ActionScript 3.0 :: Targeting Code Placed Movieclips?
Oct 14, 2010
I am still sorting out how things translate to AS3 so here it goes:
In the land of AS2:
Say you for looped 5 times and placed movieclips on the stage (attachMovieClip) each one having an mc inside called box_mc. You named them in the loop mc_1, mc_2, mc_3, mc_4, mc_5.Then later you wanted to rotate that box in them you could for loop again and target/rotate the box with a line like this:
this["mc_"+i].box_mc.rotation +=5;
Now in the land of AS3:I place 5 movieclips using addChild and the way I later target the box_mc inside them is to use two lines something like this:
[code]...
I know this method works, but is this the most efficient/correct way of doing this? I tried to get to the box_mc level when assigning the targetMc var, but never found a way that didn't error.Compounding question, how do you make an old line of AS2 work in the AS3 world like this:
this["mc_"+i]["child_mc_"+j].box_mc.rotation +=5;
View 11 Replies
Similar Posts:
Apr 7, 2010
On my stage, I have a bunch of movieclips with sequential instance names ("toggle1", "toggle2", etc.). I also have another bunch of movieclips, each with their own sequential instance name ("name1", "name2", etc.).How can I set it so that when I click on a "toggle" movieclip, a specified property changes on the "name" movieclip with the same number.Here's what I have so far.
ActionScript Code:
for (var i = 1; i <= 16; i++) {[code]....
What am I missing/doing wrong?
View 1 Replies
Apr 19, 2010
before it was just
somemc._x = someotherMc._x
but as3 doesn't know how to identify someotherMC
[code].....
View 5 Replies
Mar 3, 2010
how to target MovieClips from a class. If I have a MovieClip on the stage named recMc and I want to manipulate it using a class, I know that if I attach my class in the Document Class field in my .fla file and then just do something like this... it works
- class and fla are in the same folder -
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
how to target this object without attaching the class to the Document class?
View 4 Replies
Oct 12, 2009
I have a movieclip added to the stage through a function.
ActionScript Code:
function myFunctionOne():void{
var myClipA:clipA = new clipA();
myClipA.name = "myClipA";
addChild(myClipA);
}
To access this item on the stage I have to use:
ActionScript Code:
getChildByName("myClipA");
I have some other movieclips INSIDE this clip that have also been dynamically added. If I want to reference one of those clips I have to reference them by name using getChildByName.
[Code].....
But is there a better way to reference movieclips if they are created inside a function, or is there a way to create them so they are always globally accessible?
View 1 Replies
Nov 19, 2009
Im creating movieclips based on the items in an xml file. It pulls the data in ok, and loads in an image from the given description, and poisitions the clips ok.
Where i'm falling down its assigning button functions to these clips. I can not reference the clips indivually it always refers to the last clip created.
code sample below
files attached also
// Import Classes and Tweening
import gs.*;
import gs.easing.*;
import fl.motion.easing.*;
[Code].....
View 1 Replies
Nov 4, 2011
I have the MovieClip named dessin, which loads another MovieClip named dessin (dessin.dessin). Now, there is a MovieClip named displayPlane, in the new MovieClip (dessin.dessin), in the MovieClip named displayPlane, there is a variable, which goes as follows:
Actionscript Code:
var _loc3 = displayPlane.attachMovie("displayNode", "displayNode_" + projectCount, projectCount);
inside that clip, there are multiple MovieClips in vars, I am trying to specifically target one var, the following:
Actionscript Code:
var _loc8 = this.attachMovie("closeBtn", "closeBtn", 5);
I have tried this code to target that specific MovieClip with no success.
Actionscript Code:
_root.dessin.dessin._loc3._loc8
View 2 Replies
Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
View 3 Replies
Aug 15, 2007
I'm generating movieclips based off of an xml file. The images load fine but I can't figure out how to target them for onPress actions.
[Code]...
View 4 Replies
Feb 17, 2010
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.
Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.
The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();
holder.name = "testname";
this.addChild(holder);
[Code]....
View 5 Replies
Jan 18, 2010
Supose I have a MovieClip called Egg and I have a lot of Egg instances with unique names (required) or without names.What if I need to write a code who break all these eggs refering to the Main object in Library? Instead to add code for every egg with every name in the Stage.
View 1 Replies
Mar 21, 2009
Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function
in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)
[code].....
View 3 Replies
Jun 6, 2010
I have the following code to insert a kind of paging in as3
var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;
[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
View 1 Replies
Aug 22, 2010
I'm trying to check through an array to see if any of my movie clips are currently on frame 15, before taking giant leaps I was trying to just get it to work with one var in the array before all of them, for some reason this code is not working, the trace is not coming up.
Code:
stop();
var anybtn:Array = [btn1_mc, btn2_mc];
trace(anybtn[1]);
btn1.onPress = function(){
if(anybtn[1]._currentframe == 15){
trace ("Array Check Working"); .....
If someone would like to go a step further and show me how to check through all movie clips. There will be many more than btn1_mc and btn2_mc so I will definitely need to use an array.
View 4 Replies
Jun 28, 2010
I have 3 main movieclips with roughly 100 other related movieclips that I need to move together frame per frame. For example main movieclip1 has about 100 frames. If main movieclip 1 is on frame 3, I want movieclips 4, 5, and 10 to also be on frame 100 I think the code may involve an array with forEach function.
View 1 Replies
Dec 4, 2009
I've got several buttons in a tween (graphic) and a few movieclips in two of the buttons. They all have the same code
[Code]....
but this code works only on buttons, not on movieclips.
View 0 Replies
Jul 29, 2010
I have this code for a coloring application:
/** ActionScript 3.0 Coloring Book
* @author dRooza
*/
package {
import flash.display.MovieClip;
import fl.controls.ColorPicker;
[Code]...
I want to load the movie clips OutLines and Colorable into another movie clip, instead of just on the stage, so that I can use the jpeg encoder class on that movie clip.
View 1 Replies
Jan 7, 2007
I am sure that this code can be optimized so I don't have to type 8 instances (only 2 shown) of the (almost) same code.
kabinet.onRollOver = function() {
this.fleka._alpha = 70;
this.izlaz=false;
} kabinet.onRollOut = function() {
this.izlaz=true;
[Code] .....
What I am aiming for is to have a way to pass "kabinet", or "operativni" etc. to a function or smth... The code is used to control mc buttons on the stage. It works, but it's ugly and not practical, obviously. I tried with
[var]onRollOver = function() {
Inside a function, var being the parameter of said function ("kabinet", "operativni" etc.), but to no avail. Also tried with the with(var), thingy, but with the same result.
View 3 Replies
Mar 6, 2009
Code:
var menuArr:Array = [home_mc, menu1_mc, menu2_mc];
when I iterate with a for loop to add event listeners
Code:
var i:uint;
for (i=0; i<menuArr.length; i++)
{
[Code].....
View 4 Replies
May 26, 2010
is there a simple code that pauses all the movieclips or would i have to write a code for every single movieclip to pause??
View 1 Replies
Aug 1, 2010
my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.
like:
ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)
View 3 Replies
May 6, 2010
I have a MC with an instance name MovieClip_1 and I create another like this:[code]So basically, what I want to know is how to nest MovieClips using code, display them, and change their positions reletive to their parent MovieClip, and not the root/stage.
View 1 Replies
Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
View 5 Replies
Dec 19, 2009
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
View 3 Replies
Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
View 2 Replies
Nov 20, 2010
here's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
View 3 Replies
Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 Replies
Jan 22, 2011
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
View 1 Replies
Jul 10, 2003
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}
The pointer doesnt even change to a hand.
View 4 Replies
Mar 2, 2006
I have made a navigation that is a movieclip, now within the movieclip are 6 movieclips that are the "buttons" of the navigation. This is then placed on the maintimeline as the movies navigation. When one of the "buttons" is pressed i want it to go to a specific point on one of the 6 movieclip "buttons" timeline. This is the code that I have used before on the maintime line to target a movieclip there... but never a mc within an mc. First, would I still place this code on the maintime? or within the mc that the 6 mc buttons are placed? Second how would I target the nav buttons mc's?
stop();
but1.onRelease = function() {
this.gotoAndStop(9);
[Code]....
View 2 Replies