ActionScript 2.0 :: Change The Movieclips' Width Whose Instance Names Are In An Array
Sep 26, 2008
I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.
Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};
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Oct 16, 2009
I'm trying to make an array of movieclips (on stage with instance names);My code:
PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");
[code]......
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Dec 1, 2004
Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?
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Oct 28, 2010
cat 1 and cat2 are the instance names of the movieclips when using the trace command to find out the values of the array this returns both movieclips undefined.Is that correct output window (undefined; undefined)how can trace name of movieclips in the array.[code]
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Jun 1, 2004
getting angles, of two movieclips that are on my stage. With instance names: circle1,circle2. I read that I should use the function Math.atan2 to get the angle, in radians, then I convert it to degrees, but it doesn't make sense, the angles aren't correct.. Here I paste the code I use (its AS not PHP don't know how to add the AS tags):
[Code]...
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Nov 12, 2004
I have an actionscript that controls the movieclips _alpha through instance names. The problem is: I habe a lot of movieClips and I will use the same action in all of them. The same action, just changing the instance name.
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Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
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Mar 3, 2008
I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...
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Apr 5, 2010
I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]
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Apr 19, 2012
I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:
Code:
var btnArray = new Array["btn1","btn2","btn3","etc...."];
for(var c=0; c<btnArray.length; c++)
{
btnArray[c].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
But that isnt working.
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Nov 4, 2009
On my stage I have about 10 different objects that are all copies of the same MC symbol in my library. I gave them all instance names: block1, block2, ... block10. In the code for my Document class, I wrote:
Code:
for (var i:int = 0; i < numChildren; i++) {
trace(getChildAt(i).name)
}
The first time I ran my code, my trace looked like:
Code:
block1
block2
...
block10
Later, I changed around the z-axis for a few of these objects on my stage (Ctrl + SHIFT + DOWN/ UP)
Then I ran my code again, and I got:
Code:
block1
block2
instance 16
instance 17
...
etc
Why does affecting the z-axis of these objects affect their dynamic names?
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May 28, 2009
This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:
[Code]...
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Mar 24, 2012
In Flash, I created a grid of 400 buttons with instance names c0 through c399.[code]...
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Feb 5, 2010
I have just started actionscript after a long break, I am creating a crossword and each box is an 'Input Text' field. Since there are a lot of text fields, I do not want to have to create variables for each text box,I wanted to do something like this:
ActionScript Code:
var inputs:Array = new Array( "_1a", "_1b", "_1c" .. );
for( var i:int = 0; i < inputs.length; i++ ) {
[code]....
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Jun 30, 2010
How do you pass instance names into arrays? I've got a bunch of movieClips of states.
They all have instance names.. alabama, arkansas, delaware, florida, georiga, etc..
I am trying to send them all to an array because I need to be able to disable the movieClips all at once and I don't want to call each one separately. I setup an array and a "for" loop, and it properly gets each value in the array:
ActionScript Code:
states = new Array(alabama, arkansas, delware, florida, georgia);
stateslength = states.length;
[Code].....
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Jun 24, 2009
Why I can't set properties to instance names with Array
Code: Select all// instance names:
// a1_mc, a2_mc
var allElements = new Array("a1_mc","a2_mc");
allElements.x = 250;
alllements.y = 250;
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Sep 15, 2009
I worked again on a new Project and stumbled while trying Arrays. I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
this.addEventListener(Event.ENTER_FRAME, gravityFUNC);
function gravityFUNC(event:Event):void{
gy+=gravity;
moving.y+=gy;
};
I was trying to put both cubes into the array, and then affecting the whole Array with gravity. When I test it nothing happens, and it shows no errors.
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Sep 15, 2009
I worked again on a new Project and stumbled while trying Arrays.
I have two cubes(cube_mc, cube2_mc) in my scene.
My code:
Code:var gy:Number = 0;
var gravity:Number = .2
var moving:Array = new Array(cube_mc, cube2_mc);
[Code]....
I was trying to put both cubes into the array,
and then affecting the whole Array with gravity.
When I test it nothing happens, and it shows no errors.
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Jan 3, 2006
I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:
[Code]...
I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.
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Jul 12, 2011
I was wondering if I had say 10 buttons and I wanted to add them to one event listener, is there a way to set up an array and attach them all to one event listener to cut down on code?
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Jun 25, 2008
I am trying to change width of ComboBox instance. I want to change width of the original box, not the list. List width can be changed with inst.dropdownWidth=myWidth; ComboBox width can be changed by free transforming in Flash IDE, but that is not exactly ideal. There should be a code solution for this (I hope). Anyone know or know where to find out? I could not find it in the documentation strangely enough (or maybe I just missed smtg obvious).
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May 24, 2011
So I have a code, shown below:
[Code]...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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May 21, 2011
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
[Code]...
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Dec 17, 2008
I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.
For example:
Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();
[Code]......
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Jun 8, 2009
I have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.
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Jan 17, 2010
i have four buttons instances (of same object) on the stage first_btn,second_btn...fourth_btn). i created an array (btnArray) and stored buttons instance name in it. After this i created an timer event to cycle through all the button for certain interval.the code is:-
function timerListener(e:TimerEvent): void {
while ( i <= (btnArray.length - 1)) {
trace(btnArray[i]);
[code]......
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Apr 7, 2010
Basically i want to run a loop that will change all of the colors of the movieclip instances.... so i have setup an array[code]...
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