Flash :: Select All MovieClips Instances With Code?

Jan 18, 2010

Supose I have a MovieClip called Egg and I have a lot of Egg instances with unique names (required) or without names.What if I need to write a code who break all these eggs refering to the Main object in Library? Instead to add code for every egg with every name in the Stage.

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ActionScript 3.0 :: Manipulating Movieclips Instances By Code?

Jun 6, 2010

I have the following code to insert a kind of paging in as3

var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;

[code]....

where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error

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ActionScript 3.0 :: Move All The Instances Of The Attacker Class Without Using Code Inside The Movieclips Timeline?

Aug 1, 2010

my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.

like:

ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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Flash - Add Dynamic Instances Of MovieClips To An Array

Aug 29, 2010

I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.

If the value is 1, I am trying to add MovieClip instance inside the onList Array. Inside that array will be all the instances that have a button state ON.

I created a property called objSelect.

var objSelect:Object;

That variable holds the currentTarget selected. I'm trying to pass it to function trackItems to either push/pop it in the onList array, based on the button status.

I receive an error for this line:
onList.pop(objSelect);
Incorrect number of arguments. Expected no more than 0.
public class House extends MovieClip
{

[Code]...

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Actionscript :: Loop Through Instances Of Movieclips Flash?

Dec 1, 2010

I have a bunch of movie clips on a layer named s1, s2, s3, .. s16.

I need to add them to an array so that I can select a random number to play.

Something like:

var sparkle:Array = new Array();
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{
sparkle[i] = 's'+i;
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Flash :: Naming Instances Of MovieClips Loaded Dynamically?

Aug 18, 2010

I'm trying to name the instances of MovieClips that I dynamically load.

I tried doing this:

comp = new Comp();
// and also tried doing this--> var comp:MovieClip = new Comp();
comp.name = "comp"; // comp is the name I want the instance to be

[Code]....

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Actionscript 3 :: Flash Assigning The Same Code To Multiple Instances

Mar 4, 2011

im new to flash actionscript and i am trying to create a very simple game. in this game i have about 50 walls that i want to stop the player if they collide with it. i cant figure out how to assign the same code to multiple instants and im still fuzzy on alot of the terms flash programmers use but im learning.on an unrelated note i am also having the player push the ball and when i add a collision.block to the ball when it hits the wall it goes right through it because of the ball repositioning itself based on the players location.

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ActionScript 3.0 :: Flash - Creating Multiple Instances Of Code Generated Mc?

May 15, 2010

I need to generate multiple instances of a code generated movieclip. If I try:

Code:
var mc:MovieClip = new MovieClip();
var n:mc = new mc();

[code]......

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Eclipse :: Flash Builder - Disable Highlighting Of All Instances Of A Word In Code Editor?

May 27, 2011

In Flash Builder, for objects, properties, variables and such where your cursor is on it, the editor highlights all instances of that name in the code with a grey box. This can be very distracting and I was wondering if there was a way to turn it off or if there is a hot key to disable it.Another things that is very distracting are the mouse hover popups, although apparently there's no way to disable those :

Flash Builder + Eclipse: disable mouse hover popup?

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ActionScript 3.0 :: Select Which Swf Will Be Load By Code?

Jul 28, 2010

There are 100 buttons in my movie clip and a timeline of 10 frames length.If user clicks on button1, the movie clip will play and at the last frame it will redirect to second scene (scene2) and then "on scene2's first frame" "externalscene1.swf" will be loaded.If user clicks on button 5 then on scene2's first frame "externalswf2.swf" will be loaded

Here the normal code i wrote :
//SCENE1 - 1st frame :
st1.addEventListener(MouseEvent.CLICK, a1001e);

[code].....

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ActionScript 2.0 :: Select And Move Multiple MovieClips Dynamically

Mar 4, 2010

I have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.

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ActionScript 2.0 :: Editor Where You Can Select / Highlight A Section Of Code?

Jan 7, 2008

I was just wondering if there is a code program/editor for actionscript where you can select/highlight a section of code and then be able to use the search/replace function to find a word in that piece of code you've just highlighted, instead of going through the whole document.

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ActionScript 2.0 :: Select A Random Movieclip Form An Array Of Movieclips?

Jun 24, 2008

iv been trying to find out how i can attach a random movieclip form an array of movieclips.Iv got this so far.

PHP Code:
var logo_arr:Array = new Array("logo01", "logo02", "logo03","logo04", "logo05", "logo06", "logo07", "logo08", "logo09", "logo010", "logo011"); var randomLogo:Number =

[code]........

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ActionScript 3.0 :: Add Movieclips From Instances In Array?

Mar 31, 2011

Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...

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Multiple Instances Of Movieclips Working With AS3?

Jul 9, 2009

I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);

[code].....

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ActionScript 2.0 :: Button Instances With Same Code

Nov 2, 2004

i want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?

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ActionScript 2.0 :: Way To Run The Same Code On Multiple Instances?

Dec 16, 2010

I'm creating a navigation menu, as the cursor hovers over each of the menu items I want them to behave in a certain way. They all behave the same way but obviously the text is different.. So basically I was wondering what's the best way to apply the same code to multiple instances, without repeating the code?

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ActionScript 3.0 :: Incrementing Through Instances Of Movieclips To Get Them Into An Array?

Jun 2, 2009

the user needs to select an answer from a dropdown list.  I am then creating  an array that will store the answer to each question when the user clicks the submit button.  Each of the drop down menus is named sequentially.  So what I am trying to do is write  a while loop that will increment through and read each of the values into the array so I can process the responses later.  The issue that I am having is writing the syntax to recognize the Instance name of the specific drop down I am trying to reference.
 
Here is the basic code I am using:
 
var Store:Array = new Array(2);
public var Increment:Number;
Increment = 1;

[code]....

So the DropDowns instance names are DropDown1, DropDown2 etc...  It works fine if I manually enter in each instance name (but there are 43 total and I don't want to do each one individually).  
 
I am assuming that I need to setup some sort of variable to temporarily add the increment number to the "DropDown" and then use that as the reference:
 
Increment = 1;
while (Increment <=2){
ItemNumber = "DropDown" + Increment;
Store[Increment] = MovieClip(Scroller2.Form_Scroller.content).ItemNumber.value;
trace(Store);
Increment++;
}
 
But when I do that, I get the following error message:
 
TypeError: Error #1010: A term is undefined and has no properties.
at combotest/submitted()
 
I assume this is because it is looking for an instance of ItemNumber instead of the instance of the value of ItemNumber. 

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ActionScript 2.0 :: Nested Movieclips - Reference To The Instances?

Sep 14, 2007

how is the best way to reference to the Instances.

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ActionScript 3.0 :: Multiple Instances Of Movieclips Working

Jul 10, 2009

I have Multiple movieclips that when you hover over, a info box pops up and stays active until the mouse is moved away from the info box. Simple enough. I have multiple movieclips and i cannot get more than one to work. In order for the movieclip to work the instance name is 'mc' and this is the code i am using:

[Code]....

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ActionScript 2.0 :: Series Of Movieclips With These Instances In Each Other Mc Being The Top Most Movieclip?

Mar 23, 2011

I was wondering, sometimes i get confused from which point in a movieclip to indentify another movie clip. I was wondering if this would work lets say i have a series of movieclips with these instances in each other
mc being the top most movieclip

mc>mc1>mc2>mc3>mc4 now lets say my code is in mc4 and i want to indentify mc1. Could i do this?

Code:_root.mc.mc1 I have no idea how to use the "parent" reference tag from that deep within a movie clip. Is "_root" a good method to use? Will it work? even though its being stated from with that movieclip?

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ActionScript 1/2 :: Attaching MC Instances From Library WITH Own Code?

Jul 8, 2011

I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..

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ActionScript 3.0 :: Duplicating Symbol Instances Through 3.0 Code?

Mar 2, 2010

I have 10 different map symbols on the stage. I have 1 class called ContinentView which is linked as the base class to each of these 10 map symbols. All I want to do is duplicate the same map symbol and miniaturize it when the map symbol is clicked upon. Thus, 2 symbols will be on stage prior to clicking, 1 large and 1 small. The 10 different map symbols have names such as zone1, zone2, zone3...etc. all the way up to 10. I know that I can do var mini:MovieClip = new zone1() as MovieClip; but thats ONLY if I click on the 1st map symbol and vice versa. This means I would have to do an if tree or several cases in a switch statement to check the id or name of the clicked symbol (e.currentTarget.name or something)...I want to avoid that and be dynamic.

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ActionScript 2.0 :: Button Instances With Identical Code?

Nov 2, 2004

I want all of my buttons to have an identical code and being able to tell my variable on _root to get the instance name of the clicked button. that possible?

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Flex :: Control Multiple Instances Of Movieclips In A Loaded Swf At Once?

Mar 2, 2011

I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.

Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?

I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.

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ActionScript 2.0 :: Tweening Child Movieclips In Multiple Instances?

Feb 1, 2010

I have to make a photo album, so I'm creating a container mc for a single pic.Inside it I have an empty mc where i'll "loadMovie" the pic jpg, a simple animated gif serving as a preloader and a dynamic text to load the pic title from a XML file.Then I tween the container.pic and the container.preloader.The problem come when I have multiple instances of container, because my function only works for the last created instance.

ActionScript Code:
preloaderTween(container.preload, _alpha, 0, 100);
on finished {

[code]....

Is there a simple way to "separate" the instances of the same mc?I've also tried to put the instances on different layers, but it doesn't work.

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Actionscript :: Dynamically Adding Events Code To Instances Possible?

Mar 16, 2010

I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:

MC Frame one.

this.onClipEvent(load)
{
this._alpha = 0;
}

but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?

edit: or creating a class for it just to set the alpha.

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ActionScript 3.0 :: Creating Instances Of Movieclips In An Array And Putting Them On Stage?

Feb 22, 2012

Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.

//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);

[code].....

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ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

Jul 6, 2009

i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?

specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.

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