ActionScript 3.0 :: Reference To Main Timeline Property?
Aug 29, 2008
I'm having to convert an AS2 app to AS3. In the AS2 app I have nested MovieClip in which is a reference to the main timeline (sloppy practice, I know, and now I'm paying for it).
if(_root._currentframe == 3){ ...
which threw an error. I changed it to
if(stage._currentframe == 3){ ...
but it's still throwing an error. The same thing happens when I try to reference a variable defined on the main timeline...
var inPlay:Boolean; //on frame 1 of the main timeline
if(stage.inPlay){ ... // on a frame in a nested clip. This also throws an error.
I am positioning a movie clip within a movieclip, so obviously when I say for example: ActionScript Code: photo_mc.picture.x = 0; photo_mc.picture.y = 0; It positions the picture movie clip with in the reference of the photo_mc clip, and not the main stage. How can I reference it to the main stage (0,0)? - because the photo_mc moves around randomly, so to compensate would be pointless!
I have a simple problem that I've been working on for hours, trying to go through trial and error myself. But here's the problem. I have a function on the main timeline named startClips. Now, I want to call this from from within two movie clips, the other nested inside the other. In other words, I have a movie clip called holder, and inside of a holder, I have a movieclip called homebase. Now, here is all the code I've been trying to use to access the startClips function which is own the main timeline from the movieclip homebase:
this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans?dit. one more thing i remembered. Some of my UI elements are not programatically added.here is the code i have. i get possibly undefined property error.
im trying to tell my main movie to goto a certain movieclip in the timeline from my loaded external swf heres the code Im working with,[code]I can tell the script is executing because the external movieclip unloads itself but the main movie does nothing.
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
I have a function on the main timeline named startClips. Now, I want to call this from within two movie clips, the other nested inside the other. In other words, I have a movie clip called holder, and inside of a holder, I have a movieclip called homebase. Now, here is all the code I've been trying to use to access the startClips function which is own the main timeline from the movieclip homebase:
I've been programming with AS2 for a few years and I just made the switch to AS3. I'm hoping there is an easy solution to this problem. I have a class 'Actor' (extends MovieClip) that needs to hitTestPoint on a nested MovieClip 'root.World.walls' in a function moveRight(). The line of code looks like this: ...while (MovieClip(root).World.walls.hitTestPoint(pnt.x, pnt.y, true)) {... But I keep getting various errors when I try different solutions.
i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS
after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!
I have these actions on Frame 1 which works fine...
[Code]...
The button on that frame (frame 50) is a new instance of the mainMenu button which was used on frame 1, but with new code (see below), which tells it to gotoAndStop on frame 2, but doesn't work. Any thoughts on this?
I'm trying to fade in a button when my flv finishes, but I get this error: Access of possibly undefined property COMPLETE through a reference with static type ClassThis is timeline code. I don't know if that matters. I'm sure this is more simple than I'm making it, but I've looked at it too long.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
Right now I have a library that does something like this:
public class Main extends Sprite{ public function Main():void { MyLibrary.init(this); // the rest of your code goes here } }
I need the user to do that since I need a reference to the current DisplayObject since I need to access loaderInfo.sharedEvents
Is it possible to get a reference to the displayobject or to the loaderInfo of the movie currently being played (maybe it's a static var of some class?)?
I was thinking on something like. flash.system.ApplicationDomain.currentDomain is there something like.. flash.display.DisplayObject._root?
In AS2 this would be trivial but I'm afraid this may not be possible in AS3 .. and I really need to get rid of that "init" call.
"Cannot access a property or method of a null object reference."I'm trying to get a button to go to a frame in my movie and stop. The code I am using is
Code:
btn1_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler5); function mouseDownHandler5(event:MouseEvent):void { gotoAndStop(19); }
I have a slight problem. 3 scenes one named home , gallery and profile . 3 buttons each named after the scene. Whenever i test it and click a button to go to another scene i get this TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Untitled_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndPlay() at Untitled_fla::MainTimeline/buttonClick1()
I have been trying to design a maze game for college project but I seem to be stuck and hoping someone can help me out. Get error:1009: Cannot access a property or method of a null object reference.at code::Game1$iinit()New to flash so not sure what this means. [code]