ActionScript 3.0 :: Storing External Swfs In An Array For Later Use?
Jan 21, 2011How can I load external swfs, store them in an array, and then have the ability to retrieve any one of them for later use when I want to?
View 5 RepliesHow can I load external swfs, store them in an array, and then have the ability to retrieve any one of them for later use when I want to?
View 5 RepliesI have a menu files that loads all the swf clips I have in another folder.I did it in an array so that it calls to the clip and then plays it in the movieclip I have in the menu flash file.And yes, I use Actionscript 2.0.My question is, how can I make a player control that will skip to the previous swf that has been played.I have a rewind button already, but it doesn't rewind through the previously-played swfs.I'm trying to think of a code that will load the previous swf file played in the array when a button is clicked.Similarly, I would like to do that with a forward button and simply have it move to the next swf in the array line up.I'll just tweak a little bit of the code I'd have for the previous swf button.I just don't know where to begin.It seems like I almost have it figured out, but I'm just missing a key element.
View 16 Replies[URL]regarding this tutorial I started my site [URL] to get some trasition effects but im getting somewhat different since the external SWFs take time to load. isn't it better to create "intro and outro" on the same time line instead of loading external SWFs bcos once the movie loaded as a whole will lead to smooth and contineous transitions.
View 1 RepliesI recently created a site using the "Transitions between External SWFs" tutorial for Flash MX 2004. I use this to load the sections of my site into the main movie file. Each section is an External SWF file. When a viewer clicks on a navigation button, the specific external swf move will load and play. Currently, a viewer would need to click on another navigation option to close the current external swf file. I would like to add a close button to each of the external swfs so that a view has the option to close the window without clicking on a naviagtion link.
View 12 RepliesI have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
View 3 RepliesI am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following:
Code:
[Embed (source = "./myImage1")]
public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes.
I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this:
Code:
var arrayOfClasses : Array = new Array();
arrayOfClasses.push(Image1);
arrayOfClasses.push(Image2);
...
Then I want to go through the array and do :
Code:
var variable : Object = new arrayOfClasses[0];
But this dosen't work! How Can I build an array of classes? Is it doable?
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[
subArray[x1, y1];
subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
I have randomly generated 6 numbers, I need to know how I can store these in an array, and from this array the numbers will be compared with 6 number of another array to see how many balls are matching!
View 2 RepliesI have a few items on the stage with different types of item.
cube_0 ++
square_0 ++
triangle_0 ++
and so forth
I have this scroll bar to rotate each item. When a user click outside of it, it will close down(removeMovieClip) I want to store the last x and y coordinates of [let's say] cube_0 's scroll bar.. so that when a user re-opens the scrollbar, it will be at the last coordinate when they close it.
i am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. i am trying to create a mc and a txt field for each item in the top menu. i am trying to also store the newly created mc's and txt fields in an array or their own so i can manage the menu motions/tweens better.however, i get several errors, why wont this work?
// ed@goelegant.com
// http://www.goelegant.com
// menu.fla
[code].....
i want to make the elements for an array, each one i++........so
ArrayOne = Array()
ArrayOne[i] = i
i++
make it work so the array would liik like....
ArrayOne = [0,1,2,3,4,5,6,7...]
i want to make the elements for an array, each one i++.[code]can somone make it work so the array would liik like.ArrayOne = [0,1,2,3,4,5,6,7...]
View 1 RepliesI'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.
My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..
My Code:
//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....
in php I could do:
$prices['ford']['mondeo']['2005'] = 4500;
$prices['ford']['mondeo']['2006'] = 5500;
$prices['ford']['mondeo']['2007'] = 7000;
[code].....
I've got this code
ActionScript Code:
package uk.ac.uwe.multimedia.lottery{
/*
There are 3 new MCs
1. The instructions "Click here..."
2. An MC with the 2 text fields myText
3. An MC with the 6 input text fields
*/
import flash.display.*;
[Code] .....
Everything works fine until I click on the 'submitButton'. When I click on it nothing at all happens, even though what I want to happen is for the error messages to appear if there is a problem, or if there isn't a problem I want the numbers to be added to the array.
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {
[code]....
I am having trouble storing bitmap images into an array. The following code snippet creates an array called "imageArr" and its intention is to store all the bitmap images in it. The images are captured from the user's webcam and should then be stored in the array. However, when I display the images it can only display the last image taken.
ActionScript Code:
var bitmapData:BitmapData = new BitmapData(video.width,video.height);
var bitmap:Bitmap = new Bitmap(bitmapData);
var imageArr:Array = new Array();
[Code].....
The user inserts 6 different numbers into the input text box between 1 to 49 also i need check if the number is not higher than 49 or smaller than 1 . I also need check duplicate entries and empty space from input text box, which error message will prompt the user. Then i need to store the input from user to array.
Here what i got so far
import uk.ac.uwe.multimedia.lottery.LotteryDraw
var lottoDraw:LotteryDraw = new LotteryDraw();
lottoDraw.chooseNumbers();
[code]....
So I think I have the hang of adding objects in an array to the stage. Now the next step is creating tweens for those objects and calling the tweens when the objects are added or removed from the stage. I'm not quite sure how to do this, especially since I'm using TweenLite. I guess the first thing I don't know how to do is store the tween in a variable for later use. I've tried something likeCode: Select all (var tween1:TweenLite = TweenLite.to(myClip{x:10, y:50});) But this does not store the tween, it activates it. I want the tween to happen later when I call it.The second part of this would be, once I know how to store tweens in variables, how would I add them to an array? Everything I've tried has been wrong. I tried something like
Code: Select allvar tweenArray:Array = []
tweens[0] = [homeTween, homeTween2];
tweens[1] = [aboutTween, aboutTween2];[code].......
I know you don't use addchild for tweens but I'm not sure what the right command is?
I am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. I am trying to create a mc and a txt field for each item in the top menu. I am trying to also store the newly created mc's and txt fields in an array or their own so I can manage the menu motions/tweens better. However, I get several errors, why wont this work?
Stage.scaleMode = "noScale";
Stage.showMenu = false;
//Global TimeLine Reference
_global.gTml = this;
[Code] .....
I have 3 mc's (clip1, clip2, clip3) and 5 buttons on the stage. When i press button 1 clip1 should go to _y = 100, clip2 _y = -1100, and clip3 _y = -500! The same should happen when one of the other buttons is pressed (with different y values though) My question is can i put the different y values in an Array, and if so how do i do so and how do I call them?
View 4 RepliesI've been trying to figure out a solution for a problem.. Which is really bugging me. The only thing I could think of that has potential to possibly work is being able to store bitmap names in an array.. Like this example(which doesn't work):
Code:
var hairBitmapA:Array = ["hair_1_1", "hair_1_2"];
var i:uint = 1;
var hairBitmap:hairBitmapA[i] = new hairBitmapA[i](0,0);
The idea of this is simple, although not correct, is there a way that I can do what I'm trying to do?
I have a input text field on the first frame. I want to use the data from that text field in the next frame how do i do that using an array or a string.
View 1 RepliesI want to store their locations as a variable, then just call that variable in a Tween. I read somewhere that it has to be an Array. However, I don't know how to call it without getting commas in between instead of dots.
ActionScript Code:
var boxContents:Array;
boxContents = new Array("content_mc","home_mc","homebox_mc","homeText_mc");
removeContent = new Tween(boxContents,"alpha",Regular.easeIn,1,0,1,true);
How large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?
View 2 RepliesHow large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?
View 2 RepliesIn below class I ave declared an array "selectedOptions". In click event Im storing the values in it. But everytime I click on the object the array gets initialized and stores the clicked element rather storing all the elements one by one. Could you tell me the reason?
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I have a variable call php_variable that loads from the php. It echos all the necessary variables. I have 2 array, Tel_start and Tel_area. The messages.text is just a text field I use to test if things are loading properly.
[Code]...
It display the correct string. But when I use Tel_start[0] like above, I got undefined. So here, the actual quesetion, what's the proper way of storing those variables and displaying it?
I'm making a portfolio, it has a large amount of images, one by work, (maybe there are 25) and they are put in a horizontal band, the images all have the same height, but not he same width, and they load an external MC of each work.So I want to create an array storing all this values, _width, and MC to load.
Secondly I have a frame like a stroke of the picture, the frame is in the center of the band of images, and there are two arrows, one to move on the band to the left, and other to the right. The thing is that when I push the arrow the band must move 15 px on left or right, and te frame must adapt (with easing) to the _width of the image.And one more thing, there will be many many images in a future, so I would like that a user if it's holding the left or the right arrow for a medium/long time it could make the band of images to go faster from one to another. I think it's so simple of changing the speed of the movement, what I don`t kwow is how to know if the button is pressed for a long-meidum time.