Actionscript 3 :: Making Subclass Objects Non-Null?

Sep 21, 2011

I'm currently having some trouble with referencing objects that turn out null on export. Basically I want the Document Class to run the code of another class that is the class of a MovieClip without having Error 1009 popping up everywhere in my output panel.

[Code]...

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[code]....

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I declare this tween...

ActionScript Code:
private var _tweenX:Tween;
private var _tweenY:Tween;

I even fire it off it when the player hits a corresponding button...

ActionScript Code:
museumGuy.gotoAndPlay("Walk");
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ActionScript Code:
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{
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[code]...

how I can stop that? In my Init() I tried to state...

ActionScript Code:
_tweenX.isPlaying = false

but it doesnt like that either.I could fire off a tiny tween as soon as the app starts that doesn't last long enough to notice,but I really want to get a hold of how to control it.

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Removing Event Listeners And Null Objects?

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I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
function callBack(evt:Event):void
{
object = null;

[Code].....

In this case have I removed 'object''s listener when I made the object null?

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This is the scenario:

[AS]
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[code]....

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Here is my PHP Code:
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.Point;
import flash.events.Event;
import flash.events.MouseEvent;
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[Code] .....
My flash file is at [URL].

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Here's the bit of the code which is causing me problems:

Code:
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{

[Code].....

I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy"

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[Code].....

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[Code]....

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