This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.
var jsonResponse:Object = JSON.decode(response); var foo:Object = JSON.decode(jsonResponse.nested); var bar:Array = foo as Array;
When i inspect foo - its an object with about 50 children objects.I can read the properties of the children objects. However, when i cast foo as an Array it comes back null.I'd prefer to not iterate over each object and push it into an array.
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array { tileList = [];
I am trying to replace an Object inside my nested array (colArray) by using splice, the object acts as my player and will need to maneuver around the Array it's in. The Problem is splice doesn't appear to be showing anything in return, it comes up with an error saying: Cannot access a property or method of a null object reference.What am i doing wrong ? And how would i go with moving my playerObject around the array?
var gridContainerMC:MovieClip = new MovieClip(); var gridSize:Array = [col,row]; //Rows, Columns var gridArray:Array = new Array(); var col:Number = 44;
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
I realize this is very basic but i need a quick way of referencing all my objects in an array,I have a series of movieclips with instance names "block1" "block2"... etc.
I there a quick way to reference these in an array something like "block"+1 ?
I create an array of two-item arrays. However, I seem to get three nested arrays back as the code below is what is required to get to the array. I can not figure out why the middle array exists.
I have what I think should be a very simple problem. I have an array and can access an element of it like this:
var test = finalArray[0]; Will be a number between 1 and 7
say this will trace a number.No there is a movieclip on the root of stage whose name is a letter (always the same, say "R") and whatever the number is. I'm trying to get this movieclip to gotoAndStop at the frame corresponding to the number that is test. However this isn't working:
I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:
package { public class ComplexNumber {
[Code]....
but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array {
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array {
I've got a nested array containing a series of 2 element arrays containing an object name, and text related to that object.I've set it up like this:public var names:Array = [["instance name 1", "text for first object"],["instance name 2", "text for second object"], ...]];What I'm trying to do is to have the text related to the object appear in a text box when the object is moved.This is all set up within a class containing code for the drag and drop functions.If I set the text box to show a specific element, such as:MovieClip(parent).text_box.text= names[2][1];it works fine. But I can't get it to create the value for the first bracket from the this.name attribute.I had it working for 2 arrays - one with the name and another with the text where the code was;MovieClip(parent).text_box.text= texts[names.indexOf(this.name)]; (arrays named 'names' and 'texts', text box named 'text_box')I'm hoping there's something similar that I can do for the nested array, but everything I try gives me the #1010 error - term undefined.Is there an easy way to sort this out - or am I better sticking with the 2 array version?
I am trying to build a nested array from my xml file.so that I then can build some photo slide shows.[code]What I want to do is be able to access the xml data by array notation.For example: If I want the to load the 1st photographers 2nd Gallery adn 3rd image I would say something like:[code]
I have a nested array that contains an image and a string like this; [{image:"images/image1", text:"one",}, {image:"images/image2", text:"two",}, Is there a way that I can have a sound (mp3) in each part as well?
Container is another movieclip and inside of it are the last 2 buttons. How can I put it in array and have all the same listeners applied to each of them?
I needed to convert a string representing an array , like :
Code: var a:String = "[u,[[a,b],[l,m,r,a,f,g,h],[u]],[c,q],d]" into a real Array, so I started looking in forums, but I couldn't find it, so I wrote my own
i'm running a simple nested for loop (code below) that when you go over a tile makes it change its color, so far so good but i also want to make it so that when you go over a tile you can then continue only on the tiles connected to it
Code: for (var colum = 0; colum < field_h; colum++) { for (var row = 0; row < field_w; row++)[code].....
i think i should be able to do it using arrays but i can't seem to understand how after the tiles are placed and the array updated accordingly to update the tiles with the new array value (enter frame event ? )
I'm working on a set of buttons so that when one is rolled over, it gets larger and the remaining buttons get smaller. This however will all be housed in the rollOver function of the individual button rolled over. So I used an array and a "for loop" to encompass all of the buttons. I am able to reference the one I roll over by simply using "myButtons[i]" but I cannot figure out how to reference all the others using the array.
#include "mc_tween2.as" var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; for (var i=0; i<myButtons.length; i++) {