What already happens is that the pages load in _blank pages so they are in new windows. This is good because while you navigate the site, the music from the homepage is still cycling through the swf's mp3 playlist. The problem comes in when you navigate back to the homepage from a new window, and the homepage is still open within the first window. That means that the video plays over, while the music is playing, and the music doubles up. Now the video playing isn't bad, it's that music is doubling up. Can't it sense itself playing a 2nd instance of itself on another webpage and stop it?

View 3 Replies

Actionscript 3 :: Play Sounds In An Array In A Sequence?

Mar 20, 2012

I want to push a button, and play through the entire array one sound at a time. When the first sound stops, the second begins, etc. all the way until the last sound plays. When the last sound finishes, all sound should stop, and if you push the play button again, it should start over at the beginning, and play through all sounds again.

I'm thinking the SOUND_COMPLETE needs to be used... I'm just not sure how, hence the empty function. I only want to have to push play one time to hear the entire array in a sequence.

var count;
var songList:Array = new Array("test1.mp3","test2.mp3","test3.mp3");
count = songList.length;

[Code].....

View 1 Replies

ActionScript 3.0 :: Play Sounds From Library In Order?

Mar 12, 2012

I really do not know how to begin but I have 5 sounds that have been saved in the library with the following linkage names[code]...

How do I place these in an array and have them play in order from explode_sound to explode_sound4 (once one stops playing go immediately to begin playing the next one)? I'd like to add a 2-second delay before the next audio clip plays though.

View 1 Replies

ActionScript 2.0 :: Load 2 Or More Sounds To Play At The Same Time?

Feb 23, 2005

Can I use attachSound method to load 2 or more sounds to play at the same time? If yes, how?

View 2 Replies

ActionScript 2.0 :: Attached Sounds Won't Play When MC Is Loaded Into Another MC

May 27, 2005

I'm really at loss here (6 hrs straight and liters of coffee and i cannot indetify the problem) and I would REALLY really appreciate your help-- A LOT *sigh* Here's the scenario: I'm tying to build my new flash site as modular as possible (learning from past mistakes). Among others, I'm importing a MC containing all menu functions onto the main timeline via loadMovie(). This mcMenu.swf also contains the sound effects for the menu which are being attached via actionscript in the first frame:

[Code]....

View 6 Replies

ActionScript 3.0 :: How To Use Multiple Sounds To Play A Single Mp3

Jan 22, 2009

I have figured out how to play a sound with AS3, but i cannt figure out how to use multiple sounds. to play a single mp3, i am using this:

Code:
//number that is redefined when the pause button is hit
var pausePoint:Number = 0.00;
//a true or false value that is used to check whether the sound is currently playing

[Code]....

but what I need to do is have 4 different mp3's, each with its own stop & play button, so the user can play any file they want. These are voice over reels, not music, so each needs its own set of buttons.

View 1 Replies

ActionScript 2.0 :: Flash - Won't Play Multiple Sounds?

Mar 2, 2010

Okay, so I'm using

Code:
exampleSound = new Sound(this);
exampleSound.attachSound("exampleLinkageName");

[code].......

View 5 Replies

ActionScript 1/2 :: Sounds Placed On A Movieclip - Saggy And Later On No Sound Will Play

Aug 26, 2009

I have an application in flash actionscript 2.0 that is running with several parts under each movieclips has an animation inside with a voice over. The problem occurs when I test the movie, the voice over/ sounds plays but when I click the pause button and play again the voice over/ sounds, sounds saggy and later on no sound will play.

View 3 Replies

Flex :: Play Multiple Sounds With A Custom Delay?

Dec 9, 2009

I need to realize a multiple-track player. The user can upload multiple tracks and mix (play them together). My problem is to allow the user to define an exact start position of each track to allow a synchronization between them, something like this:

Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop

where the user can set the x and y. I've tried to realize it with AS2 (using netstream and setInterval) and AS3 (using netstream or sound and timer). Only if I set the same x and y both tracks are playing simultaneously.

View 1 Replies

Actionscript2 :: Flash - (CS4) Play Sounds In Sequence When Each Has Ended?

Jan 10, 2010

I have 3 sounds that i would like to play, they are in my library.I can play any of of them using soundName.start(0,1) with the code below:

firstSound = new Sound();
firstSound.attachSound("Sound1");
secondSound = new Sound();

[code].....

View 1 Replies

ActionScript 3.0 :: Sounds Play With Movie Clips Stopped

Nov 17, 2009

I have a project in which I have a dozen movie clips on the screen each of which are started by a separate button. Each of the movie clips has a sound in its first frame.When I test the swf file all of the sounds from the first frame of each movie clip play simultaneously for about a quarter of a second. I'm not sure why because all the movies are stopped upon initialization. I've tried SoundMixer.stopAll() and I've tried setting volume to zero with SoundMixer.soundTransform = new SoundTransform(0) for each movie but nothing seems to stop the movie clips from producing that initial, short burst of sound.

View 1 Replies

ActionScript 2.0 :: Activate Play Buttons When Sounds Completes

Mar 30, 2011

I currently have a game that allows the player to Start, Stop and Pause sound clips.
Currently the Start button only becomes active after the Stop button has been pressed.
I would also like is the play buttons to become active as soon as the sounds complete playing. This is the code on frame 1 of the main timeline that creates two sound objects

[Code]....

View 0 Replies

ActionScript 3.0 :: Sounds Play A Little Delayed/weird Detection?

Jan 25, 2012

I'm trying to make an instrument type thing.[URL]... How come the sounds play about half a second after you hover your mouse on one of the circles? I need it to be completely instant.

[Code]...

Also, sometimes, it just doesn't detect the hover at all and doesn't play a sound (if you hover too fast)..

View 5 Replies

ActionScript 2.0 :: Play Random Sounds On Button Click?

Dec 21, 2010

What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").

View 1 Replies

ActionScript 3.0 :: Play Multiple Sounds From The Custom Positions (delays)?

Dec 9, 2009

I need to realize something like a multiple track player. The users can upload multiple tracks and start to play them together. My problem is to allow the user to define a start position of each track to allow a synchronization between them, something like this:

Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop

where the user can input the x and y. I've tried with AS2 (using netstream and SetIntervall) and AS3 (using netstream or sound and timer). If I set the same x and y both tracks are playing simultaneously. But not if the x and y are different.

View 4 Replies

LoadMovie Works But Sounds Don't Play When New Movie Loaded In Next Level?

Jan 10, 2010

Im using loadMovie within a .swf on level 1 to load an external movie into level 2. But when this happens the sound function doesnt work. The 2nd movie being loaded has the newsound defined and everything within itself. It plays if i run that swf seperately or using ctrl+enter. Yet when the 1st movie calls the 2nd movie onto level 1 at runtime.The sound in the 2nd movie doesnt play. But its button sounds all seem to be working.

View 1 Replies

ActionScript 3.0 :: Play And Stop Sounds On Enter And Exit Frames?

Feb 3, 2010

I would like to have a sound file play when the playhead reaches a frame and then stop when the playhead moves to another frame.

This is the code I currrently have in the frame to play my sound (sound_1) - works fine, no problems.[code]...

View 4 Replies

ActionScript 3.0 :: Play Random Sounds From An Array. Error:1007

Jun 30, 2011

So I've been messing around with some code to see if I can get a button to play a random sound from an array by using a function. However, I keep getting the error

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/ClickHandler()

Here's my code:

Code:

//-----------------------------------------------------------------
import flash.media.Sound;
import flash.media.SoundChannel;

[Code]....

Random number is of course a random number no higher than the array length.
However, Chosen sound is always "null". Should I worry here?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved