ActionScript 3.0 :: Making A Reference Array Of Objects?
Jan 20, 2010
I want to loop through an array of map tile coordinates, place a tile on the stage for each coordinate, and put a reference to each tile instance in a separate multidimensional array called mapRef, where the tile instances can later be referenced by their coordinates in mapRef. Is this line (excerpt from the code below)... Main.mapRef[i][j] = mapTile;.[code]
Is there anyway to make it so that globalVariablesArray[0] always contains the 'new' value of theState.stateGrowth, even if it changes? In other words, store the property itself in the array, not just the value of it?
I am trying to add some Sprite objects as the contents of an array, and I would like to be able to "clear" them from the stage. I would assume that if there are loaders involved, I need to do _imgArray[i].close(); _imgArray[i].unload();
And if I am using a sprite, I can do: removeChild(_imgArray[i]); None of the above work.
Currently I try: for(i = 0; i < _localXML.length(); i++) { var tmp:BMLink = new BMLink(_localXML[i], _bw, _bh, i); _imgArray[i] = tmp; _imgArray[i].x = (_bw + _mainpad) * i; _base.addChild(_imgArray[i]); But this doesn't work.
The class instances that are populating the array are all extending sprite, but they have their own individual loaders inside w/ progress events etc.
I have an object called MenuButton that extends MoveClip.I want to arrange 8 MenuButton objects in a cirle. The easiest way to do this would be to use a for loop and an array of MenuButton objects.The problem is, I'm not exactly sure how to make an array of objects. I've seen some code online, appears to be AS2 and I need 3. It's also not very clear if it does what I need it to.It would also be cool if I was able to name the buttons sequentially, i.e.: button1, button2, etc. I've seen AS2 code for that, but again it's not too clear if that'll work the same in AS3 and if the code I've seen will do what I need it to.
I'm having trouble with my code. I keep getting this error TypeError: Error #1009: Cannot access a property or method of a null object reference. at Test_fla::MainTimeline/frame1() I believe it has something to do with the array, considering it works when I remove the array stuff. What I'm trying to do is to be able to move objects through an array with my gravitate() function in the Grav Class.
stage.addEventListener(Event.ENTER_FRAME,onLoop, false, 0, true); for(var i:uint=0; i < numParticles; i++){ var p:Grav = new Grav(5, 0xff0000, Math.random()*250, Math.random()*250); addChild(p); particles.push(p); } function onLoop(evt:Event):void { //for(var i:uint=0; i < numParticles; i++){ //particles[i].gravitate(1,1); //}}
Is it possible to make reference to a variable name rather than the variable value?I have an array full of variables called [int1, int2, int3] and I have defined int1 as 10, int2 as 20 and int3 as 30. I've also got three empty Strings called int1temp, int2temp and int3temp. How would I later make reference to the name of the ints ie. int1, int2 or int3 rather than making reference to the value ie. 10, 20 or 30?
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")] [Bindable] private var _list:ArrayCollection;
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I've learned it reading a tutorial over internet, but I want to know where I can find more samples on how to reference objects in AS3. For future codes, I want to add hitTest and the like.
How do you guys reference one of multiple objects? Every recent project of mine winds up having a bunch of items pushed into an array, and I find out which one to manipulate like this:
Code: function myFunction():void { index = e.target.name.slice(5,7); // object is named "item_1" myArray[index].x += 5 (or whatever); }
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
If there were 3 xItems, 3 yItems, and 3 zItems, the sorted array would have this order: x, y, z, x, y, z, x, y, z
HOWEVER, even if the arrays are differing lengths, I still need to make them alternate as much as possible. If there were 6 xItems, 4 yItems, and 2 zItems, the sorted array should have this order: x, y, x, y, x, z, x, y, x, y, x, z
I am creating a generic button that will remove items created dynamically in a movie clip container from memory (not just from the display list).
To track which item the user has selected for deletion, I have a click function that stores the name of the clicked object in a variable called objName. I then store a reference to the object itself in another variable called targetObj. I can then easily remove the object from the stage like this[code]...
How do you refer to specific named instances of objects (buttons, movie clips, text fields, etc.) in different scenes? I made two scenes with button1 on scene 1 and button2 on scene 2. My code is below. The button2.addEventListener line gives the error "cannot access a property or method of a null object reference." Removing that line removes the error and button1 switches scenes. What's the proper way of referring to button2?
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
I'm doing an geometry object tranformations for a project. I need to have same rectangle across 4 parts in a screen. So when i change one rectangle others will be transformed like scaling or something.So i was able to do this with image, just giving "source" attribute. How to do with geometry objects?[code]
I'm working on a dress up game and I have one problem with it. There are so many items of clothing (which are movie clips with the basic drag and drop code) that I had to create different pages for them. I have buttons (labeled like "dresses", "pants" etc) that when clicked on make that group of items appear. So, great. It's just that once an item has been dragged over to the doll and put in place, I want it to STAY there. But as soon as you click on a different page, that item disappears. Is there any way to make items stay on the doll, even though they're part of a page?
I'm currently having some trouble with referencing objects that turn out null on export. Basically I want the Document Class to run the code of another class that is the class of a MovieClip without having Error 1009 popping up everywhere in my output panel.
i'm generating a horizontally scrolling image gallery and i want audio cues to fade in & out as well as pan with the images.so as the image enters frame left and moves towards center frame, volume increases, pan moves from 100% left to center.as image passes and leaves frame left, volume decreases, pan moves from center to 100% right.i have not worked with sound in flash in this way before & extensive searching hasn't returned any results!
I'm trying to reference objects on the stage in the current frame from a document class in Actionscript 3 in Flash CS3. In this example, I'm trying to get at a dynamic text field with the instance name "question_txt", but there are also buttons and other things I'll need to get at to put event listeners on and such.
I have "Automatically Declare Stage Instances" checked in the publish settings, so the references should be there -- in fact, if I try to declare them in the class, I get errors about a conflict with the name -- but when I try to reference these objects (in any of several ways I've now tried!) I always get Null.
I am having a problem with my collision game. When I try to make collision between 2 objects, this occurs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Level$iinit().
Here is my PHP Code: package { import flash.display.*; import flash.events.Event; import flash.geom.Point; import flash.events.Event; import flash.events.MouseEvent; public class Level1 extends MovieClip { [Code] ..... My flash file is at [URL].