Loop Through An Array And Use The Array Value To Reference A Variable?
Sep 25, 2009
I want to loop through an array and use the array value to reference a variable.
The Setup:
(For illustration only. Not actual script)
My MCs:
triangle_mc
square_mc
[Code]....
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Similar Posts:
Feb 1, 2007
I have this problem since many weeks ago, I can't figure out how to resolve it. My partial code is:
function checkCollision(rect) {
for(j=0; j < drop.length; j++) {
temp2 = eval(drop[j]);
[Code].....
I send to the function a movie clip that I use for drag and drop, so when I drop this function is called. The problem is that of the three rectangles that I use for contain the others, only the last senses the drop target.
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Sep 25, 2009
I want to loop through an array and use the array value to reference a variable. The Setup:(For illustration only. Not actual script)
[Code]...
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Nov 13, 2011
I'm working with Flash Builder 4.5 on an Actionscript project. I've created the following classes:
package
{
public class ComplexNumber
{
[Code]....
but the code inside this loop generates the following run time error: "ReferenceError: Error #1056: Cannot create property 0 on ComplexArray." Thus, my code for "BXFN_complex[ii] = ~" is incorrect. Anyone know how to achieve what I'm trying to do? Basically, ComplexDivide.v1p0 returns two numbers, and BXFN_complex is an object containing two number arrays, and I want to assign the ComplexDivide two numbers into the ii'th element of arrays in BXFN_complex.
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Nov 9, 2010
Can anyone tell me why the following is taking 4 seconds for Flash to execute:
_moleHoles = new Array();
var countingMoleHoles:Boolean = true;
var holeCount:int = 0;
[Code].....
There are 9 object on the stage (but this number could go up or down, that is why I'm dynamically grabbing these this way). So in my test case, this loop runs 10 times.
I have narrowed it down to something to do with the following line:
if (this['moleHole' + holeCount])
Is using dynamic (array syntax) object lookup that much of a performance hit?
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Aug 16, 2011
I think it would be simplest to explain it like this:
[Code]...
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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Aug 25, 2011
ActionScript Code:
var answerArray:Array = ["3", "2", "5", "3", "2"]; //these are the correct answers
var answeredArray:Array = ["3", "1", "1", "3", "2"]; //this is an example of what the user
[code]....
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Aug 25, 2008
I want to change the value of a variable listed in an array using the array. for example:
Code:
var theVariable:Number = 15;
var theArray:Array = [theVariable];
now if I try this
Code:
theArray[0] = 20;
I just get an array with 1 value of 20 in it and it no longer references theVariable what i want to do is change the value of theVariable with out removing it from the array but referencing it from the array in a loop or something.
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Jan 27, 2011
Sorry if the title is a little confusing. Here's what I meant - I have an array and and object. Let me give a visual:
This is my object:
obj["id"] = ["1","2","3"];
obj["name"] = ["na","no","ne"];
my itemArray:
itemArray = ["id","name"];
[Code]....
but it doesn't work. How do I actually use the arr[i] variable in the array? :s
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Jun 17, 2011
I've been programming some stuff in Actionscript (haXe) and arrived this very specific problem. Here's the code (pseudo :S):
[Code]...
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Feb 27, 2007
I'm working on a set of buttons so that when one is rolled over, it gets larger and the remaining buttons get smaller. This however will all be housed in the rollOver function of the individual button rolled over. So I used an array and a "for loop" to encompass all of the buttons. I am able to reference the one I roll over by simply using "myButtons[i]" but I cannot figure out how to reference all the others using the array.
#include "mc_tween2.as"
var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4];
for (var i=0; i<myButtons.length; i++) {
[code].....
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Mar 18, 2010
I have an array which changes with a pop and a push on button clicks:
var nextLoad = ["img0"]; It will always contain img0, or img1, or img2, etc
Then I'm trying to control another element on the stage by checking which img# is in the array:
trace (nextLoad); // this correct shows the new value in the array
[Code]...
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Apr 11, 2012
I have two buttons that are in a movieclip, how can I reference them like I have done with the 2 buttons below so that they can be added into an array?
container.anotherButton and container.anotherButton2 are the buttons I want to add to the array.
var agreeButton:SimpleButton; var disagreeButton:SimpleButton;
var buttonArray:Array = new Array(agreeButton, disagreeButton);
for (var i:int = 0; i < buttonArray.length; i++) {
buttonArray[i].addEventListener(MouseEvent.CLICK, mouseClick);
}
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Oct 6, 2010
[code]...
This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.
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Feb 3, 2011
I have a class consisting of a nested array called twoDArray.
public class TestArray
{
public function TestArray() {
var twoDArray:Array = new Array(new Array("one","two"), new Array("three", "four"));
}
[Code]...
I thought I would be able to reference OrbArray for example using trace(OrbArray[0][0]); giving me the output I am looking for of "one". When I attempt this I get ReferenceError: Error #1069: Property 0 not found on com.orbclasses.TestArray and there is no default value.
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Feb 15, 2011
is it possible to create a new reference to an array by using it's varname ?
e.g.
private var _myArray:Array = new Array("a","m","d");
...
function getReference(_varName:String):void
{
[Code]....
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Mar 6, 2011
I realize this is very basic but i need a quick way of referencing all my objects in an array,I have a series of movieclips with instance names "block1" "block2"... etc.
I there a quick way to reference these in an array something like "block"+1 ?
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Nov 14, 2008
I've created two custom classes to contain data for a web forum controller flash tool:
class postClass
{
public var post_id:Number;
//plus some other variables like timestamp etc
[code]....
When I try to assign a new post to a user (by adding the post data to the postArray variable) I overwrite posts that I had already placed under other users. More specifically, if I'm posting the first post for User Y, I overwrite the first post for User X with the exact same data.I thought this was a reference vs. value passing error, but I tried to eliminate this by not copying the "postClass" objects, but assigning the data directly into the user's postArray array:
var userArray:Array = new Array();
function addNewUser(masterPostIndex,UserNumber)
{
[code]....
This all seems to work fine until I try to write a new post for a second or third user. If I trace the contents of User X's posts, they immediately become identical to the content of User Y's posts, as soon as User Y's posts are added. Later, when User Z comes along, both User X and User Y's posts are overwritten. This code is kinda long, so I didn't want to post the whole thing - but I can post any parts you're interested in, of course.
This really 'feels' like a reference-passing error (arrays are all looking at the same location in memory), but I can't figure out what I'm doing wrong - I'm not making a postClass object and then pushing it onto the user's postArray (I tried that too, same result).
var newPost:postClass = new postClass();
//read and assign values to newPost
userArray[userIndex].push(newPost); //
this is clearly passing the referenceI can see how the latter example would pass the reference to newPost to the user object, then when I change newPost in the next iteration (when user Y posts something), User X's data will change too. I tried to avoid this with the first set of code.
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Jun 14, 2009
If n=1,b1.gotoAndStop(2); is to happen.n=2,b2.gotoAndStop(2); is to happen.But i don't want to put conditions like this.I want to putting something like this:b[n].gotoAndStop(2); or something.Is it possible.Is there any other alternate logic.
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Aug 18, 2010
I have an array for my navigation bar (btn1, btn2, btn3 etc) where when the user clicks on a button, it goes to the correct page, and all is good. Now, I when the user clicks on a page, I want it to play a funtion where the button (movieclip) goes to frame2, and the button is disabled. How do I say 'if user clicks btn1, and is on page1, now disable btn1'. My code is below:
PHP Code:
myArray = ["btn1", "btn2", "btn3", "btn4", "btn5"];
for (i=0; i<myArray.length; i++) {
_root[myArray[i]].onRelease = function() {
[code]....
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Nov 4, 2009
Ive got two classes and my stage. I'm trying to use an array to keep control of my enemy class's number for collision purposes and I managed to get the enemies to populate the array.
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Mar 23, 2012
I created an Array of lrgIcons that contains several MovieClips, they are then positioned within a second MC and pushed to a second array of lrgIconsOnStage, they are enabled as buttons and assigned an event listener (all of this works fine). Problem is, I want to know which lrgIcon is selected and react to it with an if statement. When I trace the array of lrgIconsOnStage I get [object amazonLrgIcon],[object emailLrgIcon],[object gmailLrgIcon],[object messagesLrgIcon],[object missedCallsLrgIcon] and when I trace e.target I get [object amazonLrgIcon] (depending on which item I selected, which in my mind, should trigger the code correctly, but it does nothing, Why?
Code:
var currButton:String;
var lrgIcons:Array = new Array(amazonLrgIcon,emailLrgIcon,gmailLrgIcon,messagesLrgIcon,missedCallsLrgIcon);
var lrgIconsOnStage:Array = new Array();
var lrgIconPosY:int = 69;
var lrgIcon:MovieClip;
[Code] .....
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Nov 12, 2004
In AS2 I have several arrays constructed like this :
var myArray0:Array=new Array(value,value,value...)
var myArray1:Array=new Array(value,value,value...)
var myArray2:Array=new Array(value,value,value...)
var myArray4:Array=new Array(value,value,value...)
...
What I'm trying to do is use iteration to reference each array name to pass it into a function.
Like :
function doSomethingWithArray(arrayToPass){
...
}
//Later somewhere in For loop... :
_root["myButton"+i].onRelease=function(){
doSomethingWithArray(WHAT-THE-HELL-I-TYPE-HERE[i])
}
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Oct 4, 2005
I have a class file that creates an array of image paths from an xml file. i need to know how to from the main stage refrance to get that array.
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Oct 12, 2006
Is there a way to make a new array like an old one but have it not be a reference?
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Dec 11, 2006
It took me hours to figure our why this was returning the wrong value - when assigning one array to another it passes by reference not Value. I need a way to force it to pass by values. e.g. copy the existing array and have the second array reference it, so i am free to modify the first array without changing the values of the second.[code]From the example above You see that in Actionscript when assigning one variable to another it does it my reference not value. So when you chage the value of one array it changes the value of the other automatically.I need to have the "test2" variable reference the "test1" array only by value so if modify "test1" the values of "test2" won't be modified.
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Feb 6, 2007
In the code below, i create an object and stick it in an array, then I make a duplicate of that array. I loop though the duplicate and change the value of one of the props of the object in the duplicated array. Doing this however unintentionally changes the prop value of an object in the original array. I'm assuming that the objects in the duplicated array are mere references to the objects in the original array. Is this correct? And if so, how do i make unique copies of those objects in the original array, so that changes made to the objects in the new, duplicated array are exclusive to those objects?
I know that i could probably make a new object when duplicating the array, and then recreate each prop, assigning values from the original objects.. but this is a simplified example. The project im working on has many props for each object, so, id rather just make copies if at all possible.
Code:
var testObj:Object = new Object();
testObj.prop1 = "hello";
//
var testArr:Array = new Array();
[code].....
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Aug 29, 2007
this array prototype manage to remove Strings and Integers but not movieclip references.
PHP Code:
Array.prototype.removeArrayItem[code].....
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Jan 20, 2010
I want to loop through an array of map tile coordinates, place a tile on the stage for each coordinate, and put a reference to each tile instance in a separate multidimensional array called mapRef, where the tile instances can later be referenced by their coordinates in mapRef. Is this line (excerpt from the code below)... Main.mapRef[i][j] = mapTile;.[code]
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