ActionScript 3.0 :: Storing Instance Names In An Array?
Feb 5, 2010
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {
[code]....
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May 30, 2011
I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.
if it's an array of instance names, what is it actually an array of? Also, is there any way to hold and reference an instance name in a single value? sidenote: this doesnt have much to do with my question, but can arrays be fed directly into the header of a function?
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Apr 5, 2010
I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]
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Apr 19, 2012
I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:
Code:
var btnArray = new Array["btn1","btn2","btn3","etc...."];
for(var c=0; c<btnArray.length; c++)
{
btnArray[c].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
But that isnt working.
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May 28, 2009
This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:
[Code]...
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Mar 24, 2012
In Flash, I created a grid of 400 buttons with instance names c0 through c399.[code]...
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Jun 30, 2010
How do you pass instance names into arrays? I've got a bunch of movieClips of states.
They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..
I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:
ActionScript Code:
states = new Array(alabama, arkansas, delware, florida, georgia);
stateslength = states.length;
[Code].....
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Jun 24, 2009
Why I can't set properties to instance names with Array
Code: Select all// instance names:
// a1_mc, a2_mc
var allElements = new Array("a1_mc","a2_mc");
allElements.x = 250;
alllements.y = 250;
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Sep 15, 2009
I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
this.addEventListener(Event.ENTER_FRAME, gravityFUNC);
function gravityFUNC(event:Event):void{
gy+=gravity;
moving.y+=gy;
};
I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.
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Sep 15, 2009
I worked again on a new Project and stumbled while trying Arrays.
I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
Code:var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
[Code]....
I was trying to put both cubes into the array,
and then affecting the whole Array with gravity.
When I test it nothing happens, and it shows no errors.
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Jan 3, 2006
I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:
[Code]...
I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.
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Oct 16, 2009
I'm trying to make an array of movieclips (on stage with instance names);My code:
PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");
[code]......
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Jul 12, 2011
I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?
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Dec 1, 2004
Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?
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Sep 26, 2008
I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.
Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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May 21, 2011
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
[Code]...
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Feb 21, 2010
I have a movie clip and inside that movie clip there is a button. I will be copying this movie clip 40+ times. When you click the button it must seek out the reference name of the movie clip it is nested in. The point of the script on the button is to make all other boxes but its self vanish. The script needs to know what box it is so it can make all boxes but it's self vanish. I know that _name returns the name of the object the code is on but what about the movie clip the object is in maybe _parent._name?
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Mar 17, 2010
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.
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Jan 26, 2009
In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?
Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?
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Apr 26, 2009
I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:
[Code]...
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Sep 14, 2010
How to write the following AS codes using VAR instead of instance names?
my_Input_Txt.onChanged = function() { _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;};
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =
[code]....
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May 16, 2007
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following:
Code:
[Embed (source = "./myImage1")]
public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes.
I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this:
Code:
var arrayOfClasses : Array = new Array();
arrayOfClasses.push(Image1);
arrayOfClasses.push(Image2);
...
Then I want to go through the array and do :
Code:
var variable : Object = new arrayOfClasses[0];
But this dosen't work! How Can I build an array of classes? Is it doable?
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Sep 9, 2009
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[
subArray[x1, y1];
subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
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Nov 12, 2009
I have randomly generated 6 numbers, I need to know how I can store these in an array, and from this array the numbers will be compared with 6 number of another array to see how many balls are matching!
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Mar 12, 2006
I have a few items on the stage with different types of item.
cube_0 ++
square_0 ++
triangle_0 ++
and so forth
I have this scroll bar to rotate each item. When a user click outside of it, it will close down(removeMovieClip) I want to store the last x and y coordinates of [let's say] cube_0 's scroll bar.. so that when a user re-opens the scrollbar, it will be at the last coordinate when they close it.
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Jun 22, 2004
i am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. i am trying to create a mc and a txt field for each item in the top menu. i am trying to also store the newly created mc's and txt fields in an array or their own so i can manage the menu motions/tweens better.however, i get several errors, why wont this work?
// ed@goelegant.com
// http://www.goelegant.com
// menu.fla
[code].....
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Jun 28, 2009
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
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Jul 15, 2009
I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?
I have it imported to my document class as:
var mouseClicks:MouseClicks = new MouseClicks();
addChild(mouseClicks);
Then the class looks like this:
Code:
package{
import flash.display.MovieClip;
import flash.events.*;
[Code]....
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Mar 4, 2010
I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:
[Code].....
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