ActionScript 2.0 :: Targeting AS Generated MovieClips Instance Names?

Oct 2, 2006

Right check this:

/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;

[code]....

But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Cat 1 And Cat2 Are Instance Names Of Movieclips

Oct 28, 2010

cat 1 and cat2 are the instance names of the movieclips when using the trace command to find out the values of the array this returns both movieclips undefined.Is that correct output window (undefined; undefined)how can trace name of movieclips in the array.[code]

View 5 Replies

ActionScript 2.0 :: Getting Angles Of Two Movieclips That Are On Stage With Instance Names

Jun 1, 2004

getting angles, of two movieclips that are on my stage. With instance names: circle1,circle2. I read that I should use the function Math.atan2 to get the angle, in radians, then I convert it to degrees, but it doesn't make sense, the angles aren't correct.. Here I paste the code I use (its AS not PHP don't know how to add the AS tags):

[Code]...

View 2 Replies

ActionScript 2.0 :: Controls The Movieclips _alpha Through Instance Names?

Nov 12, 2004

I have an actionscript that controls the movieclips _alpha through instance names. The problem is: I habe a lot of movieClips and I will use the same action in all of them. The same action, just changing the instance name.

View 4 Replies

ActionScript 2.0 :: Dynamically Loaded MovieClips And Instance Names

Mar 3, 2008

I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?

View 2 Replies

ActionScript 3.0 :: Make An Array Of Movieclips (on Stage With Instance Names)?

Oct 16, 2009

I'm trying to make an array of movieclips (on stage with instance names);My code:

PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");

[code]......

View 2 Replies

ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

View 1 Replies

ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

View 1 Replies

ActionScript 2.0 :: Hide MovieClips At Once By Adding Instance Names To Array

Dec 1, 2004

Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?

View 1 Replies

ActionScript 2.0 :: Change The Movieclips' Width Whose Instance Names Are In An Array

Sep 26, 2008

I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.

Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};

View 2 Replies

ActionScript 2.0 :: Targeting A MC Inside A MC With A Dynamically Generated Name?

Nov 26, 2009

I'm trying to target a movieclip inside another movie clip which I have dynamically generated the name.

ActionScript Code:
firstText = "text" + randomNum;
_root[firstText].gotoAndStop(9);

[Code]....

The first part works, I can "firstText" and I can make it go to frame 9 and stop but I can't manipulate the movie clip "title_txt" which is inside "firstText"

View 2 Replies

ActionScript 2.0 :: Targeting Dynamically Generated Clips?

Jul 27, 2008

I'm trying to make a flash widget that loads thumbnails from an xml document and have each thumbnail link to a different web page. So far everything works fine but I don't like using _root incase the widget gets loaded into another swf. In my expereice _lockroot dosen't always work.the line highlieted in red will only work if targeted through root as opposed to all my othere reference to ["placeHolder"+i] which use this.["placeHolder"+i]. I've tried _parent, this._parent and adding lots of other _parents. Nothing will work this is the file structure _root.placeHolder'N'.tn_mc. how I can substitute _root for a relative path.

widget_xml = new XML();
widget_xml.ignoreWhite = true;
widget_xml.load('flashWidget.xml');//path to document

[code].....

View 1 Replies

ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

View 8 Replies

ActionScript 3.0 :: Dynamically Generated Movie Clip Names?

Sep 4, 2010

In AS2 I would do this:

for(i=0;i<10;i++){
this.attachMovie("clipLinkageName", "instanceName" + i ,this.getNextHighestDepth());
}

But now in AS3, I'm learning to use:

var instanceName1:clipClassName = new clipClassName();
addChild(instanceName1);

But I don't know how I can put that in a for loop like I did above..this["instanceName" +i]:clipClassName = new ClipClassName(); does not work.

View 9 Replies

ActionScript 3.0 :: Targeting An Instance Of A Mc?

May 27, 2009

With AS2 I u sed to do  createEmptyMovieClip("name"+i, to create multiple instances of an mc. I ocuuld then target these individual instances

[Code]...

View 4 Replies

Flex :: Pass Data To A ClassFactory-generated Instance?

Mar 7, 2012

I have created an item-renderer (IListItemRenderer) to customize the display of a datagrid, and I override the data getter/setter to pass in the relevant variable.

In the item-renderer I have a button, which, when clicked, should display a form populated with various fields of the aforementioned variable. To do this, Button is overridden so that it displays whatever IFactory implementation it is passed.

private function instantiateDropdown():void
{
_dropdownFactory = new ClassFactory(MyPanel);
_dropdownFactory.properties = {boundData: _myVariable};

[Code]....

My IFactory implementation is a panel containing my form, and it is displayed when the button is clicked, as desired. However, the variable is not set. It seems that in order to instantiate my IFactory before the overridden button needs to access it, my new ClassFactory() statement needs to be in the preinitialize event handler, but the variable has not been set at that time. Setting the properties of my IFactory instance after it has been created (e.g. in the click event) does not appear to work.

How should I pass my variable to my ClassFactory-generated instance so that it populates the form correctly?

View 1 Replies

ActionScript 3.0 :: Passing Variables Or Targeting Array Instance

Oct 8, 2008

I can get the variable into Pages.as now but the Loader will not "reload" hen the button is clicked.

View 35 Replies

ActionScript 3.0 :: Targeting Code Placed Movieclips?

Oct 14, 2010

I am still sorting out how things translate to AS3 so here it goes:
 
In the land of AS2:
 
Say you for looped 5 times and placed movieclips on the stage (attachMovieClip) each one having an mc inside called box_mc. You named them in the loop mc_1, mc_2, mc_3, mc_4, mc_5.Then later you wanted to rotate that box in them you could for loop again and target/rotate the box with a line like this:

this["mc_"+i].box_mc.rotation +=5;

Now in the land of AS3:I place 5 movieclips using addChild and the way I later target the box_mc inside them is to use two lines something like this:

[code]...

I know this method works, but is this the most efficient/correct way of doing this? I tried to get to the box_mc level when assigning the targetMc var, but never found a way that didn't error.Compounding question, how do you make an old line of AS2 work in the AS3 world like this:

this["mc_"+i]["child_mc_"+j].box_mc.rotation +=5;

View 11 Replies

ActionScript 2.0 :: Targeting Different Movieclips With A Variable?

Apr 7, 2010

On my stage, I have a bunch of movieclips with sequential instance names ("toggle1", "toggle2", etc.). I also have another bunch of movieclips, each with their own sequential instance name ("name1", "name2", etc.).How can I set it so that when I click on a "toggle" movieclip, a specified property changes on the "name" movieclip with the same number.Here's what I have so far.

ActionScript Code:
for (var i = 1; i <= 16; i++) {[code]....

What am I missing/doing wrong?

View 1 Replies

ActionScript 3.0 :: Targeting Movieclips On Stage?

Apr 19, 2010

before it was just
somemc._x = someotherMc._x
but as3 doesn't know how to identify someotherMC

[code].....

View 5 Replies

ActionScript 3.0 :: Targeting MovieClips From A Class?

Mar 3, 2010

how to target MovieClips from a class. If I have a MovieClip on the stage named recMc and I want to manipulate it using a class, I know that if I attach my class in the Document Class field in my .fla file and then just do something like this... it works

- class and fla are in the same folder -

Code:
package {
import flash.display.*;
import flash.events.*;

[Code]....

how to target this object without attaching the class to the Document class?

View 4 Replies

Actionscript 3 :: Targeting Specific JavaScript Object Instance From Flash

Jan 27, 2011

first time poster. Let's say a have flash(swf) object on my page, and I have a specific JavaScript class (lets call it "JSClass")that works with that flash object. JavaScript class has some methods for communicating with the flash object. When the flash object is embedded in to page via swfObject, I create an instance of the JSClass, and give it the id of the flash object on the page, so that instance can specifically communicate with that flash object. I have more than one same flash file on the page, and I need to differentiate calls to specific flash objects. Something like this:

[Code].....

How can I call "flashControl1.onFlashReady()" from flash? Note that flash doesn't know which JSCLass instance to target. How can target particular JSClass instances from flash object.

View 1 Replies

ActionScript 3.0 :: Duplicating Run-time Generated Movieclips?

Aug 24, 2009

Currently I have a function that makes a movieclip copied from one specified in the GUI,moves it to a certain point on the stage, then ends. This is called several times to create various patterns etc on the stage.

Code shown below:Code:
function draw_block( iX, iY , sBlockName )
{

[code]....

View 11 Replies

ActionScript 3.0 :: Dynamically Generated MovieClips In Array

Mar 3, 2011

I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip

I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.

Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....

View 5 Replies

ActionScript 2.0 :: Manipulating Class Generated Movieclips

Sep 24, 2006

I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?

View 4 Replies

Asp.net Mvc :: Use "." In POST Parameter Names, Generated By Flash?

Mar 8, 2012

I'm trying to find out if a Flash application can create a POST request, where some of the names of the posted items include the "." character?

The background: I'm working with someone who is writing a Flash application that has to POST data to the server. I'm working on the web application which receives and saves the data. As such, I know little about the inner workings of Flash myself.

To allow automated data-binding at the server (within Microsoft MVC), I want the names of the POST items to use a particular naming convention. So if I want to receive the results of two tests, I would like the POST items to use the names:

[Code]...

However, the developer says that when constructing a POST request within Flash, any items with a "." in the name are ignored, and not included in the POST request. Is this a known limitation of Flash, or should it be possible to include a "." in the POST item names, as I would like?

View 1 Replies

ActionScript 3.0 :: Targeting Nested MovieClips Outside Of Scope

Oct 12, 2009

I have a movieclip added to the stage through a function.
ActionScript Code:
function myFunctionOne():void{
var myClipA:clipA = new clipA();
myClipA.name = "myClipA";
addChild(myClipA);
}

To access this item on the stage I have to use:
ActionScript Code:
getChildByName("myClipA");
I have some other movieclips INSIDE this clip that have also been dynamically added. If I want to reference one of those clips I have to reference them by name using getChildByName.
[Code].....
But is there a better way to reference movieclips if they are created inside a function, or is there a way to create them so they are always globally accessible?

View 1 Replies

ActionScript 3.0 :: Targeting Individual Movieclips Created From Xml?

Nov 19, 2009

Im creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.

Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.

code sample below

files attached also

// Import Classes and Tweening
import gs.*;
import gs.easing.*;
import fl.motion.easing.*;

[Code].....

View 1 Replies

ActionScript 2.0 :: Use Instance Names Such As '1-1'

Mar 17, 2010

I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.

View 2 Replies

IDE :: How To Replace Instance Names

Jan 26, 2009

In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?

Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved