ActionScript 3.0 :: Targeting MovieClips From A Class?

Mar 3, 2010

how to target MovieClips from a class. If I have a MovieClip on the stage named recMc and I want to manipulate it using a class, I know that if I attach my class in the Document Class field in my .fla file and then just do something like this... it works

- class and fla are in the same folder -

Code:
package {
import flash.display.*;
import flash.events.*;

[Code]....

how to target this object without attaching the class to the Document class?

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I am still sorting out how things translate to AS3 so here it goes:
 
In the land of AS2:
 
Say you for looped 5 times and placed movieclips on the stage (attachMovieClip) each one having an mc inside called box_mc. You named them in the loop mc_1, mc_2, mc_3, mc_4, mc_5.Then later you wanted to rotate that box in them you could for loop again and target/rotate the box with a line like this:

this["mc_"+i].box_mc.rotation +=5;

Now in the land of AS3:I place 5 movieclips using addChild and the way I later target the box_mc inside them is to use two lines something like this:

[code]...

I know this method works, but is this the most efficient/correct way of doing this? I tried to get to the box_mc level when assigning the targetMc var, but never found a way that didn't error.Compounding question, how do you make an old line of AS2 work in the AS3 world like this:

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before it was just
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[code].....

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I have a movieclip added to the stage through a function.
ActionScript Code:
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To access this item on the stage I have to use:
ActionScript Code:
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[Code].....
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// Import Classes and Tweening
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I have the MovieClip named dessin, which loads another MovieClip named dessin (dessin.dessin). Now, there is a MovieClip named displayPlane, in the new MovieClip (dessin.dessin), in the MovieClip named displayPlane, there is a variable, which goes as follows:

Actionscript Code:
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inside that clip, there are multiple MovieClips in vars, I am trying to specifically target one var, the following:

Actionscript Code:
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I have tried this code to target that specific MovieClip with no success.

Actionscript Code:
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ActionScript 2.0 :: Targeting AS Generated MovieClips Instance Names?

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Right check this:

/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
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[code]....

But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?

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ActionScript 2.0 :: Targeting Dynamic Movieclips For OnPress Actions

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I'm generating movieclips based off of an xml file. The images load fine but I can't figure out how to target them for onPress actions.

[Code]...

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ActionScript 3.0 :: Targeting Dynamically Created Nested Movieclips?

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I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.

Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.

This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.

The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.

PHP Code:

var holder:Sprite = new test1(); 
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[Code]....

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I want to load a swf into a byte array before loading it into an swf loader. I'm wondering how I would target a specific swf loader to do this to since I have 3 different ones.

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I'm trying to access a text field from what I believe is called a sub-class. The text field is defined in the .fla file and the .fla file is set up to use Main.as as its document class.I got three files; scrollText.fla, Main.as and TextUtils.as.I know most of the code is working as I programmed it all in Main.as first, but when I moved the code to target the text field into its own class file I ran into error "1120: Access of undefined property" although I have declared the variable correctly and early enough to be used at this point in my code.This is the code I got so far:Main.as

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[code].....

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I can't name the loaded swf, it throws an error, I googled that and see I can't name an already named clip.

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is nesting clips like this from a class bad practice? What are best practices when it comes to using timeline based animations like preloaders etc by a class? I'd like to make my class as reusable as possible, but one can't create all animations and graphics from code.

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I am receiving this error: Error #1009: Cannot access a property or method of a null object reference.

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How would you go about accessing a movieclip inside another movieclip using a class file?ould you have to export every single part of a movieclip? Can it be done by just exporting the main movieclip?

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I've just started on my first AS3 project and have already run into a problem. Can someone please tell me why the following code is not working correctly. What's NOT happening is that the mc that is passed to the scalethis function is NOT alpha'ing to 0 and I can't for the life of me understand why.

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Actionscript Code:
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how to actually load the swfs, what i'm really looking for is a way to use addChild to the stage from within my class.

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I am able to dynamically create an object on the stage with a function, but I am at a loss for how to access and manipulate the properties of that object from my Main Class.

in my Main Class I have:

ActionScript Code:
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ActionScript Code:
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[code]....

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ActionScript Code:
package  {
import flash.display.MovieClip;

[code].....

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Code: Select all// We need to import the utils package
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[Code]....

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I make classes that extend movie clip, but I want to dynamicaly create instances of this class, so I really create MovieClips, but with the added features of the class. How should I create this instances? I want 'this' to be the root of this new movieclip with added features

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I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?

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I am having some trouble with Classes with respect to a movieclips 'As 2.0 class' in the linkage settings.After an attachMovie i am expecting my Class members to exist but they are not

OK, This is what i was doing...I create a MovieClip called Class1_mc and another called Class2_mc, original eh.i then stick an instance of class2_mc INSIDE of Class1_mc, call it clipinner

ok so i assign Class1 to Class1_mc and Class2 to Class2_mc via the linkage settings.

[Code]...

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