ActionScript 3.0 :: Storing Instance Names In An Array?

Feb 5, 2010

I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:

ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {

[code]....

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I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.

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ActionScript 3.0 :: Instance Names In A Array?

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Code:
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[Code]...

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I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:

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[Code]...

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PHP Code:
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Code:
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[Code]...

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[Code]...

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[code]....

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I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following:
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Code:
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MainArray[
subArray[x1, y1];
subArray[x2, y2];

[Code]...

Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?

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// ed@goelegant.com
// http://www.goelegant.com
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[code].....

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[Code]...

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Code:
package{
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[Code]....

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I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:

[Code].....

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