Is there anyway to make it so that globalVariablesArray[0] always contains the 'new' value of theState.stateGrowth, even if it changes? In other words, store the property itself in the array, not just the value of it?
Is there anyway to make it so that globalVariablesArray[0] always contains the 'new' value of theState.stateGrowth, even if it changes? In other words, store the property itself in the array, not just the value of it?
I have an array of Widgets and each widget has it's own Date property already set to the Date it was created. I'd like to know if there is an easy way to sort the items in my array according to latest first.
I want to loop through an array of map tile coordinates, place a tile on the stage for each coordinate, and put a reference to each tile instance in a separate multidimensional array called mapRef, where the tile instances can later be referenced by their coordinates in mapRef. Is this line (excerpt from the code below)... Main.mapRef[i][j] = mapTile;.[code]
I am currently making an interactive Map, as i rollover to a certain continent, the continent will light up in a yellow highlight, afterward as i click on the continent the box menu will pop up on top of the continent, everything went fine until i browse around inside the box menu( the box menu is bigger than the continent,..wider) cause at one point the cursor will go to a certain area inside the box menu that is not on top of a part of the continent, That's when the yellow highlight went down. I was just wondering how do i make sure the yellow highlight on the continent stays on while i freely browse around the box menu( which is wider than the continent)
I've got XML that looks like this: <item> <itemDate>07/10/2009</itemDate> </item> I would like to be able to read this in as an E4X object: item.itemDate and have itemDate be an ActionScript Date object instead of a string. Is this possible?
Is there a really simple way of creating a Flash time/date signature? I did a couple videos in sort of a surveilance camera style. So I was hoping to do an overlay with the date and have the time going up in seconds.
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I can think of some tedious long ways of doing it, just wondering if there's an easy way to do it in AS3
Is it possible to make reference to a variable name rather than the variable value?I have an array full of variables called [int1, int2, int3] and I have defined int1 as 10, int2 as 20 and int3 as 30. I've also got three empty Strings called int1temp, int2temp and int3temp. How would I later make reference to the name of the ints ie. int1, int2 or int3 rather than making reference to the value ie. 10, 20 or 30?
I'm having to convert an AS2 app to AS3. In the AS2 app I have nested MovieClip in which is a reference to the main timeline (sloppy practice, I know, and now I'm paying for it).
if(_root._currentframe == 3){ ...
which threw an error. I changed it to
if(stage._currentframe == 3){ ...
but it's still throwing an error. The same thing happens when I try to reference a variable defined on the main timeline...
var inPlay:Boolean; //on frame 1 of the main timeline if(stage.inPlay){ ... // on a frame in a nested clip. This also throws an error.
"Cannot access a property or method of a null object reference."I'm trying to get a button to go to a frame in my movie and stop. The code I am using is
Code:
btn1_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5); function mouseDownHandler5(event:MouseEvent):void { gotoAndStop(19); }
I have a slight problem. 3 scenes one named home , gallery and profile . 3 buttons each named after the scene. Whenever i test it and click a button to go to another scene i get this TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Untitled_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndPlay() at Untitled_fla::MainTimeline/buttonClick1()
I have been trying to design a maze game for college project but I seem to be stuck and hoping someone can help me out. Get error:1009: Cannot access a property or method of a null object reference.at code::Game1$iinit()New to flash so not sure what this means. [code]
well i have a problem with my analog clock. i have it in my homepage and now it's working fine, but when i test my movie and click in my portfolio, for example, my output windows gives me this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/clock() i don't understand because even when i change from page to page (or frames) the clock is still working and everything is ok... but the message keeps appearing till i close my test movie window... and i've noticed that when i go online, there are some files missing that weren't till i had the clock on my homepage.[code]
I am just trying to watch television episodes on my laptop. this error has been popping up for the last couple weeks for no apparent reason. At first, it also said the Flash Player didn't work with 64 bit whatever with IE8. The error said a patch was not yet made and to use IE 32 bit. I did this and am still getting the error. I have uninstalled flash player and reinstallaed it to no avail. This error led to further problems on my laptop resulting in a total crash. Fortunately, I was able to back up all my files before they disappeared. I restored the computer to a time before I started watching television programs on XFinity.com (about a couple months ago) and it seemed corrected for a while and then the error started again. I am given the option to continue or dismiss. either button allows me to continue watching the program, but then repeatedly appears even when I quit XFinity and watch the shows directly from the network websites.
I'm trying to create a simple user name and passwor screen which will link to a menu and in the menu will have a choice of three games to play.frame 1 is the logon screen. Frame 2 the menu. Frames 3,4 and 5 the games.I managed to create the logon screen, the menu and the first game but the error below appears when clicking on the button to go to the first game in frame 3
Cannot access a property or method of a null object reference. at logon_Scene1_fla::MainTimeline/init() at logon_Scene1_fla::MainTimeline/frame3()
In AS3 I can use interfaces to declare required methods of a class, so that implementors throw a compiler error if the method does not exist.Is there a way to get similar functionality for properties? In other words, make it so that a class using a certain interface must also contain certain properties, not just methods?
I need a sort function that will read data from an array and sort it by the date - first to last. The date format is (03.11.01) which seems to make it a bit more complex to sort.
Here is my code for loading data into flash via loadVars:
Code: Concert_file = new LoadVars(); Concert_fileURL = "http://www.domain.com/concert_data.txt"; Concert_file.load(Concert_fileURL);
[Code].....
I have tried many things and no real results to show. I get lost at the Multidimensional Array part being loaded from loadVars. I see myself parseing the date out of the array and then run the custom sort, but...
I need a sort function that will read data from an array and sort it by the date - first to last. The date format is (03.11.01) which seems to make it a bit more complex to sort. Here is my code for loading data into flash via loadVars:
Code: Concert_file = new LoadVars(); Concert_fileURL = "http://www.domain.com/concert_data.txt"; Concert_file.load(Concert_fileURL);[code].....
I have tried many things and no real results to show. I get lost at the Multidimensional Array part being loaded from loadVars. I see myself parseing the date out of the array and then run the custom sort, but...
I have a mutiple choice quiz which is spread across a number of frames, the same script is used for each frame only using different named variables.The code works fine on the first frame but I get the Runtime error 1009 on the 2nd, 3rd etc frame.My guess is it's to do with the way i've declared the next_btn, but im not sure.[code]
AS3 and object oriented script. My issue involves instantiating movieClips and referencing them correctly to avoid:Error #1009: Cannot access a property or method of a null object reference.I've spent hours researching this and know I am referencing an object that is not there but I don't understand how to instantiate the movieClip (I think I need to generate a class for the main movieClip?) I am such a noob and really apologize for the lame question. my file is hereThe file works but I know I'm doing it wrong and really would love to know the right way!Here's the full error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at problem_file_fla::avalanch_holder_6/frame200()[problem_file_fla.avalanch_holder_6::frame200:4]
Im getting a 'TypeError: Error #1009: Cannot access a property or method of a null object reference' when I try to gotoAndPlay(15) in my .fla file. It can start playing frame 15 fine if there is no actionscript on it ie just an image but as soon as I add actionscript code it gives me the error. I have been trying for hours to try and solve it so if anyone coud help it would be much appreciated!I have included the.fla file and stripped most of the graphics out so it's under 300kb limit.