ActionScript 3.0 :: Targeting Nested MovieClips Outside Of Scope
Oct 12, 2009
I have a movieclip added to the stage through a function.
ActionScript Code:
function myFunctionOne():void{
var myClipA:clipA = new clipA();
myClipA.name = "myClipA";
addChild(myClipA);
}
To access this item on the stage I have to use:
ActionScript Code:
getChildByName("myClipA");
I have some other movieclips INSIDE this clip that have also been dynamically added. If I want to reference one of those clips I have to reference them by name using getChildByName.
[Code].....
But is there a better way to reference movieclips if they are created inside a function, or is there a way to create them so they are always globally accessible?
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Similar Posts:
Feb 17, 2010
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();
holder.name = "testname";
this.addChild(holder);
[Code]....
View 5 Replies
Jun 22, 2009
How can one class access a nested function in another class.Examplish.
Code:
main class{
public function main(){
[code].....
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Feb 23, 2011
IŽd like to know if thereŽs any other way to remove a nested movieclip from outside the current scope, instead of this]url]...
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Jul 13, 2006
I am creating a drop down menu and having problems adding problems to the nested MCs. I have all the actions on the root timeline and I have a one Main_MC which holds several Sub_MC's.I have the Main MC animated fine but I can't find how to control the Sub-MC's.Here is a sample of my code and I have tried _root. and this. and show below but I can't get it to work.
//main MC
Main_MC.onRollOver = over;
Main_MC.onRollOut = out;[code].....
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Jan 26, 2010
I have a main swf that loads an external swf (WNC.swf). The external swf (WNC.swf) contains a scrollPane that loads another external swf (WNC_DATA.swf). I'm trying to target the WNC_DATA.swf from the main swf, so I can tell it to go to frame (2). The following code targets the first child swf (WNC.swf), however I'm unable to target WNC_DATA.swf inside the scrollPane.
[Code]...
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Feb 25, 2010
Here's my example, on frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls. If I want to affect only the skulls, what is the proper way to go about it?For instance, whats the proper way to write a trace statement?or , if I wanted the skulls to fade individually on mouse over, how would you properly go about writing this function?
function over(evt:MouseEvent):void{
evt.target.alpha = .5;
{
[code]....
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Oct 13, 2011
I always face this problem when coding with flash, and still not able to get a solution for this problem....
if the nested mc is in the 1st frame then I can use: Level1_mc.Level2_mc.Level23_mc.gotoAndStop("2");
If refering nested btn I will use: MovieClip(parent).gotoAndStop("2");
so my question is, how about refering an mc from main timeline into nested mc but different frame( frame 4,5 or 6....)?
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Jul 23, 2009
I use the loader class to load in an external swf, a preloader movie in my class. (not a document class)
To target the properties in the swf (specifically the text field in it), I coerce it to a movie clip after it's loaded and add the child with:
var thumbPreloaderMC:MovieClip=evt.target.content as MovieClip;
now I can use:
thumbPreloaderMC.preload_text.text "sometext";
to reach the text field. works.
But, I want to nest that clip in a container movieclip I'm placing all the thumbnails I'm loading in, thumbContainer.
So I create the movieclip thumbContainer, add the child, then add the preloader swf to this clip.
I can't name the loaded swf, it throws an error, I googled that and see I can't name an already named clip.
I get an error "TypeError: Error #1010: A term is undefined and has no properties."
First of all, I'm fairly green with as3 still, I think perhaps I should rethink how I'm structuring this. I could and would ask how to target a nested loaded swf from a class.
is nesting clips like this from a class bad practice? What are best practices when it comes to using timeline based animations like preloaders etc by a class? I'd like to make my class as reusable as possible, but one can't create all animations and graphics from code.
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Jul 20, 2010
I created a drag N drop .swf that works great until i pull it into the main movie. The drag works, but not the drop. I know its level's issue/pointing and the targets arent being read correctly by the main..
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Jun 1, 2009
On my main timeline, I have a movieclip called "mainpage". Within "mainpage", I have a button that when clicked upon, needs to go back to the main timeline, into another movieclip, and to a specific frame in that movieclip. The code I've been using for all my other buttons is this:
Code: Select allfunction goAdler (e:MouseEvent):void{
MovieClip(parent.parent).gotoAndStop("adler");
}
adler_proj_btn.addEventListener(MouseEvent.CLICK, goAdler);
In that particular case, the button is going up to the parent movieclip of it's parent to a specific frame label.The problem I'm having is that I need for this button within "mainpage", rapp_proj_btn, to go to the main timeline, go into a movieclip a few frames down called "portfolio_content" (on a frame labelled "Portfolio"), and to a frame labelled "rapp". No matter what I've tried, I can't seem to target the "portfolio_content" movieclip, even though I've put the instance name on it and everything. I can, using the code below, get the rapp_proj_btn to go to "Portfolio", but I can't get inside that "portfolio_content" movieclip that sits on that frame.
This is the code I use to get to the proper frame:
Code: Select allfunction goRapp (e:MouseEvent):void{
MovieClip(root).gotoAndStop("Portfolio");
}
rapp_proj_btn.addEventListener(MouseEvent.CLICK, goRapp);
I tend to get an error describing not being able to get to an undefined property called "portfolio_content", and to be honest, in AS3, I'm not exactly sure how to go about fixing that error. I've tried calling the "portfolio_content" instance name in the code (right before gotoAndStop), but it doesn't recognize the movieclip.
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Feb 27, 2008
I built a button, but as a movie clip. It's nested with in another movie clip on the main timeline. How do I go about targeting the button?- when I have it on the main timeline, it works fine. But once it's nested. The action script can't find it.
Here is the code I'm using:
btn1.onRollOver = function () {
this.gotoAndPlay("in");
} btn1.onRollOut = function () {
this.gotoAndPlay("out")
}
View 10 Replies
Mar 1, 2010
I have an MC on stage containing user interface elements.Within that MC, I have another MC with an onRelease event that calls to a function.The function it's calling sets/toggles a variable.
The problem is this: It's setting the variable in a scope that's available for the function and the MC within the user interface container, but I also need to make it available to _level0 (to be written to a file via an existing CGI script we have). I've tried setting this from within the function, having a loop that copies all the values from that scope to _level0, but I haven't gotten it to work.
The existing software I'm creating this for is convoluted, and we're stuck with it, so the goal is really just getting those variables into _level0, and not something that might be cleaner or make more sense.
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Oct 24, 2009
I'm trying to get my own buttons to load FLV movies into the FLVplayback component. I've got it to work in a simple test but making it work on a more complex level. The test is here I've named the FLVplayback instance 'my_video'The simple buttons have this script in the actions:
n (release) {
my_video.load("videonamehere.flv");
my_video.autoPlay=true;
[code].....
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
View 5 Replies
Oct 21, 2010
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
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Oct 14, 2010
I am still sorting out how things translate to AS3 so here it goes:
In the land of AS2:
Say you for looped 5 times and placed movieclips on the stage (attachMovieClip) each one having an mc inside called box_mc. You named them in the loop mc_1, mc_2, mc_3, mc_4, mc_5.Then later you wanted to rotate that box in them you could for loop again and target/rotate the box with a line like this:
this["mc_"+i].box_mc.rotation +=5;
Now in the land of AS3:I place 5 movieclips using addChild and the way I later target the box_mc inside them is to use two lines something like this:
[code]...
I know this method works, but is this the most efficient/correct way of doing this? I tried to get to the box_mc level when assigning the targetMc var, but never found a way that didn't error.Compounding question, how do you make an old line of AS2 work in the AS3 world like this:
this["mc_"+i]["child_mc_"+j].box_mc.rotation +=5;
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Apr 7, 2010
On my stage, I have a bunch of movieclips with sequential instance names ("toggle1", "toggle2", etc.). I also have another bunch of movieclips, each with their own sequential instance name ("name1", "name2", etc.).How can I set it so that when I click on a "toggle" movieclip, a specified property changes on the "name" movieclip with the same number.Here's what I have so far.
ActionScript Code:
for (var i = 1; i <= 16; i++) {[code]....
What am I missing/doing wrong?
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Apr 19, 2010
before it was just
somemc._x = someotherMc._x
but as3 doesn't know how to identify someotherMC
[code].....
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Mar 3, 2010
how to target MovieClips from a class. If I have a MovieClip on the stage named recMc and I want to manipulate it using a class, I know that if I attach my class in the Document Class field in my .fla file and then just do something like this... it works
- class and fla are in the same folder -
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
how to target this object without attaching the class to the Document class?
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Jul 1, 2004
I add this actionscript code on the first frame. Variables are loaded but. The question is below the code.
[Code]...
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Nov 19, 2009
Im creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.
Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.
code sample below
files attached also
// Import Classes and Tweening
import gs.*;
import gs.easing.*;
import fl.motion.easing.*;
[Code].....
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Apr 2, 2010
I have a Debug class I've written, and I'd like to include a static trace() method in there, unfortunately I have no idea how to then access global / top level trace as effectively I've blocked it with the local static scope.[code]
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Nov 4, 2011
I have the MovieClip named dessin, which loads another MovieClip named dessin (dessin.dessin). Now, there is a MovieClip named displayPlane, in the new MovieClip (dessin.dessin), in the MovieClip named displayPlane, there is a variable, which goes as follows:
Actionscript Code:
var _loc3 = displayPlane.attachMovie("displayNode", "displayNode_" + projectCount, projectCount);
inside that clip, there are multiple MovieClips in vars, I am trying to specifically target one var, the following:
Actionscript Code:
var _loc8 = this.attachMovie("closeBtn", "closeBtn", 5);
I have tried this code to target that specific MovieClip with no success.
Actionscript Code:
_root.dessin.dessin._loc3._loc8
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Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
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Aug 15, 2007
I'm generating movieclips based off of an xml file. The images load fine but I can't figure out how to target them for onPress actions.
[Code]...
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Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
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Aug 5, 2010
I'm building an event calendar as part of a website .The calendar is divided into two sections, "calendar" on the right with the actual calendar displayed, and "calendarContent" on the left, where information about the evnts is supposed to show up. The different frames in "calendarContent" are all labeled. Within "calendar" I have different movieclips for each month, and inside each month I put the buttons that open the event descriptions in "calendarContent."
Now, for some reason it's not working. The function I'm trying is the following:
MovieClip(root).pages.calendarContent.gotoAndStop("artsundays");where "pages" is the name of the parent movieclip that "calendar" and "calendarContent" are both inside, and "artsundays" is the label for the frame in "calendarContent" I want to go to. The function is placed within one of the month movieclips. I get the following error:TypeError: Error #1010: A term is undefined and has no properties.I've also tried usng MovieClip(parent) instead of MovieClip(root).pages (since "pages" is the parent), as well as a few other variations, but the problem remained.
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Dec 22, 2010
I made a series of nested movieclips, and to stop all motion i wrote this code:
[code]....
This code works fine, but can somebody explain how to write this in a more compact way?
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Feb 20, 2011
I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
Button_1
-> Button_1_1
-> Button_1_2[code]....
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?
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