ActionScript 3.0 :: Loading Bitmaps And Storing In Array?
Mar 19, 2010
I'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.
My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..
My Code:
//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....
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Feb 17, 2009
The game that I'm currently making has many bitmaps, for the sheets for various things. Is there a way that I can store these efficiently so my flash file is huge?
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Jul 31, 2009
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
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Jun 3, 2009
I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:
Code:
var array:Array = new Array();
for (var i:uint = 0; i < 10; i++)
[code].....
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Mar 9, 2011
I would know if with AS2 it's possible to load programmatically a bulk of images and save them in an array; then how to attach programmatically each image to an empty movieclip.
I know how to do this in AS3 however it seems impossible in AS2.
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Aug 25, 2009
I have an array: possessionPics.
Code:
trace(possessionPics[0])
returns: [Object Bitmap]
[Cpde].....
Just gets me: TypeError: Error #1034: Type Coercion failed: cannot convert []@1c87df59 to flash.display.Bitmap.
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Jun 11, 2010
Currently, my code is able to load up bitmap images into an array. The next step I would like to accomplish is to display the first image in the array, remove it, display the next image... and so forth. Unfortunately I am having trouble getting it to work and I was hoping My current code is attached below:
[flash=]
function playSlideShow(e:MouseEvent):void
{
[code].....
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May 16, 2007
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following:
Code:
[Embed (source = "./myImage1")]
public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes.
I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this:
Code:
var arrayOfClasses : Array = new Array();
arrayOfClasses.push(Image1);
arrayOfClasses.push(Image2);
...
Then I want to go through the array and do :
Code:
var variable : Object = new arrayOfClasses[0];
But this dosen't work! How Can I build an array of classes? Is it doable?
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Sep 9, 2009
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[
subArray[x1, y1];
subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
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Nov 12, 2009
I have randomly generated 6 numbers, I need to know how I can store these in an array, and from this array the numbers will be compared with 6 number of another array to see how many balls are matching!
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Mar 12, 2006
I have a few items on the stage with different types of item.
cube_0 ++
square_0 ++
triangle_0 ++
and so forth
I have this scroll bar to rotate each item. When a user click outside of it, it will close down(removeMovieClip) I want to store the last x and y coordinates of [let's say] cube_0 's scroll bar.. so that when a user re-opens the scrollbar, it will be at the last coordinate when they close it.
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Jun 22, 2004
i am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. i am trying to create a mc and a txt field for each item in the top menu. i am trying to also store the newly created mc's and txt fields in an array or their own so i can manage the menu motions/tweens better.however, i get several errors, why wont this work?
// ed@goelegant.com
// http://www.goelegant.com
// menu.fla
[code].....
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Jul 15, 2009
I'm building a website which is entirely in flash. There is a large main flash file and as you navigate through the site, many other external SWF's are loaded. The problem is that some of these are quite large and take a while to load. I was wondering if there is a way to load an SWF without showing the user that it is loading (no progress bars or anything) and then not doing anything with it once it is loaded, but having it ready for when I want to use itsee the site to understand: If you click on the "band" link, it will load a page with several other links. Most of them you click will simply say "Coming Soon", but the Media, Contact, and Tour links currently work and are good examples of what I am talking about. How would I load one of these before the user has clicked it so it is ready?
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Jun 5, 2007
Ok I wrote an application where I have panels that the user can draw on, kind of like paint, but they can create panels. Now I want them to be able to save and load their work. Using Quasimondo's bitmap exporter, I was able to save a bitmap (200x200), and the application prompts the user where they were to save the image file. However, my problem is that the user will probably have 6-12 panels to save, and so I want the program to save all those panels so they can be loaded later.
Now in order to load, I don't want the user to manually select each panel to load. I want the user to select one file and it will load all the images into the panels. I was thinking about maybe loading a zip file and flash would extract the images and load them, but I don't know if that's possible. I think the user would need to select an XML file,which would direct Flash to what files to load and in what order. For this, and I'm assuming when it saves the flash application/php, it would need to write a new xml file.So I guess what I need to know how to do is:- How do I get flash to save several images to the server or the users hard drive- flash to generate an xml file- is there any way to make flash combine all the files into one file so that the user doesn't have to deal with several files?
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Feb 11, 2009
I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.
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Feb 18, 2009
To do this does it mean that I have to store them in another external location rather than my library and only load them when I need to use them from a URL request?
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Mar 5, 2009
I want to load .jpg images into flash and store them as BitmapData objects. I've coded the loading of images many many times but I've never tried to store them as BitmapData, I just usually add the Loader to the display list and manipulate the image through its loader.
I feel like this is a very poor approach and so I want to try just saving BitmapData, because on the Model side of things thats really all I need.
Now the only way I have found to extract BitmapData from a loaded JPEG is to load the JPEG and upon completion write:
myBitmapData = Bitmap(loader.content).bitmapData;
First, is there a way to extract the BitmapData without encumbering the code with the Bitmap class? In other words, is there a way to extract that information without involving the Bitmap class - BitmapData while useful for a Bitmap is not dependent on Bitmap so ideally I would never involve Bitmap here.
Also, why is this Bitmap type-casting so widely accepted? loader.content is a DisplayObject and therefore is not necessarily compatible with Bitmap. Further, for all Flash knows we just loaded an SWF and as far as I know you can't typecast that to a Bitmap.
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Apr 2, 2011
i want to make the elements for an array, each one i++........so
ArrayOne = Array()
ArrayOne[i] = i
i++
make it work so the array would liik like....
ArrayOne = [0,1,2,3,4,5,6,7...]
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Jun 10, 2011
i want to make the elements for an array, each one i++.[code]can somone make it work so the array would liik like.ArrayOne = [0,1,2,3,4,5,6,7...]
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Oct 8, 2009
in php I could do:
$prices['ford']['mondeo']['2005'] = 4500;
$prices['ford']['mondeo']['2006'] = 5500;
$prices['ford']['mondeo']['2007'] = 7000;
[code].....
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Nov 25, 2009
I've got this code
ActionScript Code:
package uk.ac.uwe.multimedia.lottery{
/*
There are 3 new MCs
1. The instructions "Click here..."
2. An MC with the 2 text fields myText
3. An MC with the 6 input text fields
*/
import flash.display.*;
[Code] .....
Everything works fine until I click on the 'submitButton'. When I click on it nothing at all happens, even though what I want to happen is for the error messages to appear if there is a problem, or if there isn't a problem I want the numbers to be added to the array.
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Feb 5, 2010
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {
[code]....
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Jun 6, 2010
I am having trouble storing bitmap images into an array. The following code snippet creates an array called "imageArr" and its intention is to store all the bitmap images in it. The images are captured from the user's webcam and should then be stored in the array. However, when I display the images it can only display the last image taken.
ActionScript Code:
var bitmapData:BitmapData = new BitmapData(video.width,video.height);
var bitmap:Bitmap = new Bitmap(bitmapData);
var imageArr:Array = new Array();
[Code].....
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Jan 21, 2011
How can I load external swfs, store them in an array, and then have the ability to retrieve any one of them for later use when I want to?
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Nov 28, 2011
The user inserts 6 different numbers into the input text box between 1 to 49 also i need check if the number is not higher than 49 or smaller than 1 . I also need check duplicate entries and empty space from input text box, which error message will prompt the user. Then i need to store the input from user to array.
Here what i got so far
import uk.ac.uwe.multimedia.lottery.LotteryDraw
var lottoDraw:LotteryDraw = new LotteryDraw();
lottoDraw.chooseNumbers();
[code]....
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Jan 30, 2010
So I think I have the hang of adding objects in an array to the stage. Now the next step is creating tweens for those objects and calling the tweens when the objects are added or removed from the stage. I'm not quite sure how to do this, especially since I'm using TweenLite. I guess the first thing I don't know how to do is store the tween in a variable for later use. I've tried something likeCode: Select all (var tween1:TweenLite = TweenLite.to(myClip{x:10, y:50});) But this does not store the tween, it activates it. I want the tween to happen later when I call it.The second part of this would be, once I know how to store tweens in variables, how would I add them to an array? Everything I've tried has been wrong. I tried something like
Code: Select allvar tweenArray:Array = []
tweens[0] = [homeTween, homeTween2];
tweens[1] = [aboutTween, aboutTween2];[code].......
I know you don't use addchild for tweens but I'm not sure what the right command is?
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Jun 22, 2004
I am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. I am trying to create a mc and a txt field for each item in the top menu. I am trying to also store the newly created mc's and txt fields in an array or their own so I can manage the menu motions/tweens better. However, I get several errors, why wont this work?
Stage.scaleMode = "noScale";
Stage.showMenu = false;
//Global TimeLine Reference
_global.gTml = this;
[Code] .....
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Aug 26, 2005
I have 3 mc's (clip1, clip2, clip3) and 5 buttons on the stage. When i press button 1 clip1 should go to _y = 100, clip2 _y = -1100, and clip3 _y = -500! The same should happen when one of the other buttons is pressed (with different y values though) My question is can i put the different y values in an Array, and if so how do i do so and how do I call them?
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Feb 22, 2009
I've been trying to figure out a solution for a problem.. Which is really bugging me. The only thing I could think of that has potential to possibly work is being able to store bitmap names in an array.. Like this example(which doesn't work):
Code:
var hairBitmapA:Array = ["hair_1_1", "hair_1_2"];
var i:uint = 1;
var hairBitmap:hairBitmapA[i] = new hairBitmapA[i](0,0);
The idea of this is simple, although not correct, is there a way that I can do what I'm trying to do?
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Jun 12, 2009
I have a input text field on the first frame. I want to use the data from that text field in the next frame how do i do that using an array or a string.
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