ActionScript 3.0 :: Movieclip Making Itself Null?

Oct 4, 2009

I have a movieclip with a class attached to it, so obviously i can acces it with commands of the kind this.* What i want to do, is delete the movieclip after some time (it's a bullet from a tank and I want it to be gone after explosion). I can removeChild it, but the code "this = null" doesn't work.Is there any way to get it out of my memory? Because now my application slows down and in 5 minutes it's unplayable...

View 6 Replies


Similar Posts:


Actionscript 3 :: Making Subclass Objects Non-Null?

Sep 21, 2011

I'm currently having some trouble with referencing objects that turn out null on export. Basically I want the Document Class to run the code of another class that is the class of a MovieClip without having Error 1009 popping up everywhere in my output panel.

[Code]...

View 1 Replies

ActionScript 3.0 :: Making A Declared Tween Not Null?

Sep 21, 2011

I declare this tween...

ActionScript Code:
private var _tweenX:Tween;
private var _tweenY:Tween;

I even fire it off it when the player hits a corresponding button...

ActionScript Code:
museumGuy.gotoAndPlay("Walk");
_tweenX = new Tween(museumGuy, "x", Regular.easeOut, museumGuy.x,categoryPaintings.x, 40, false);
_tweenY = new Tween(museumGuy, "y", Regular.easeOut, museumGuy.y,categoryPaintings.y, 40, false);
_resetAnimation = true;

As you can see I have some animation stuff in there. I need to stop the museumGuy from doing his walk animation when the tween is over so I have this on the EventEnterFrame function I set up.

ActionScript Code:
if (_tweenX.isPlaying == false && _tweenY.isPlaying == false && _resetAnimation == true)
{
museumGuy.gotoAndPlay("Idle");

[code]...

how I can stop that? In my Init() I tried to state...

ActionScript Code:
_tweenX.isPlaying = false

but it doesnt like that either.I could fire off a tiny tween as soon as the app starts that doesn't last long enough to notice,but I really want to get a hold of how to control it.

View 4 Replies

ActionScript 3.0 :: Totally Stop A Class From Working - Making Null?

Mar 23, 2010

I have a large creation in process that requires a lot of heavy animations and movement with vectors and really processor intensive. Just want to know, regardless of whether the project is huge or small, how to totally stop a class from working? I have three classes I am calling. "class1 = new Class1();" etc. When I am in the level, say, class2, I can still talk to objects in class1 even though I removed the class listeners within that class1 after I was done using it. It still is able to be called upon, and still running something in the background that I can't figure out what it is. I just want to know, rather than searching for whatever is causing the problem, can't I simply null the class that I never ever need to use again?

I tried that, but then I ran a trace and it still tells me that it is a class object. I reckon its because I have a "public var class1:Class1" etc, which means they will always have those objects associated with them, but still. I want to totally get rid of it for garbage collection, and because I don't want to use some of them at all, ever again. So basically, what is the best way to get rid of classes so that they aren't hogging up resources any more?

View 2 Replies

ActionScript 2.0 :: Does Making The Parent Object Null Recursively Release All Memory Used By All Subordinates In The Hierarchy

Mar 17, 2004

This is the scenario:

[AS]
// Assuming a lot more properties are added to all objects
var parent:Object = new Object();
var kid:Object = new Object();
var kidToy = new Object();

[code]....

Does making the parent object null recursively release all memory used by all subordinates in the hierarchy?

View 3 Replies

ActionScript 3.0 :: MovieClip In A MovieClip Is Null?

Jun 29, 2009

I had everything working fine, until I put my menu in a MovieClip so I could animate it entering in.

[Code].....

View 9 Replies

ActionScript 3.0 :: Null Object Reference For MovieClip

Mar 27, 2010

My movieclips are being nulled when moving between scenes, they are created on the stage and accessed through as3. I have login screen with three button, one logout, one exits the system and the other takes them to the next scene. When going back to the login scene, and trying to access movieclips like add eventlisterners etc... it comes back with null object reference, claiming that my buttons which are on the stage are null and sure enough if I debug they are. Any reason why my movieclips are being made null when moving between scenes?

View 2 Replies

ActionScript 3.0 :: Movieclip = Null; Garbage Collecting?

Jul 26, 2010

after strolling through the internet looking for garbage collecting of dynamic movieclips i conceded and justified to myself i should make a forum post.I'm making a small game, with many many explosions. Explosions are random swfs which i cache before using them. Problem is that although i did everything to make them ready for garbage collecting, they seem to overflow the memory.my code:

Code:
package
{
import flash.display.MovieClip;[code]....

the last line, 'e.target.parent=null ', is the way i know how to make movieclips ready for garbage collecting. But if i uncomment the line, I get this error:

Code:
ReferenceError: Error #1074: Illegal write to read-only property parent on example03_fla.MainTimeline.
at Explosions/::doneHandler()
at flash.events::EventDispatcher/

example03_fla is the timeline of the supposed movieclip i'm trying to delete, not the document fla.

View 9 Replies

AS3 :: Android - MovieClip Keeps Giving Me A NULL Object Reference

Dec 3, 2011

I have a Android Air application, where I import a png image to the stage on frame two and converted it to a symbol as a movieclip. I am performing a hovering animation using this image as a movieclip and it works great but when I go from frame 2, where the animation is, and I move to frame 3, 4, 5, or 6, and then I move back to frame 2, my application throws a errors when referencing the movieclip again. The error is 1009 cannot access null object reference. So to me it seems that once the timeline moves away from frame 2 it wipes away the reference to the imported image converted to a movieclip....is this correct? Is there a way I can keep the timeline referencing the this image as a movieclip so I can always come back to this frame?

View 1 Replies

ActionScript 3 :: How To Update Array Automatically When MovieClip Null

Mar 30, 2012

I am trying out the following code, so that whenever I make a movieclip null, the array containing it's reference too becomes null. I understand the following code cannot do this, but I want somehow, the array can provide information, if the movieclip has got null.

import flash.display.MovieClip;
import flash.events.Event;
var a_arr:Array = new Array(a_Mc,b_Mc);
trace(a_arr);
a_Mc= null ;
trace(a_arr);

Output is:
[object MovieClip],[object MovieClip]
But I want something like null, [object MovieClip ]

View 3 Replies

ActionScript 3.0 :: Null Property Error When Trying To Connect To MovieClip From Class?

Jun 28, 2010

Ive been working on a project at the momment and ive been having an issue with accessing a MovieClip that has been created in another file called fileA and i want to access it from fileB the only Problem is that FileB Doesnt know it exists in FileA and it returns back this error

Code:
Error #1009: Cannot access a property or method of a null object reference.

Code below is in fileA

Code:
public var ChangeControlMc:MovieClip = new control();//This one is defined in FileA

My Code for FileB is as Follows

Code:
public var ChangeControlM:AntarcticaGame // this is Defined in fileB
trace("test level 1");
trace("called after super save()" + ChangeControlM);

[code]....

View 1 Replies

ActionScript 3.0 :: MovieClip(root).gotoAndStop(myFrame); Returning Null?

Jul 26, 2011

Ive embeded my game.as file as a movie clip into a new .fla which has 1 frame for the game, 1 frame for the win screen, 1 frame for the loose screen and 1 frame for the intro screen.

So at the end of the game I do MovieClip(root).gotoAndStop(myFrame);

where my frame is either the win screen or the loose screen frame.both screens have a playagain button that returns me to the game frame.Sometimes I get the error after the first win/loss sometimes I get it after I do play again and then when I win/loose.

the error is at:MovieClip(root).gotoAndStop(myFrame);

Im not exactly sure why or how to fix it though any tips?

View 3 Replies

Actionscript 3 :: MovieClip In Array Displays Null, And Aren't Showing Up On Stage.addChild

Apr 26, 2010

why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one.

returns:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()

[Code]....

View 2 Replies

Actionscript 3 :: Loading Swf As Custom Class That Extends MovieClip - Getting Null Object Reference

Aug 16, 2011

I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip

When I publish I receive a this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.

EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.

I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip

package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;

[Code]....

View 3 Replies

ActionScript 2.0 :: Making The Movieclip Loop?

Aug 31, 2010

I have got this example of drag and throw its working fine..But i need to add some more feature what code should i add to make this in loop and besides that i want this slide to scroll through numbered buttons..like in this example [URL]

View 11 Replies

ActionScript 3.0 :: Making Movieclip X And Y Follow That Of Another

Jan 5, 2011

I'm making a game and have zombies spawning on a stage using math.random()

What I want to achieve is their health bars follow them above their heads, However they aren't spawning when I use:

ActionScript Code:
public function iceZombieSpawn(e:TimerEvent) {
iceZombie = new IceZombie(Math.random()*stage.stageWidth, -100); // Create new ice zombie at random x position (width, height, health, hitCount)

[Code].....

They do work when I specify a specific coordinate however won't get the desired result.

View 9 Replies

ActionScript 3.0 :: Making Grid With MovieClip?

May 29, 2009

I want to make a grid with movieClip. But I can't make no matter how much time I have used exploring and trying.I have 2 movieClips and button

1 - mc_main

2 - Row

Both movieClips are linked to classes. mc_main is on stage its a small dot.when I press button a new instance of Row should be attached to mc_main and should append. Below is code if anyone tell me how to attachieve this.

PHP Code:[code]....

View 1 Replies

IDE :: Movieclip Making It Stay On Hit Frame?

Aug 25, 2010

Im trying to make these movie clips stay on the hit state when the user clicks. Can someone help me out? This is what I have so far.

View 1 Replies

ActionScript 2.0 :: Making One Movieclip Control Another

Feb 11, 2004

I am probably just making a stupid mistake but can someone show me how to do the following... I have a moive clip on _root and another movieclip within several other movieclips. I want the moiveclilp that is in several other movieclips to be able to stop the movieclip on _root on a release trigger. I basically just want to know the proper AS for using one movieclip as a button that stops or plays another movieclip.

View 2 Replies

ActionScript 3.0 :: Forum FAQ (work Topic) - My Reference Is Null - Stage Is Null

Dec 19, 2009

I have begun on a list: My reference is null!Stage is null! Convert this code from as 2 to as 3 for me! Crossdomain policies are in the way of my cool idea Dynamic property names I need to use stuff on the parent! I don't want my children to scale when I scale the parent! Classes vs instances. Mod note: I do not want this topic pinned, we will use a fresh topic once we have agreed to the content.

View 9 Replies

ActionScript 1/2 :: Making Cursor Avoid A MovieClip?

Apr 23, 2009

I'm looking to force the cursor to slow down/stop moving when it gets close to a MovieClip. Idealy you would be able to rollover the MovieClip when moving the cursor slowly but if the cursor is moving at some speed, it would be forced to stop at the edge of the MovieClip.

View 3 Replies

Actionscirpt :: Making A Drag And Drog Movieclip?

Nov 9, 2009

all i want to do is have a screen and items on the screen that the user can move around the sreen by clicking on it(drag) and left go when they lift their finger on the mouse (drop). oh and what do i write it too

View 2 Replies

ActionScript 3.0 :: Making LoadMovie In Empty MovieClip

Apr 17, 2011

I'm making a new as3 file, and there I made an animation, like an intro for my website, in a movie clip. But what I want is, when this animation or this movie clip ends, automatically it charges another swf with my website, without having to press any button. I read some tutorials on internet that I can make this, creating a new empty movie clip, and then writing some code, but it didn't work me.

View 5 Replies

Flash - Making Bitmap Copy Of MovieClip

Apr 19, 2011

I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.

My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.

View 1 Replies

ActionScript 2.0 :: Making Movieclip Look At Cursor On The X Axis

Jan 15, 2010

I have been trying in vain to make my movieclip look at my cursor on the X axis. The problem I have is that, when it's negative scale. it's keeps looping the 2 directions.

[Code]....

View 0 Replies

ActionScript 3.0 :: Making Movieclip Instances Global?

Apr 28, 2010

Is this possible AS3? I've been searching everywhere for a way to make Movieclip Instances globally accessible and haven't had any luck.I know I can make variables global by making them public and static in the class constructor, but I can't find a resource for objects.

I hear this is typically bad form, but I have a portfolio site where the entire site and it's contents change scale and position for every thumbnail.If I could make things like the BG, border, header, footer etc. globally accessible, I could change them all with a one or two global methods.

View 6 Replies

ActionScript 3.0 :: Making A TLF Inside An Instance Of A MovieClip?

Oct 30, 2010

So, this is my thought-process:

First, I make an Array to hold all my Buttons. Then I make a loop and throw all the instances of the Buttons inside.

ActionScript Code:
var TextButtons: Array = new Array();  //my container for the buttons
for (var j:Number=0; j<6; j++){
var mb: menuButton = new menuButton();  //button created

[Code]....

Every works up to here and looks pretty sweet. Then things get tricky. I would like to be able to create Text, specifically tlf, as part of the instances of the Buttons, so that when I mouseOver the text is grows and shrinks proportionally with the Button. I'm stumped, and exhausted my knowledge of AS3. I tried to make a separate array with TLFTextFields, and things just got funky. I am using TLFTextField, because there is an option to make them read-only. Somehow I need to make them inside the Buttons.

View 0 Replies

ActionScript 3.0 :: Making Movieclip Change Colour?

Aug 1, 2011

i have a movie clip on the stage called block, which is just a grey cube and i copied it so there are multiple blocks. i have another movie clip called player and i want the block movie clip to change to a random colour when the player movie clip hits it, but i want it to do this to each block individually and for each block to be a different colour. how would i go about doing something like this?

View 6 Replies

ActionScript 2.0 :: Making MovieClip Fade Out On Stage?

Apr 13, 2006

I have on my stage different sub menues which Id like to have fade out when I press a certain button. Thought I could do with _alpha, but I only fades a certain procentage. Not all the way.

ActionScript Code:
on (press) {</p>
<p>_root.contact._alpha -= 5;</p>
<p> if (_root.contact._alpha<10) {</p>
<p> _root.contact._alpha = 0;</p>
<p> }}

Which I thought would work, but it only fades it 5% add a time. How do I make it fade completely?

View 5 Replies

ActionScript 2.0 :: Making Movieclip Alpha = 0 And Move?

May 26, 2003

I'm trying to make a movie clip move a small bit to the right and slowly (or quickly) dim until you can't see it. I've tried 2 different methods. The first was my original so that once you had the mouse in the original location of the movie, you just have to keep it there, you don't have to move the mouse with the clip. The 2nd was one i got after searching the forums. I've debugged out the for statement and tried just seeing if i could make a different movie's alpha change, and it didn't. So I believe the problem is either in the if (of the first) or onRollOver (of the 2nd).

[AS]onClipEvent(load){
xspot = _root._xmouse;
yspot = _root._ymouse;

[code]......

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved