ActionScript 2.0 :: Nested Movieclips - Reference To The Instances?

Sep 14, 2007

how is the best way to reference to the Instances.

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ActionScript 3.0 :: Reference Instances From Movie Clips If The Movie Clip Referencing From Is Nested?

Mar 23, 2010

It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.

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ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

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Professional :: Testing Movieclips That Have Nested Movieclips?

Oct 21, 2010

I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.

So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.

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ActionScript 3.0 :: Accessing Nested Instances From Another Class?

Feb 2, 2010

I made a movieclip (map) with nested instances (cities) in IDE and I want to access them from non-document class.

But the class can't access them until it's added at the stage too.

If I add the class at stage, class can see and access only map, but not cities inside of it.

Both class and map are children of document class...

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ActionScript 2.0 :: Creating Instances Of Nested Movie Clip?

Feb 12, 2009

I have a movie clip 'sliderMc' which contains two other clips 'slider' and 'groove'. I've used actionscript to make the 'slider' clip move along the 'groove' and display the value of the at each point in a text field. The idea is to have a slider object that i can use multiple times. I want a situation whereby I can create instances of 'sliderMc' so that I'll be able to move the slider on the individual clips and have each slider update different variables which would then be sent to an XML file or php. Im able tp talk back and forth between php and xml with no problem; The issue I'm facing is that after creating multiple instances of 'sliderMc', I'm not able to give the 'slider' and 'groove' movie clips different instance names without changing the instance names of all other 'slider' and 'groove' instances of 'sliderMc'. Which in turn makes it difficult to distinguish between the different sliders in actionscript.

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Reference Instances Created By A Loop Elsewhere?

Jan 20, 2010

[code]My code will:

- loop through the Grid array and place each tile on the stage

- assign RedBall a random Grid coordinate and places it on the stage at that coordinate

I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array. So I want to:

- get the coordinates of RedBall

- use those same coodinates to reference the tile at the same coordinates in the Grid array

- use the tile's coordinates to reference the tiles above/below/left/right

- apply a border to all these tiles

What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?

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Css :: Reference A Nested Component In Flex 3?

Mar 5, 2010

Using CSS, how would I reference the Button component? FWIW, I'm using Flex 3.x SDK.

<mx:HBox id="myHBox" styleName="myHBox">
<mx:Button label="Test"/>
</mx:HBox>

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Flash :: Can't Reference Nested Array

Oct 6, 2010

[code]...

This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.

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ActionScript 2.0 :: Reference Instances Inside EmptyMovieClip?

Feb 17, 2009

I am loading an swf file into an EmptyMovieClip container called "container" using loadClip. I cant figure out how to reference the different instances inside the loaded swf.[code]...

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ActionScript 3.0 :: Reference Instances Created By A Loop Elsewhere?

Jan 20, 2010

My code will:

- loop through the Grid array and place each tile on the stage
- assign RedBall a random Grid coordinate and places it on the stage at that coordinate

I want to be able to click RedBall, which will create a border around the tile beneath RedBall, and create borders around the tiles above, below, to the left and to the right. BUT, I don't want to reference the tiles by their distance in pixels from RedBall or from each other; I want to reference the tiles by their coordinates in the Grid array.So I want to:

- get the coordinates of RedBall
- use those same coodinates to reference the tile at the same coordinates in the Grid array
- use the tile's coordinates to reference the tiles above/below/left/right
- apply a border to all these tiles

What's the best way to reference an instance of a tile? Should I apply a name to each instance as it's created in the loop? like myTile.name = "tile"+i+"_"+j; ? If so, how do you reference that instance later? Just tile1_3 ? Do you have to prepend it with root, or stage, or the class it was originally created in? Do you have to use getChildByName? OR, can you still reference it later without having given it a name?

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ActionScript 2.0 :: Dynamically Reference Instances Inside A Movieclip?

Feb 16, 2009

Here is a simple example of what I need to be able to do:I have a movieclip, "main_movie", in the main frame, which has multiple instances inside of it...for example "mc_1", "mc_2", and "mc_3".I am unable to figure out how to dynamically reference them. Please look at the code below and let me know what I'm doing wrong.

for (var i = 1; i <= 3; i++) {
main_movie.mc_[i]._visible = false;
}

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ActionScript 3.0 :: Reference Parts Of An Array And Keep Both Instances Updated?

Dec 20, 2011

long title i know. This concerns the data handling for a physics engine i'm writing. At the moment, i divide objects in my engine, into three broad groups (2d arrays), which allows me to save on a lot of processing. every object has an array for its records which is held inside one of the three main arrays. however, this division is causing more processing work in other spots, particularly where finding things is concerned.

what i'm wondering is if it would be possible to make a master list, but still keep my three smaller arrays, and for an object's records to be synchronised regardless of whihc place i update it. actually going and synchronising it would be extra work that kind of defeats the point, but what i hope to do is reference object records from the master array, so thst both the master array and the three small arrays hold references to the same data objects

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ActionScript 3.0 :: Add Movieclips From Instances In Array?

Mar 31, 2011

Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...

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Multiple Instances Of Movieclips Working With AS3?

Jul 9, 2009

I have several movieclips in my project which are being used as buttons, and when you rollover the mc's the content is viewable the entire time the mouse is hovering in the area of the movie clip, once the mouse moves off it disapeers. Great. I have the code that allows this to happen, but i have multiple mc's and only one works at a time. Here is the code:

mc.addEventListener(MouseEvent.ROLL_OVER, overHandler);
function overHandler(evt:MouseEvent):void {
mc.gotoAndStop(2);

[code].....

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ActionScript 3.0 :: Complex Nested MovieClips?

Aug 5, 2010

I'm building an event calendar as part of a website .The calendar is divided into two sections, "calendar" on the right with the actual calendar displayed, and "calendarContent" on the left, where information about the evnts is supposed to show up. The different frames in "calendarContent" are all labeled. Within "calendar" I have different movieclips for each month, and inside each month I put the buttons that open the event descriptions in "calendarContent."
 
Now, for some reason it's not working. The function I'm trying is the following:

MovieClip(root).pages.calendarContent.gotoAndStop("artsundays");where "pages" is the name of the parent movieclip that "calendar" and "calendarContent" are both inside, and "artsundays" is the label for the frame in "calendarContent" I want to go to. The function is placed within one of the month movieclips. I get the following error:TypeError: Error #1010: A term is undefined and has no properties.I've also tried usng MovieClip(parent) instead of MovieClip(root).pages (since "pages" is the parent), as well as a few other variations, but the problem remained.

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ActionScript 1/2 :: Stop All Nested Movieclips?

Dec 22, 2010

I made a series of nested movieclips, and to stop all motion i wrote this code:
 
[code]....
 
This code works fine, but can somebody explain how to write this in a more compact way?

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ActionScript 3.0 :: Events And Nested Movieclips ?

Feb 20, 2011

I am having the following issue with this navigation I am building. I am trying to build a 3 tear drop down navigation, where each buttons sub menu is placed inside that button. My buttons are actually just movieclips, so I have nested movieclips structured something like this:
 
Button_1
    -> Button_1_1
    -> Button_1_2[code]....
 
Each one of the buttons has their own class with it's event listenerens inside it. What happens now, is that when I click for example Button_1_2_1, I get it's event, but also, the event for Button_1_2 and Button_1. Initially, I fixed this, by attaching the events to a hitArea inside that movieclip, but now I am running into other issues and was wondering if there was a way to turn this off, so if movieclip for Button_1_2_1 is clicked, I only get the event for that one, not it's parents?

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ActionScript 3.0 :: Access Nested Movieclips?

Mar 12, 2011

How do you access a nested movieclip? how do you access stuff in mc2_mc or mc2_mc itself  from within mc1_mc or maintimeline?

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ActionScript 3.0 :: No Scale For Nested Movieclips

Dec 19, 2009

I really get stuck with problem, that nested movieclips always scaled when parent movieclip is scaled. Is it possible to disable somehow this?

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ActionScript 3.0 :: Mousevents In Nested Movieclips?

Jan 29, 2010

In a application I have a menu MC that slides out nicely from the side as the mouse is over a hotspot. It pops out and stays out as long as the mouse is over the menu.The problem is that in this menu I have child MCs that I want to click on to
do stuff... However when the mouse pointer slides into one of the icons the menu interprets that as a MOUSE_OUT event and slides away.I got it to work with the icons as Bitmap objects but you can't add Mouse events to bitmaps...I could do that by checking if I click inside a bitmap object but that seems ineffective.

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ActionScript 3.0 :: PrevFrame With Nested MovieClips

Aug 8, 2010

I'm making a game in which a character walks along a motion guide to the point on the guide nearest the users click. Easy enough.This motion guide is contained within a MovieClip named Sc1.Now, within the motion guide MovieClip the character is a combination of various MovieClips contained in a single MovieClip, which is placed at the beginning of the guide and tweened to the end of the line. This tween and the MovieClip's component's timelines are controlled based on the point of a users click. Furthermore to add a level of 'realism' the character turns to face front, back or sides, based on the gradient of the slope at which it is travelling, giving the illusion of walking towards or away from the screen.All this works fine. The character instance (SWJim) will walk from left to right, turn and stop at the correct point. The character itself behaves too, moving arms and legs as it should.

However, in order to get the character to walk back from right to left, i have used a boolean to flag the timeline as in 'reverse' mode and the prevFrame() function. This raises an interesting problem with the character in which it will move as planned, but won't turn to face the appropriate direction and the character MovieClip won't play (i.e. arms, legs etc. will remain in their default positions). In order to turn, the character has a series of 5 frames in which it faces different directions. A gotoAndStop(); is used to change the direction of the character.I did a bit of searching and it seems that prevFrame() may have been causing the animations to stop because it was in my onLoop() function, called by the ENTER_FRAME event listener. In order to combat this I used a timer instead to call the onLoop() function, but that produced pretty similar results.[code]

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ActionScript 3.0 :: Clicking On Nested MovieClips?

Oct 29, 2010

I'm having problems getting my interface to work. I've set up a simple animation inside a MovieClip, and at one point it diverges into two different paths (like a Choose Your Own Adventure). Trouble is, I need people to be able to click on different nested MCs, and none of them work because I think Flash takes every click as being on the parent clip. The nested clips are on the top layer of the parent clip.

How can I get Flash to recognise these clicks and react accordingly? It should be so simple, but it isn't!

I've tried putting the buttons outside and on top of the parent clip so they override it, but it stuffs up the rest of the animation, because they're visible on the stage the whole way through and I've got everything on one frame so I can't make it transparent until needed. (Even if I could, they take up most of the screen, so you'd constantly be clicking on them accidentally.)

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ActionScript 3.0 :: Get Nested MovieClips To Align?

Dec 12, 2011

I'm having a really hard time trying to get my nested movieClips to align. I have 1 major movie clip called 'game' and inside of it, is a background MC called 'bg' and a box mc named 'box'. I want to get a newChild from the library named 'circle' to attach inside the bg clip but align with the box clip.

set up : game.box - I want my newCircle to align to this MC coordinates. game.bg.newCircle - a newChild will be added to this bg MC and I want it to align with the box MC

Code:
import flash.display.*;
import flash.geom.Point;
var newCircle:MovieClip = new circleClip();

[Code]...

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ActionScript 3.0 :: LocalToGlobal And Nested Movieclips?

Nov 3, 2009

Let's say i have a 3 movieclips which are nested one in other like this:A-> B-> CAnd i would like to find out C movie clip (which is in B mc and B mc is in A mc) coordinates relative to global stage, how can i accomplish that?

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ActionScript 2.0 :: OnRelease With Nested MovieClips?

Dec 7, 2009

I have an mc, with a nested mc inside, which has a nested mc inside that.When I rollOver the container mc, It wont allow me to perform a onRelease with the 2nd nested mc .. WHY is this?my code will explain it visually better :::

Code:
all_mc.blue_mc.green_mc.onRelease = function()
{
trace("ok");[code]....

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ActionScript 3.0 :: No Scale For Nested Movieclips?

Dec 19, 2009

that nested movieclips always scaled when parent movieclip is scaled.

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ActionScript 3.0 :: Accessing Nested Movieclips?

Dec 5, 2009

I have a movie clip (assigned to a class) with several keyframes. Each keyframe consists of another movieclip, which contains an animation and all use the same name. Lastly, several of the animations contain a third movieclip, which is also assigned to a class and also use the same name. I need the first movieclip to speak to the third, unfortunately, it simultaneously tells me that the clips in the second layer (the ones at the keyframes) exist and do not exist. Namely: second layer "does not exist" in that the primary movieclip has only one child: a null. If I add other movieclips to the primary's frames, they also report back as nulls depending on what frame I'm on. I've tested this in several parts of the code, though I suppose it's possible that I managed to pick five equally bad spots. It's just so bizarre I still don't know what to think about it. However, the second layer of named clips are there, but I can only prove it by deliberately breaking the code in hopes of deliberately getting a reference error (by attempting to make the clip private, which isn't allowed given my setup).

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IDE :: Sounds Loop In Nested Movieclips?

Dec 9, 2010

We have found that if you skip over frames that include nested movieclips with embedded timeline sounds, those sounds loop endlessly.For example, if you gotoAndStop(20) from frame 2, but frames 5-10 have a CLIP A that embeds CLIP B, which has a timeline sound, you hear that sound over and over again (even though the playback head never touched the frames with that clip).Does anyone have a convenient workaround (other than the obvious -- playing sounds dynamically, etc). For animation-sync reasons we need to use timeline sounds in this particular case.

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ActionScript 3.0 :: Controlling Nested Movieclips?

May 18, 2011

I have an animation of a spinning globe made from 2 maps placed back-to-back and a circular mask over them. The animation loops endlessly to simulate a spinning globe. This animation was made into a movieclip (globeSpin) which is nested inside another movieclip ontainer_mc). I want to stop the spinning effect when a user mouses over and start it up again when they mouse out. Code is below:

Code:
container_mc.addEventListener(MouseEvent.MOUSE_OVER, stopSpin);
container_mc.addEventListener(MouseEvent.MOUSE_OUT, startSpin);

[code]....

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