ActionScript 2.0 :: Array Instance Names - Call In A For Loop?

Jan 3, 2006

I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:

[Code]...

I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.

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ActionScript 3.0 :: Loop Through Children And Add Them Instance Names?

Jan 14, 2010

how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.

And if I'm sure I could acces those childrens then by code like iname.x = 100?

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Actionscript 3.0 :: For Loop Iterating Instance Names?

May 10, 2010

I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:

for (var i:Number=1; i<=7;i++){
fruit[i].stop();
}

I get an 1120: Access of undefined property fruit.I want the result of my loop to do:

fruit1.stop();
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ActionScript 3.0 :: Loop Through Childrens And Add Them Instance Names?

Jan 14, 2010

how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.

P.S.: And if I'm sure I could acces those childrens then by code like iname.x = 100?

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ActionScript 3.0 :: Refer To Instance Names Inside A For Loop?

Jun 3, 2010

I have several movie clips labeled thumb0, thumb1, thumb2, etc.
 
How do I refer to these instance names inside a for loop? I want to do something like:
 
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ActionScript 3.0 :: Instance Names - Get The Values That The User Will Enter Into Matrix By A Loop

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i have a simple matrix form that consist of 3*3 textfields. my problem is how to get the values that the user will enter into it by a loop, i mean not using a long way such:

[Code]...

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ActionScript 3.0 :: Instance Names In A Array?

Apr 5, 2010

I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]

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ActionScript 3.0 :: Instance Names In Array?

Apr 19, 2012

I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:

Code:
var btnArray = new Array["btn1","btn2","btn3","etc...."];
for(var c=0; c<btnArray.length; c++)
{
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But that isnt working.

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ActionScript 3.0 :: Dynamic Array Instance Names

May 28, 2009

This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:

[Code]...

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Make An Array Of Button Instance Names?

Mar 24, 2012

In Flash, I created a grid of 400 buttons with instance names c0 through c399.[code]...

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ActionScript 3.0 :: Storing Instance Names In An Array?

Feb 5, 2010

I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:

ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
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[code]....

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ActionScript 2.0 :: Passing Instance Names Into An Array

Jun 30, 2010

How do you pass instance names into arrays? I've got a bunch of movieClips of states.

They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..

I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:

ActionScript Code:
states = new Array(alabama, arkansas, delware, florida, georgia);
stateslength = states.length;

[Code].....

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Actionscript 3.0 :: Can't Set Properties To Instance Names With Array

Jun 24, 2009

Why I can't set properties to instance names with Array

Code: Select all// instance names:
// a1_mc, a2_mc
var allElements  = new Array("a1_mc","a2_mc");
allElements.x = 250;
alllements.y = 250;

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Putting Objects (Instance Names) Into Array In Flash CS4

Sep 15, 2009

I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.

My code:
var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
this.addEventListener(Event.ENTER_FRAME, gravityFUNC);
function gravityFUNC(event:Event):void{
gy+=gravity;
moving.y+=gy;
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I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.

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Flash CS4 :: Putting Objects(Instance Names) Into An Array?

Sep 15, 2009

I worked again on a new Project and stumbled while trying Arrays.

I have two cubes(cube_mc, cube2_mc) in my scene.

My code:
 
Code:var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);

[Code]....

I was trying to put both cubes into the array,
 
and then affecting the whole Array with gravity.
 
When I test it nothing happens, and it shows no errors.

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ActionScript 3.0 :: Make An Array Of Movieclips (on Stage With Instance Names)?

Oct 16, 2009

I'm trying to make an array of movieclips (on stage with instance names);My code:

PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");

[code]......

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ActionScript 3.0 :: Add Instance Names Of Buttons To Array / Add To Event Listener?

Jul 12, 2011

I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?

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ActionScript 2.0 :: Hide MovieClips At Once By Adding Instance Names To Array

Dec 1, 2004

Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?

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ActionScript 2.0 :: Change The Movieclips' Width Whose Instance Names Are In An Array

Sep 26, 2008

I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.

Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};

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ActionScript 3.0 :: Using For Loop To Set Function Names From Array

Mar 13, 2009

[code]I've tried some various things (including "this"), but basically, I need to loop through data held in arrays to create several dynamically named functions on the the fly.

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AS2 :: Professional - Loop To Include All Movie Clips In The Array Without Having To Type Out All Their Names?

Sep 1, 2010

I have a simple array of movie clips ("box1" "box6") that I have created on the stage. I then have a simple onRollOver function that is iterated for each of these movie clips, as shown below. As it is now it's working fine, but I can forsee two potential problems for when I use larger arrays and apply this technique to my real working files.

If I were to have many more movie clips, the first line of code would be much longer as it lists each movie clip instance name. Is there a way to use, for example, a for loop to include all these movie clips in the array without having to type out all their names? As you can see here, I have used a simple numerically-incremented naming process. I think the problem may be that I am using movie clips with instance names assigned on the stage and not created through ActionScript.The function as I have created it makes all the movie clips gotoAndStop(1) and then the one that has been rolled over goes to frame 2. Is there a way of making all the movie clips in the array except the one that has been rolled over gotoAndStop(1), ie. is it possible to exclude the rolled-over movie clip from the first part of the function? Here it works just fine as it is, but I'm thinking that maybe when I start using more complex functions with tweens etc it may cause problems. Or not?

[Code]...

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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ActionScript 3.0 :: Variable Instance Names - Fill Text Fields With Text That Have In An Array

May 21, 2011

Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.

[Code]...

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ActionScript 3.0 :: Loop Through Array To Call Functions?

Feb 9, 2009

I want to loop through a array to call my functions, but can't get the syntax right, is this possible?

var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}

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ActionScript 3.0 :: Instance Or No Instance - Call A Function From Another Class?

Jan 26, 2009

I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:

[Code]...

Does one way free up more memory or enhance performance?

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ActionScript 2.0 :: Use Instance Names Such As '1-1'

Mar 17, 2010

I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.

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IDE :: How To Replace Instance Names

Jan 26, 2009

In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?

Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?

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IDE :: Instance Names Given In The Editor?

Apr 26, 2009

I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:

[Code]...

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ActionScript 1/2 :: VAR Instead Of Instance Names?

Sep 14, 2010

How to write the following AS codes using VAR instead of instance names?

my_Input_Txt.onChanged = function() {  _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;}; 
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =

[code]....

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ActionScript 3.0 :: Create Dynamic Array Element Names Based On Another Array?

Jun 28, 2009

Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?

[Code]...

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